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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2852878 times)

Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3690 on: February 07, 2011, 05:54:17 pm »

Anyone who quit the game because of interrupts; you'll like this.

Interrupt Override

Sometimes, the interrupts can be a pain if they are stopping the game when you know you are just going to press the increment button again. This situation usually occurs in a battle when you are launching large numbers of missiles or its a close range energy engagement where you don't need to change targets very often. Therefore there is now a new text field above the Auto Turns checkbox called Min Inc (for 'minimum number of increments'). If you are using automated turns and enter a number in this checkbox, the game will run for that number of increments before stopping for any interrupt events. In other words, you are overriding all interrupts for a specified period. The Shift-F8 combo will still work to stop automated turns but, apart from that, no matter what happens the game will keep running increments until it reaches the minimum number of increments.

WARNING! Using this option will take away your ability to react instantly to potentially important events so use with great caution. This is an experiment to see how useful this functionality will be so I will appreciate feedback once v5.40 is out.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

The Scout

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3691 on: February 07, 2011, 07:18:08 pm »

How I mine asteroids with ships?
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Empty

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3692 on: February 07, 2011, 07:21:39 pm »

How do you get your asteroid miners to mine asteroids?
Set up a colony on the asteroid and have the miners orbit the asteroid. That's all you need to do to get them to start mining.

That's how.

That's a post 4~5 posts back.
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Whivy

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3693 on: February 13, 2011, 09:00:34 am »

Is the website down? i can't get to it, or to the wiki.

Edit: It is up again
« Last Edit: February 13, 2011, 09:48:40 am by Whivy »
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The Scout

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3694 on: February 13, 2011, 10:15:45 am »

So, do the miners put the minerals and stuff on the planet, or in their hold?
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TwilightWalker

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3695 on: February 13, 2011, 10:53:36 am »

On the planet. It's usually worthwhile to give your asteroid miners enough cargo space to haul a mass driver around with them to fling minerals wherever you want them to go.
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The Scout

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3696 on: February 13, 2011, 11:11:22 am »

On the planet. It's usually worthwhile to give your asteroid miners enough cargo space to haul a mass driver around with them to fling minerals wherever you want them to go.
Putting miners in orbit, extended orbit, or anything like that isn't working.
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TwilightWalker

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3697 on: February 13, 2011, 11:13:00 am »

Just send them to the planet., it'll automatically put them in a position where they should be able to mine. Also, make your asteroid a colony.
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The Scout

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3698 on: February 13, 2011, 11:39:24 am »

Just send them to the planet., it'll automatically put them in a position where they should be able to mine. Also, make your asteroid a colony.
Keep screwing me up with that. Also, do railguns require ammo, or just a power plant?
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TwilightWalker

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3699 on: February 13, 2011, 12:32:46 pm »

Fine, send them to the CELESTIAL OBJECT. And no, they do not require ammo.
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Lord Shonus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3700 on: February 15, 2011, 03:37:56 pm »

I get an Error 76 whenever I run the program.
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3701 on: February 15, 2011, 03:57:49 pm »

I get an Error 76 whenever I run the program.
Yeah, it's just a problem in the current version. As far as I know it doesn't effect anything, so don't worry.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Falknor

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3702 on: February 16, 2011, 03:22:41 pm »

Steve added reduced resolution of 1280 x 800
Hopefully will help a few try the game again.

Quote from: Steve
(http://aurora2.pentarch.org/index.php/topic,3214.0.html)

Reduced Height Windows

A couple of people have mentioned over the past year or two that they wouldn't mind being able to play Aurora in a lower resolution. The problem seems to be the height of the windows rather than the width, primarily because the resolution of Aurora is based on my old secondary monitor, which happened to be 1280 x 1024. With the move to widescreen monitors and laptops, resolution width has increased over the last few years but height has stayed still, or in the case of laptops, even decreased a little. Over the years I have looked at several possible solutions to the resolution issue without much success, mainly due to the severe limitations of VB6 compared to modern languages. However, I recently had a brainwave and I have been playing around with it. Eventually, I decided to work my way through every screen that was over about 800 in height, all twelve of them, and try and find a way to optionally reduce their height without losing functionality. The result is the creation of a new 'Reduced Height' mode, which you can activate from the main menu bar.

When you enter one of these windows in this mode, the program reduces the height of various grids and lists within those windows, removes an occasional minor control and shunts everything below them upwards, or in some cases upwards and sideways. In almost every case the top third or so of the window remains the same. This has been done on a case by case basis rather than through some clever programming trick and it's been a grind as I have had to manually figure out the new position of every control (or parent frame) on those windows and hard code the relative change in position. Yuck! However, it's done now so Aurora has a new optional minimum resolution of about 1280 x 800.

The updated windows include:

Economics
Class Design
Ships
Fleets
Commanders
System View
Events
Combat Overview
Strikegroups
Tactical Intelligence
Shipping Lines
Task Forces
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3703 on: February 16, 2011, 03:30:12 pm »

Steve added reduced resolution of 1280 x 800
Hopefully will help a few try the game again.
But that's for Aurora 2, which is quite a ways away from being released.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Falknor

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3704 on: February 16, 2011, 03:50:49 pm »

But that's for Aurora 2, which is quite a ways away from being released.

He posted it in the change log for 5.40. I assume he means to add it to the next patch. Would also explain the complaint of time spent changing the windows code in VB6
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I'll use Dwarven Logic. AKA Encrusting the problem with gems, beating an elf to death with it, and then throwing it into the volcano.
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