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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2813522 times)

Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3615 on: December 10, 2010, 05:40:25 pm »

The only problem with the auto surveys is that the ship only loads one body into it's orders at a time and once it's done surveying that one body it remains idle until the next time increment. Meaning, say you have 20 asteroids; if you ordered them all to be surveyed manually they would all be surveyed in 20 days. Now, say you have it automated, and you advanced at a rate of 5 days per increment; the ship would take 20 increments to search all those asteroids, and since you go at 5 days per increment, it'll take 100 days. So automated surveys are actually much less time efficient then manually selecting all the targets unless you go at small increments at a time.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3616 on: December 11, 2010, 12:49:54 am »

The only problem with the auto surveys is that the ship only loads one body into it's orders at a time and once it's done surveying that one body it remains idle until the next time increment. Meaning, say you have 20 asteroids; if you ordered them all to be surveyed manually they would all be surveyed in 20 days. Now, say you have it automated, and you advanced at a rate of 5 days per increment; the ship would take 20 increments to search all those asteroids, and since you go at 5 days per increment, it'll take 100 days. So automated surveys are actually much less time efficient then manually selecting all the targets unless you go at small increments at a time.
Thats why there is the 'survey next 5 bodies' or whatever order...
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3617 on: December 11, 2010, 01:30:09 am »

Thats why there is the 'survey next 5 bodies' or whatever order...
There is...?

*Checks*

Huh, I guess there is an option for five at a time.

Though... It's still less efficient if you've got a ship that isn't going very slow. Because just glancing at the system map I see that a ship going 5000km/s can go through the Sol asteroid belt in less then two days. And if it can survey at a non-glacial rate, a manually selected survey should be able to drastically surpass an automated survey, even if the automated survey goes at five at a time.
« Last Edit: December 11, 2010, 01:41:18 am by Tarran »
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Iasnek

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3618 on: December 11, 2010, 02:33:40 am »

I started playing this game, but I'm pretty sure I've been failing miserably.  Can anyone give me some tips on how to get some mining facilities set up in my solar system?  I've got ships going around surveying all the bodies, but I can't get my commercial ships with 5 cargo holds to load automated (or not) mines.  I've created colonies on two asteroids and mercury, but nothing seems to work.  Should I just give up and see if mining modules on ships would work?  I'd have to research them, and I'm running out of Mercassium.
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3619 on: December 11, 2010, 02:43:33 am »

I started playing this game, but I'm pretty sure I've been failing miserably.  Can anyone give me some tips on how to get some mining facilities set up in my solar system?  I've got ships going around surveying all the bodies, but I can't get my commercial ships with 5 cargo holds to load automated (or not) mines.  I've created colonies on two asteroids and mercury, but nothing seems to work.  Should I just give up and see if mining modules on ships would work?  I'd have to research them, and I'm running out of Mercassium.
Did you select the right orders? You have to tell the ships to load mines from the planet that the mines are on, then unload the mines(or all installations) on the target location.
Are your ships not moving at all? Make sure they aren't in the shipyard taskgroup. If they still aren't moving, make sure they have engines.
Are the ships civilian controlled? You can't control civilian ships at all.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Iasnek

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3620 on: December 11, 2010, 02:58:22 am »

Did you select the right orders? You have to tell the ships to load mines from the planet that the mines are on, then unload the mines(or all installations) on the target location.
Are your ships not moving at all? Make sure they aren't in the shipyard taskgroup. If they still aren't moving, make sure they have engines.
Are the ships civilian controlled? You can't control civilian ships at all.
Ha.  Well, I set load automated mines as a primary order, and told the task force to specifically load mines from Earth (and drop them on an asteroid), neither of which work.  The event updates screen says "Cargo Task Group failed to load Automated Mine at Earth.  Please reschedule the orders for this fleet."  They are classified as commercial, so does that mean they are civilian?  They do have engines ;D, so I guess it must be that last option.  What do I need to do to make them actually carry stuff?
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3621 on: December 11, 2010, 03:22:28 am »

Did you select the right orders? You have to tell the ships to load mines from the planet that the mines are on, then unload the mines(or all installations) on the target location.
Are your ships not moving at all? Make sure they aren't in the shipyard taskgroup. If they still aren't moving, make sure they have engines.
Are the ships civilian controlled? You can't control civilian ships at all.
Ha.  Well, I set load automated mines as a primary order, and told the task force to specifically load mines from Earth (and drop them on an asteroid), neither of which work.  The event updates screen says "Cargo Task Group failed to load Automated Mine at Earth.  Please reschedule the orders for this fleet."  They are classified as commercial, so does that mean they are civilian?  They do have engines ;D, so I guess it must be that last option.  What do I need to do to make them actually carry stuff?
They clearly aren't civilian since you can issue orders to them at all. By civilian controlled I mean actually built and controlled by civilians of your empire, not by you. Civilians are kinda hard to explain. Civilians are like another race, you can't control their ships as a result. However, they have notable differences from normal NPRs; they build their ships out of nothing on planets of their parent race, they bring trade goods from planet to planet(only civilians can even interact with trade goods), they are always friendly with their parent race under normal circumstances, and they share diplomacy statuses with you.

Anyway, to the actual problem; it sounds like your ships are already full.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Iasnek

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3622 on: December 11, 2010, 03:34:05 am »

That's it.  They had already loaded, and in trying two different ways to get them to load, they tried to load two times.  I knew it was going to be something as simple as that :).  Another question, though.  How do I get colonies on other planets set up.  Do I need to tell my ships to load infrastructure, and dump it on the colony?  And do I need to make factories on a different planet, then ship them over to the new colony?
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3623 on: December 11, 2010, 03:56:23 am »

You only need Infrastructure if the colony cost of the planet is higher then exactly 0. Otherwise you can just dump colonists and forget about them entirely until unrest starts coming after the 10million mark if they don't have their safety requirement fulfilled(capitals are the exception to this rule, they never complain about safety). If the colony cost is "N/A", the colony has less or more gravity then your race can tolerate, thus for any colonists to survive they will need orbital habitats as infrastructure doesn't help with insufficient/too much gravity.

You do need to make factories on a different planet and ship them over to get any production going on the other colony. Colonies cannot make factories by themselves without at least one construction factory to start with. Also, don't forget that factories require minerals to work, so you'll either have to ship some over too or you'll have to mine them from the colony itself.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3624 on: December 12, 2010, 02:15:04 am »

Yeah that's why my standard colony ship now has cargo space as well, so I can drop 2 factories and some mines on a new colony along with the people and infrastructure to support them.
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Doler12

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3625 on: December 12, 2010, 08:59:38 pm »

I have installed the game according to the instructions. But i am cant play the game because i am getting runetime errors 339. 
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The Scout

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3626 on: December 12, 2010, 09:03:58 pm »

Orbital colonies? They can live in space but still work on the planet?
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3627 on: December 12, 2010, 09:31:06 pm »

I have installed the game according to the instructions. But i am cant play the game because i am getting runetime errors 339. 
You're either going to have to experiment a bit or post on their form asking for help, because searching their forum and this thread turns up nothing.

Orbital colonies? They can live in space but still work on the planet?
Yep.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Doler12

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3628 on: December 12, 2010, 10:35:40 pm »

Ok the game is running for now. Man i have designed a small survey ship but how the hell do give your miltary shipyard a order to build the damn ship?
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3629 on: December 12, 2010, 11:03:33 pm »

Orbital colonies? They can live in space but still work on the planet?
Yeah that's how it works. When an orbital habitat is around a colony it simply adds its population capacity to the planet. Well it isn't quite that simple, but yeah. Population living in the orbital habitat don't require the same level of support as planetary population.
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