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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2813704 times)

Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3270 on: August 12, 2010, 05:55:44 am »

Yeah, it does have a lot of stuff involved. Also: The pace of the game at peacetime is quite slow (although, due to combat, it's sometimes even slower at wartime). I'm not surprised you didn't like it, you either get past the huge amount of management, and enjoy the game. Or don't and dislike the game.
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Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
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Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

OmnipotentGrue

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3271 on: August 12, 2010, 06:01:58 am »

It seems like an intuitive idea, though. I mean, the amount of depth it looked like it had was amazing - unfortunately, this is also one of my major turn-offs about the game. This is coming from an avid DF player, who plays without a tileset or third party programs (I can honestly say I love DF's interface, and ASCII is much easier to understand than tilesets). Crazy stuff.
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3272 on: August 12, 2010, 06:06:47 am »

Yeah, I know, it's extremely complex. But then again, wasn't Dwarf Fortress the first time you played it? :P

I suggest you check out the fictions though, even if you don't play the game, they can be really interesting.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

OmnipotentGrue

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3273 on: August 12, 2010, 06:09:00 am »

wasn't Dwarf Fortress the first time you played it? :P

Funny, that - not at all. I had an extremely easy time understanding DF. A couple of things, like metalworking, I didn't get worked out until later, but all the rudimentary stuff was a cakewalk.
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Shades

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3274 on: August 12, 2010, 10:19:03 am »

Yeah, I know, it's extremely complex. But then again, wasn't Dwarf Fortress the first time you played it? :P

It's not that Aurora is complex, to be honest it's not really that complex at all but that is another point. The difficulty, I find anyway, is that the interface is painfully hard to use and unstable and there is too much data in your face when you first start.

DF does suffer from the data issues a little but not to the same extent, a lot of the screens you might not even see until you need them.
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Paul

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3275 on: August 13, 2010, 09:41:10 am »

Aurora is like a spreadsheet that you play as a game. Data data everywhere. It can be quite confusing until you figure out what it all means.

I still enjoy it though. The thing that has stopped me playing lately is the wormhole addition. Those things keep popping up in Sol. The first time it was kinda cool and I managed to fight them off for a while, but after a while it just became tedious since not only did they keep attacking Sol but they appeared in my two adjacent systems too. Instead of building up to explore the stars and meet the NPRs it just turned into Wormhole Defense Force.
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Mini

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3276 on: August 13, 2010, 09:56:28 am »

This (the wormholes) is why I haven't been playing for a while. At the moment you can turn them off, but you also turn precursors and another thing off. In the next version you will be able to choose which ones you want turned on, which will probably make me play again.
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nichaey

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3277 on: August 15, 2010, 12:04:48 am »

Wormholes will no longer be game breakers in the 5.2, so you might not want to turn them off.

Also, Steve plans to make 5.2 the next "stable" version.
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Cheese

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3278 on: August 15, 2010, 04:44:51 am »

This game gives me various types of gasms but I hate having to bump my resolution up, it makes everything hard to read.
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3279 on: August 15, 2010, 05:14:00 am »

This game gives me various types of gasms but I hate having to bump my resolution up, it makes everything hard to read.
You have summed up the entire thread.
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Paul

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3280 on: August 15, 2010, 03:39:45 pm »

Yea, this game would be a pain on a small monitor or laptop.

Luckily I have a decent sized LCD desktop, so playing it is easy enough.

I haven't been playing lately, though - Shores of Hazeron has me sucked in lol.
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jocan2003

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3281 on: August 15, 2010, 06:15:27 pm »

to be honest when i get them i simply turn SM on and *cheat* my way till they die thats IF they spawn in sol, it happent once only. All the other time i had massive fleet picketing the wormhole and waiting them, with some Slow moving massive weapon platform with massive amount of Anti-missile defense system, so their torp get wasted. BUT!!! i found a non-cheat way to stop their torpedoes!

First you need massive amount of size 1 missile and simply spam them with 20-30 missile per wave shooting each 5 second, they will turn their torp into anti-missile system, while your fighter get closer and real missile strike them too. You can safely get into weapon range with FAC so as long you do have missile launching.....
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3282 on: August 17, 2010, 02:46:59 pm »

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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Aklyon

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3283 on: August 19, 2010, 04:26:33 pm »

This sounds cool, but how do you play it at a smaller resolution?
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3284 on: August 19, 2010, 04:29:09 pm »

You can't unfortunately, unless you get ResizeEnable, extend your desktop past it's limit (XP only) or you can check this thread and see if you can find something.

Good luck!
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.
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