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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2842115 times)

forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3015 on: March 29, 2010, 04:34:50 pm »

My current game is pretty wartorn so I have escorts with them, as well as cargo ships so they can detach and drop off resources while the miners keep mining. I'll try later without them and see.
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Greenbane

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3016 on: March 29, 2010, 04:43:29 pm »

Asteroid miners only work on asteroids (and comets, I think), not planets nor moons. There must be a colony defined on the body, I believe. Or at least that's my experience, as all mined resources went to said colony's stockpiles.
« Last Edit: March 29, 2010, 04:45:21 pm by Greenbane »
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Peewee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3017 on: March 29, 2010, 04:59:11 pm »

Oooooh!

Ok.

I didn't know there was supposed to be a colony on the asteroid. Thanks. :)

Greiger

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3018 on: March 29, 2010, 05:02:54 pm »

Designate the place you want to mine as a colony(you don't actually have to put anything there, just add colony on it from the system menu.) place asteroid miner in orbit.  Watch as the asteroid miner automatically starts mining the body.

Note that the miner does not automatically collect the minerals.  It just dumps them on the surface (where they show up in the colony's mining screen.)  After mining you either need to ship it out with a freighter or have your miner have some cargo capacity to pick up the ore after mining.  If you can stick a mass driver on the surface, that will do the trick too.  Once the body is mined out, load up anything you dropped off and all the minerals and delete the colony from the system screen.

EDIT:I tried 6 times to post this response the moment it was asked.  but my intertubez had a leak and It wasn't posting.
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3019 on: March 29, 2010, 05:06:53 pm »

Hm, I thought Steve had made it so that orders like this auto-created a colony.
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Greiger

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3020 on: March 29, 2010, 05:15:33 pm »

I know the placement of a building like infrastructure or automated mines and junk did.  But not an astroid miner. 

I imagine to make it so that if you send your miner off to some out of the way planet for some reason it doesn't automatically make that planet a colony.  Like if the miner doubled as a geosurvey or something like that.

P.S.Epiphany: I just thought of something along those lines...Why don't I give my geosurveys cargo space... load up a few automated mines and mass drivers now and then, and whenever the geosurvey finds a planet with minerals just dump off one of each.  Sure it won't get many minerals with just one miner, but it gets some going, makes the planet a colony for easy identification, and saves the freighters the "1 lone mass driver" trip.
« Last Edit: March 29, 2010, 05:26:16 pm by Greiger »
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Greenbane

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3021 on: March 29, 2010, 05:32:12 pm »

Hm, I thought Steve had made it so that orders like this auto-created a colony.

There's no specific asteroid mining order.

You just have to use the Move To order to put the miner in orbit of the body in question, after having created the colony.
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Grendus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3022 on: March 29, 2010, 06:04:35 pm »

P.S.Epiphany: I just thought of something along those lines...Why don't I give my geosurveys cargo space... load up a few automated mines and mass drivers now and then, and whenever the geosurvey finds a planet with minerals just dump off one of each.  Sure it won't get many minerals with just one miner, but it gets some going, makes the planet a colony for easy identification, and saves the freighters the "1 lone mass driver" trip.

I dunno, that's a lot of extra weight. Those cargo bays are freakin heavy. I'd rather use the geological survey report or just search the minerals tab for mineral rich areas to set up mining colonies.
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Journier

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3023 on: March 29, 2010, 06:17:51 pm »

Hm, I thought Steve had made it so that orders like this auto-created a colony.

There's no specific asteroid mining order.

You just have to use the Move To order to put the miner in orbit of the body in question, after having created the colony.

huh? in default second tab theres exactly that specific order? Move to Mineral source.

Sadly it doesnt auto create a colony, I always set up all the colonies at the beginning of the game so thats why i didnt think about it.
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Aurora 4x Steam group -http://steamcommunity.com/gid/103582791430952164

Aurora 4x Succession game - http://www.bay12games.com/forum/index.php?topic=51366.0

Micro102

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3024 on: March 29, 2010, 08:07:51 pm »

You seriously have to make a colony on every asteroid you want to mine with ships?

Why not just make everything in the system a colony and call it a day?
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3025 on: March 29, 2010, 08:31:12 pm »

There is a word called 'overload', as in, the economy screen will be filled so much that you can't find anything in there, and it takes ages for little gain.
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Peewee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3026 on: March 29, 2010, 08:35:54 pm »

You seriously have to make a colony on every asteroid you want to mine with ships?

Why not just make everything in the system a colony and call it a day?

I did  ;D

Of course, I also placed 50 auto-mines and a mass driver on them, and had them all point at Earth.

Hehe, there's a comet maybe 80b km away, and it's almost drained of resources. I haven't actually received any packets from it yet.

Grendus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3027 on: March 29, 2010, 08:49:33 pm »

One thing I can't figure out. I've researched up to X-Ray lasers, and can now fire them over one million km... or at least, I could if there were target sensors that could go anywhere NEAR that far. I've almost got 60,000km, unless they start growing exponentially from there I won't be able to fire lasers anywhere near far enough.

I know that I can multiply the fire control's range by 4, and then it can fire twice that distance at reduced accuracy, but even with 60,000 that's still only 360,000km of the 1.2m km. Is there some secret, or can lasers really fire that much further than they can be targeted?
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Micro102

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3028 on: March 29, 2010, 08:53:06 pm »

Isn't that range only represented at 50% accuracy? So it is actually double the range?
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Earthquake Damage

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3029 on: March 29, 2010, 08:54:11 pm »

Beam weapon damage diminishes with range, with the exception of gauss cannons and particle torpedoes.  So having a disgustingly huge laser range means you'll deal near max damage at the edge of your fire control range.
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