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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2814532 times)

Akhier the Dragon hearted

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2910 on: March 27, 2010, 03:44:53 am »

quick wrap me in cloth and put me in a cave for 3 days! GOD mode awaits me...
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Journier

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2911 on: March 27, 2010, 05:06:34 am »

your bones would make good armor though kthx.
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Aurora 4x Steam group -http://steamcommunity.com/gid/103582791430952164

Aurora 4x Succession game - http://www.bay12games.com/forum/index.php?topic=51366.0

Akhier the Dragon hearted

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2912 on: March 27, 2010, 05:13:13 am »

No man don't you see the possibility's? You can craft a artifact Messiah!

or

We could get back on topic because this thread is like the next train I take will be from all this blasphemy, Derailed.
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Metalax

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2913 on: March 27, 2010, 09:19:08 am »

All the talk of terraforming lead me to develop this, the drive by terraformer.

Code: [Select]
Endless Remedy class Terraformer    4000000 tons     42629 Crew     280763 BP      TCS 80000  TH 468750  EM 0
5859 km/s     Armour 30-2244     Shields 0-0     Sensors 75/75/0/75     Damage Control Rating 13     PPV 0
Maint Capacity 570 MSP    Max Repair 540 MSP
Jump Gate Construction Ship: 20 days
Terraformer: 125 module(s) producing 1 atm per annum

Photonic Drive E0.05 (500)    Power 937.5    Fuel Use 0.5%    Signature 937.5    Armour 0    Exp 0%
Fuel Capacity 33,850,000 Litres    Range 3046.3 billion km   (6017 days at full power)

CIWS-1000 (100x20)    Range 1000 km     TS: 100000 km/s     ROF 5       Base 50% To Hit
Active Search Sensor MR135-R10 (10%) (1)     GPS 1800     Range 135.0m km    Resolution 10
Active Search Sensor MR13-R1 (10%) (1)     GPS 180     Range 13.5m km    Resolution 1
Active Search Sensor MR270-R20 (10%) (1)     GPS 3600     Range 270.0m km    Resolution 20
Active Search Sensor MR1350-R100 (10%) (1)     GPS 18000     Range 1,350.0m km    Resolution 100
Active Search Sensor MR6750-R500 (10%) (1)     GPS 90000     Range 6,750.0m km    Resolution 500
Thermal Sensor TH1-75 (10%) (1)     Sensitivity 75     Detect Sig Strength 1000:  75m km
EM Detection Sensor EM1-75 (10%) (1)     Sensitivity 75     Detect Sig Strength 1000:  75m km
Phased Geological Sensors (15)   75 Survey Points Per Hour

This design is classed as a commercial vessel for maintenance purposes
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Greenbane

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2914 on: March 27, 2010, 09:35:24 am »

Good luck building that. :P
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Metalax

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2915 on: March 27, 2010, 11:22:08 am »

It only takes 5 1/2 months to build once you have a shipyard big enough  ;D
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Grendus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2916 on: March 27, 2010, 11:53:25 am »

It only takes 5 1/2 months to build once you have a shipyard big enough  ;D

With maxed tech. Ahh, the fun of those SM games.
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A quick guide to surviving your first few days in CataclysmDDA:
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2917 on: March 27, 2010, 01:10:47 pm »

Just so everyone knows, I filled Luna up to .2 atoms with neon, I am happy now.

All the talk of terraforming lead me to develop this, the drive by terraformer.

Code: [Select]
Endless Remedy class Terraformer    4000000 tons     42629 Crew     280763 BP      TCS 80000  TH 468750  EM 0
5859 km/s     Armour 30-2244     Shields 0-0     Sensors 75/75/0/75     Damage Control Rating 13     PPV 0
Maint Capacity 570 MSP    Max Repair 540 MSP
Jump Gate Construction Ship: 20 days
Terraformer: 125 module(s) producing 1 atm per annum

Photonic Drive E0.05 (500)    Power 937.5    Fuel Use 0.5%    Signature 937.5    Armour 0    Exp 0%
Fuel Capacity 33,850,000 Litres    Range 3046.3 billion km   (6017 days at full power)

CIWS-1000 (100x20)    Range 1000 km     TS: 100000 km/s     ROF 5       Base 50% To Hit
Active Search Sensor MR135-R10 (10%) (1)     GPS 1800     Range 135.0m km    Resolution 10
Active Search Sensor MR13-R1 (10%) (1)     GPS 180     Range 13.5m km    Resolution 1
Active Search Sensor MR270-R20 (10%) (1)     GPS 3600     Range 270.0m km    Resolution 20
Active Search Sensor MR1350-R100 (10%) (1)     GPS 18000     Range 1,350.0m km    Resolution 100
Active Search Sensor MR6750-R500 (10%) (1)     GPS 90000     Range 6,750.0m km    Resolution 500
Thermal Sensor TH1-75 (10%) (1)     Sensitivity 75     Detect Sig Strength 1000:  75m km
EM Detection Sensor EM1-75 (10%) (1)     Sensitivity 75     Detect Sig Strength 1000:  75m km
Phased Geological Sensors (15)   75 Survey Points Per Hour

This design is classed as a commercial vessel for maintenance purposes
darn, that could terraform a barren planet in a few years!
« Last Edit: March 27, 2010, 01:15:13 pm by Tarran »
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Eduren

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2918 on: March 27, 2010, 03:02:25 pm »

That thing probably covers a third of the globe.
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Another

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2919 on: March 27, 2010, 03:18:50 pm »

And even that thing would need at least 97 years to terraform Venus.
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Journier

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2920 on: March 27, 2010, 03:22:14 pm »

Not if you had a fleet of 97???
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Aurora 4x Succession game - http://www.bay12games.com/forum/index.php?topic=51366.0

Grendus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2921 on: March 27, 2010, 05:28:00 pm »

If you can afford a fleet of 97 of those, why do you care about Venus?
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http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2922 on: March 27, 2010, 05:33:07 pm »

If you can afford a fleet of 97 of those, why do you care about Venus?
Because they said it couldn't be done.
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Journier

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2923 on: March 27, 2010, 05:43:33 pm »

"We go to Venus and do the other things, not because they are easy, but because they are hard because that goal will serve to organize and measure the best of our energies and skills, because that challenge is one that we are willing to accept, one we are unwilling to postpone, and one which we intend to win, and the others, too.."

Lord Journier, 12 September 2062
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Eduren

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2924 on: March 27, 2010, 05:45:25 pm »

"Also because Venus has been totally mocking us since 2025. This'll show em."
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I don't know.  Duke wants me to stop playing mafia.
That's the sign of an abusive boyfriend, Toony... you don't have to listen to him.
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