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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2814584 times)

Greenbane

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2445 on: March 11, 2010, 03:14:32 pm »

What's the problem, exactly?
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Grax

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2446 on: March 11, 2010, 03:31:51 pm »

What's the problem, exactly?
Problem is the 502 patch, i think. ;-)

In my opinion Aurora game were unusable in 491 because of its overcomplication (can you imagine a novel with detalization level set to describing the buttons on the clothes of a byplay person?), and with 502 it become even more unusable with those errors.

Sorry, i will not try to find out the exact problem (or maybe incompatibility with my comp/system) to get it to normal work as it won't let me enjoy the playing either.
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Tilla

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2447 on: March 11, 2010, 03:50:30 pm »

What's the problem, exactly?
Problem is the 502 patch, i think. ;-)

In my opinion Aurora game were unusable in 491 because of its overcomplication (can you imagine a novel with detalization level set to describing the buttons on the clothes of a byplay person?), and with 502 it become even more unusable with those errors.

Sorry, i will not try to find out the exact problem (or maybe incompatibility with my comp/system) to get it to normal work as it won't let me enjoy the playing either.

So really you have no idea and you're talking out your arse
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Grax

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2448 on: March 11, 2010, 04:04:42 pm »

What's the problem, exactly?
Problem is the 502 patch, i think. ;-)

In my opinion Aurora game were unusable in 491 because of its overcomplication (can you imagine a novel with detalization level set to describing the buttons on the clothes of a byplay person?), and with 502 it become even more unusable with those errors.

Sorry, i will not try to find out the exact problem (or maybe incompatibility with my comp/system) to get it to normal work as it won't let me enjoy the playing either.

So really you have no idea and you're talking out your arse
You've got the point.  ;D
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Journier

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2449 on: March 11, 2010, 09:52:52 pm »

Nope.
It even drops ten times often than before with different errors.
Unusable.

wow, every post you made was like a drive by trolling.

You gave no information at all and complained while doing it every time.
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Aurora 4x Steam group -http://steamcommunity.com/gid/103582791430952164

Aurora 4x Succession game - http://www.bay12games.com/forum/index.php?topic=51366.0

forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2450 on: March 11, 2010, 09:54:59 pm »

Yeah, the game works perfectly on my computer. No errors at all.

This would suggest that the problem lies with you, not with the game.
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ThtblovesDF

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2451 on: March 11, 2010, 10:33:37 pm »

Upgrade to new version, hopefully more stable...

Anyone ever used mines?
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Journier

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2452 on: March 11, 2010, 10:59:07 pm »

Upgrade to new version, hopefully more stable...

Anyone ever used mines?

Negatory, i was gonna ask how to use them on their forum after reading about steve using them or something in his AAR.


This post on the forum sorta explains them.

Mines are Buoys...

http://aurora.pentarch.org/viewtopic.php?f=19&t=2354&p=22688&hilit=mines#p22688
« Last Edit: March 11, 2010, 11:23:53 pm by Journier »
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Aurora 4x Steam group -http://steamcommunity.com/gid/103582791430952164

Aurora 4x Succession game - http://www.bay12games.com/forum/index.php?topic=51366.0

Greenbane

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2453 on: March 12, 2010, 08:40:36 am »

The only bizarre problem I'm having is that, for some reason, the game doesn't recognize the Flags folder within Aurora's. So every time I try to view the Galactic Map screen, I get several errors even though the folder is right there and full of flags.

Error in LoadRaceData
Error 76 was generated by Aurora
Path not found: 'Flags\'
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Another

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2454 on: March 12, 2010, 08:53:24 am »

The only bizarre problem I'm having is that, for some reason, the game doesn't recognize the Flags folder within Aurora's. So every time I try to view the Galactic Map screen, I get several errors even though the folder is right there and full of flags.

Error in LoadRaceData
Error 76 was generated by Aurora
Path not found: 'Flags\'

Make sure that your race has a flag defined. Other than that you will probably need help of Steve to manually correct your database (there are reports that an NPR could be generated without a flag) or to ask someone else with the database access.
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Journier

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2455 on: March 12, 2010, 10:02:42 am »

guys for the next game i do i want to be able to set up very large NPR's with fleets....

Is this possible? I asked it on the forum but never got a reply.

I know i can set up a player empire via SM mode but can I set up a NPR with ships and planets?

I figure ill help NPR's out if i can so they are tougher.
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Aurora 4x Succession game - http://www.bay12games.com/forum/index.php?topic=51366.0

Zangi

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2456 on: March 12, 2010, 12:35:12 pm »

guys for the next game i do i want to be able to set up very large NPR's with fleets....

Is this possible? I asked it on the forum but never got a reply.

I know i can set up a player empire via SM mode but can I set up a NPR with ships and planets?

I figure ill help NPR's out if i can so they are tougher.
When you make NPRs... give em a big population, very big.  There is the NPR difficulty modifier, make that 200% or something?
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Greiger

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2457 on: March 12, 2010, 03:19:02 pm »

It should be doable directly in developer mode.  But without that, I imagine the best option you have is to just give the NPR a huge population or something.
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Micro102

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2458 on: March 12, 2010, 03:31:19 pm »

The difficulty modifier? plus your own guys having massive population?
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Greenbane

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2459 on: March 13, 2010, 10:14:05 am »

As I posted on the Aurora forums:

I encountered a problem (now on 5.02). I had defended the jump point NPR alien vessels were using to enter my system and raid my civilian ships for about 5 years. I managed to destroy a handful of enemy units as they jumped in. However, my frigates eventually had to return to resupply at Earth, and not a month later, another alien ship appeared in the system. Fortunately, a level 10 listening post on an asteroid picked them up about two billion kilometres away from the main trade route.

I immediately dispatched three missile frigates and a SWACS vessel to intercept the 19,200-ton target. However, shortly after it was detected by the LP, interrupts became stuck at 60 seconds. According to SM Only event messages, the reason is: "Increment length adjusted as a ship is within firing range". That has to be some freak coincidence with some other thing happening elsewhere in the galaxy, as none of my weapons have a range of 2 billion km. It's highly unlikely the enemy target has that kind of range, either, as their tech was considerably behind mine. I had seen that class before, and it has nuclear pulse engines, duranium armour, poor sensors, etc.

Any ideas? These 60-second skips have been going on for over 30 game hours. My game has become effectively unplayable and I have no idea how to fix this, even if I could access Designer Mode.
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