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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2815042 times)

Journier

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2205 on: February 28, 2010, 03:22:39 pm »

a volley of missiles or a bunch of beams, if they both do 50 damage, and the shield blocks 10, then in the end the ship will always receive 40 damage. The difference being that without a shield, all those missile/beams could hit the same spot, effectively turning that extra armor into 1/10th the worth. You also require your ships to repair that armor after they fight. They also prevent microwave guns.

(use microwave guns for boarding, it keeps the ship intact mostly)

I still dont know how microwaves work, are they just for killing electronics? (i thought they were) or do they also take out engines etc????....
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Micro102

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2206 on: February 28, 2010, 03:30:37 pm »

O true, they don't destroy engines.
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Journier

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2207 on: February 28, 2010, 03:40:07 pm »

My now updated Suicide class Shuttle.

I fear any man who walks onto this Shuttle with a smile.

Spoiler (click to show/hide)

I have never designed a 20,000 km/s ship before lol, so this will be funny when i send 100 at some ship or other.
« Last Edit: February 28, 2010, 03:43:46 pm by Journier »
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Micro102

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2208 on: February 28, 2010, 03:58:12 pm »

replace hangers with missile launchers and magazines, replace 36 BP fighters with 36 BP missiles....what do you get?
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Journier

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2209 on: February 28, 2010, 04:10:24 pm »

replace hangers with missile launchers and magazines, replace 36 BP fighters with 36 BP missiles....what do you get?

A useful ship???
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Helmaroc

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2210 on: February 28, 2010, 04:16:38 pm »

Nevermind.
« Last Edit: February 28, 2010, 04:20:02 pm by Helmaroc »
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Journier

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2211 on: February 28, 2010, 04:25:40 pm »

Nevermind.
awww i missed what you wrote :( Have no fear this is Aurora!
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Greenbane

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2212 on: February 28, 2010, 04:34:08 pm »

Working on an update for the Cossack:

Quote
Cossack-II class Frigate    5800 tons     572 Crew     1003 BP      TCS 116  TH 360  EM 0
4137 km/s     Armour 5-28     Shields 0-0     Sensors 12/12/0/0     Damage Control Rating 6     PPV 30
Annual Failure Rate: 44%    IFR: 0.6%    Maint Capacity 649 MSP    Max Repair 50 MSP    Est Time: 7.12 Years

Magneto-plasma Drive E8 (6)    Power 80    Fuel Use 80%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 200,000 Litres    Range 77.6 billion km   (217 days at full power)

20cm C4-UV Laser Cannon (2)    Range 192,000km     TS: 4137 km/s     Power 10-4     RM 4    ROF 15        10 10 10 10 8 6 5 5 4 4
Twin 10cm C3-NUV Laser Cannon Turret (2x2)    Range 90,000km     TS: 15000 km/s     Power 6-6     RM 3    ROF 5        3 3 3 2 1 1 1 1 1 0
Fire Control S04 96-3000 (1)    Max Range: 192,000 km   TS: 3000 km/s     95 90 84 79 74 69 64 58 53 48
Fire Control S04 24-12000 (1)    Max Range: 48,000 km   TS: 12000 km/s     79 58 38 17 0 0 0 0 0 0
Stellarator Fusion Reactor PB-1 AR-0 (4)     Total Power Output 24    Armour 0    Exp 5%

Active Search Sensor MR19-R100 (1)     GPS 3200     Range 19.2m km    Resolution 100
Thermal Sensor TH2-12 (1)     Sensitivity 12     Detect Sig Strength 1000:  12m km
EM Detection Sensor EM2-12 (1)     Sensitivity 12     Detect Sig Strength 1000:  12m km

This design is classed as a military vessel for maintenance purposes

I need opinions! Protection might go up once I research Composite Armour. ;)
« Last Edit: February 28, 2010, 04:40:37 pm by Greenbane »
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Journier

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2213 on: February 28, 2010, 04:53:40 pm »

your PD fire control is under ranged compared to the weapon its supposed to be linked to, only 48000 range compared to 90,000...

atliest i assume thats your pd fire control....

Your other weapons fire control is great.

Speed is set to ludicrous but your all good, fair armor for a 5800 ton ship.
« Last Edit: February 28, 2010, 04:57:13 pm by Journier »
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Journier

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2214 on: February 28, 2010, 08:00:21 pm »

ok guys, i got my marines companies loaded on the transport ship, I have the transport fighters all divided up into squadrons and loaded on those same transport ships...
now to find the enemy, figure out how to unload all the companies of marines into the fighters at once without me having to do 100 and... away we go!!!
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Zangi

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2215 on: February 28, 2010, 08:14:52 pm »

Working on an update for the Cossack:

Quote
Cossack-II class Frigate    5800 tons     572 Crew     1003 BP      TCS 116  TH 360  EM 0
4137 km/s     Armour 5-28     Shields 0-0     Sensors 12/12/0/0     Damage Control Rating 6     PPV 30
Annual Failure Rate: 44%    IFR: 0.6%    Maint Capacity 649 MSP    Max Repair 50 MSP    Est Time: 7.12 Years

Magneto-plasma Drive E8 (6)    Power 80    Fuel Use 80%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 200,000 Litres    Range 77.6 billion km   (217 days at full power)

20cm C4-UV Laser Cannon (2)    Range 192,000km     TS: 4137 km/s     Power 10-4     RM 4    ROF 15        10 10 10 10 8 6 5 5 4 4
Twin 10cm C3-NUV Laser Cannon Turret (2x2)    Range 90,000km     TS: 15000 km/s     Power 6-6     RM 3    ROF 5        3 3 3 2 1 1 1 1 1 0
Fire Control S04 96-3000 (1)    Max Range: 192,000 km   TS: 3000 km/s     95 90 84 79 74 69 64 58 53 48
Fire Control S04 24-12000 (1)    Max Range: 48,000 km   TS: 12000 km/s     79 58 38 17 0 0 0 0 0 0

Stellarator Fusion Reactor PB-1 AR-0 (4)     Total Power Output 24    Armour 0    Exp 5%

Active Search Sensor MR19-R100 (1)     GPS 3200     Range 19.2m km    Resolution 100
Thermal Sensor TH2-12 (1)     Sensitivity 12     Detect Sig Strength 1000:  12m km
EM Detection Sensor EM2-12 (1)     Sensitivity 12     Detect Sig Strength 1000:  12m km

This design is classed as a military vessel for maintenance purposes

I need opinions! Protection might go up once I research Composite Armour. ;)

Something looks very wrong there...

1st: I expect that these two go together... if not... there is something far more sinister going on....
Fire Control S04 24-12000 (1)    Max Range: 48,000 km   TS: 12000 km/s     79 58 38 17 0 0 0 0 0 0
Twin 10cm C3-NUV Laser Cannon Turret (2x2)    Range 90,000km     TS: 15000 km/s     Power 6-6     RM 3    ROF 5        3 3 3 2 1 1 1 1 1 0

Max Range, bring that up on your fire control.
TS(Turn Speed), 15,000 translates to 12,000 when the Fire Control is at best, 12,000.

If this is being used as missile defense....  I suggest railgun or meson... 
Meson because it ignores armor on missiles... and can be put on turrets also, so it can have comparable turn speed.
Railgun cause it shoots 4 shots per railgun.  4 chances to take down a missile instead of 1.  Its like a Quad turret! But much smaller and weaker and far less range.  Come to think of it, I should implement this in my PD...  save more space compared to my Meson...


2nd:
Fire Control S04 96-3000 (1)    Max Range: 192,000 km   TS: 3000 km/s     95 90 84 79 74 69 64 58 53 48
20cm C4-UV Laser Cannon (2)    Range 192,000km     TS: 4137 km/s     Power 10-4     RM 4    ROF 15        10 10 10 10 8 6 5 5 4 4

TS(Turn Speed), the same applies here...
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Greenbane

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2216 on: February 28, 2010, 08:52:51 pm »

Hmm. Yeah, the point defense fire control worried me a bit, but I was reluctant to change it since that's the way the tutorial (Beam Warships) suggested it.

I'll design a better fire control system, and ponder PD alternatives as advised. :)

EDIT:
Observations, assuming current technology:

- Both fire control systems have an HS of 4. One with both 12,000 km/s tracking speed and a maximum range of 96,000 km would have an HS of 8.
- Gauss cannons and railguns have a maximum range of 10,000 km. With a bit of research, I could boost this some, but I guess not too much.
- Mesons have a range of 15,000 km.
- The cost and size of a Twin 10cm C3-NUV Laser Cannon Turret with a TS of 15,000 km/s is, oddly enough, the same as that of one with 12,000 km/s. Got that from the tutorial, so there's some hidden cleverness there after all.
- The tracking speed of the 20cm C4-UV Laser Cannons is somewhat over that of their associated fire control, but I don't know if the (modest?) difference is worth the introduction of a very specialized fire control to deal with it. Gotta ponder that.

As for point defense in general, I'm at an impasse. Let's assume a hypothetical 12,000 km/s salvo: it'd travel 60,000 km in the space of 5 seconds. I don't know much about the game yet, but it'd seem to me PD weapons would only get a single chance to fire on this group. So, in theory:

- A meson would fire a single shot. Armour-ignoring, but still just one.
- A gauss cannon would fire two shots.
- My twin laser turret (with an extender fire control) would fire two shots. Four if lucky.
- A railgun would fire four shots.

The railgun would appear to be the best choice, but would the aforementioned salvo be able to 'skip' those tiny 10,000-km ranges? I mean. One second it could be 12,000 km away, and the next hitting the target. Could that happen, or does the game take into consideration the vital time between seconds?
« Last Edit: February 28, 2010, 09:34:05 pm by Greenbane »
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Helmaroc

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2217 on: February 28, 2010, 09:46:11 pm »

Nevermind.
awww i missed what you wrote :( Have no fear this is Aurora!

I figured it out.
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Zangi

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2218 on: February 28, 2010, 10:02:33 pm »

Hmm. Yeah, the point defense fire control worried me a bit, but I was reluctant to change it since that's the way the tutorial (Beam Warships) suggested it.

I'll design a better fire control system, and ponder PD alternatives as advised. :)

EDIT:
Observations, assuming current technology:

- Both fire control systems have an HS of 4. One with both 12,000 km/s tracking speed and a maximum range of 96,000 km would have an HS of 8.
- Gauss cannons and railguns have a maximum range of 10,000 km. With a bit of research, I could boost this some, but I guess not too much.
- Mesons have a range of 15,000 km.
- The cost and size of a Twin 10cm C3-NUV Laser Cannon Turret with a TS of 15,000 km/s is, oddly enough, the same as that of one with 12,000 km/s. Got that from the tutorial, so there's some hidden cleverness there after all.
- The tracking speed of the 20cm C4-UV Laser Cannons is somewhat over that of their associated fire control, but I don't know if the (modest?) difference is worth the introduction of a very specialized fire control to deal with it. Gotta ponder that.

Quote from: From Steve's tutorial
When a fire control tries to direct a weapon, the lowest tracking speed of the fire control or the weapon is used to calculate the chance to hit the target. In other words, it is no use having a fast fire control tracking speed if the weapon can't point in the right direction quickly enough and it is no use having a fast weapon tracking speed if the fire control can't make use of it. You need to match weapons with appropriate fire control systems as part of your class design process.

We still have some wasted space in this twin turret design as the rotation gear plus weapons only adds up to 8.4 HS and is being rounded up to 9 HS, Is there anything we can do with the 0.6 HS? Actually, there is. If you increase the tracking speed to 15,000 km/s, the gear required will be 3 HS instead of 2.4 HS. The turret will still only be 9 HS and it will cost the same but it will include some future-proofing for free.




Quote

As for point defense in general, I'm at an impasse. Let's assume a hypothetical 12,000 km/s salvo: it'd travel 60,000 km in the space of 5 seconds. I don't know much about the game yet, but it'd seem to me PD weapons would only get a single chance to fire on this group. So, in theory:

- A meson would fire a single shot. Armour-ignoring, but still just one.
- A gauss cannon would fire two shots.
- My twin laser turret (with an extender fire control) would fire two shots. Four if lucky.
- A railgun would fire four shots.

The railgun would appear to be the best choice, but would the aforementioned salvo be able to 'skip' those tiny 10,000-km ranges? I mean. One second it could be 12,000 km away, and the next hitting the target. Could that happen, or does the game take into consideration the vital time between seconds?
Point Defense is just for that very situation you describe.
These weapons will all fire just before the missiles hit, as long as you arn't using them for something else this turn.
And any further, well you have to manually target the missiles.  They don't automatically shoot when they get into range when on Point Defense.  Its basically a final defense setting.

So yea, it is a trade-off.  Missiles are spammed and very dangerous.  Their speeds can get pretty high too.  Your effective range for your PD Fire Control is only 48,000km.  That means your 90,000km laser's max range is 48,000km.  You are better off getting a more reliable PD weapon then using the laser.  Meson or even Gauss on a turret should do better.

Oh yea, with gauss, you don't need a powerplant if I remember right...
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Greiger

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2219 on: February 28, 2010, 10:42:07 pm »

Yea gauss is significantly better at PD than lasers.  I just like lasers so I use them. hehe.

And having a shorter range Fire control on an offensive laser or plasma cannon isn't as bad as I originally thought. It seems. Yea it is slightly inefficient.  But yer big super massive laser cannon is just going to do less and less damage when it hits at longer ranges anyway.  So I started not really bothering getting my fire control to match my laser range unless it's PD.  Why spend 20000 RP(wild exaggeration) researching a custom fire control that will probably only end up on two or three ship classes, and could very well just translate to a big old 50cm laser hitting for 1 every 2 minutes?

I donno, it's late, maybe I've gone stark raving mad....One of my socks is on the other side of the room and I'm not really motivated to go pick it up and put it back on...
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