Yay, my first jump ship (I'm really slow)
Ferry class Jump Tender 12000 tons 1134 Crew 2765 BP TCS 240 TH 180 EM 0
1000 km/s JR 3-50 Armour 8-46 Shields 0-0 Sensors 2/2/0/0 Damage Control Rating 11 PPV 54
Annual Failure Rate: 104% IFR: 1.5% Maint Capacity 2584 MSP Max Repair 1600 MSP Est Time: 1.27 Years
J12000(3-50) Military Jump Drive Max Ship Size 12000 tons Distance 50k km Squadron Size 3
Ion Engine E8 (4) Power 60 Fuel Use 80% Signature 45 Armour 0 Exp 5%
Fuel Capacity 50,000 Litres Range 9.4 billion km (108 days at full power)
Twin R3/C3 Meson Cannon Turret (6x2) Range 30,000km TS: 12000 km/s Power 6-6 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
Fire Control S06 36-12000 (3) Max Range: 72,000 km TS: 12000 km/s 86 72 58 44 31 17 3 0 0 0
Gas-Cooled Fast Reactor Technology PB-1 AR-0 (4) Total Power Output 36 Armour 0 Exp 5%
Active Search Sensor S3.96-R1 (1) GPS 3.96 Range 40k km Resolution 1
Thermal Sensor TH0.5-2 (1) Sensitivity 2 Detect Sig Strength 1000: 2m km
EM Detection Sensor EM0.5-2.5 (1) Sensitivity 2.5 Detect Sig Strength 1000: 2.5m km
This design is classed as a military vessel for maintenance purposes
And you can bypass the nit-picking by either setting the game to automatically research and build starting ships for you, or cheating and spamming a weak ship until you win.
OMG this is nagging me. When i asked, missile fire control needed an active sensor to go along with it....but it has the same design menu! Why does it need Active grav sensors and resolution on the missile fire control if it needs an active sensor???