So survey teams are better then geo survey ships huh?
Also, where can i look at the status of my designed technology? It's hard trying to match the tech in fire controls with your missiles and other things.
Its not really a matter of better. You pretty much should do both.
Geo-ships gets all the easy-to-find minerals. If there are any, if its barren, it pretty much stays barren. The geo-team is the fine-tune. They find stuff that the wide-sweeping Geo-ship misses or miscalculated.
Also, I vaguely remember trying to send in a geo-team before doing a geo-ship survey.... kept saying: need survey done. If my memory serves me right... its either that or they just never found anything until a geo-ship actually passed by to do the job...
@Paul, bringing in a higher level Geo-team later on, allows you to find more minerals from my experience.
Hmmm then how about this?
Missile Size: 2 MSP (0.1 HS) Warhead: 2 Armour: 0 Manoeuvre Rating: 12
Speed: 12100 km/s Endurance: 40 minutes Range: 29.2m km
Cost Per Missile: 0.9542
Chance to Hit: 1k km/s 145.2% 3k km/s 48% 5k km/s 29% 10k km/s 14.5%
Materials Required: 0.5x Tritanium 0.2342x Gallicite Fuel x650
Development Cost for Project: 95RP
Also, whats the limit for oxygen on earth? 30% total atmosphere, or .3 pressure?
I'd recommend better hit rate, but considering the tech level, your speed probably doesn't even get to 2k without some effort. Try planning your missile hit rate to at least be able to hit your own average combat ship speed decently... more if you have the tech to... You'll likely be facing stuff with much more speed either way...
Oxygen limit depends on your race's tolerance....
50% is recommended by Steve.Earth, from my experience starts at .2 Oxygen. That means. with 50%, the air is breathable only between .1 and .3 Oxygen.