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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2818738 times)

Bremen

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8805 on: November 29, 2011, 09:24:38 pm »

They had 1 column of armor and were 1000 tons versus my >7 columns and 4000+ ton ships. I knew they wouldn't do much, and I couldn't dodge them (10,000km/s versus ~1,700km/s doesn't stack up...) so I just let them hit me.

Also, the enemy ships have ECM 30 or more. How good is that?

EDIT: I have realized that 326 size 2 AMMs a ship isn't going to cut it, and I'm going to sport a pure-PD vessel in my fleets. What kind of turret should I use, gauss, railgun, or laser?

Railguns can't be turreted. Generally gauss is seen as the best pure anti-missile system, though lasers are decent and can be more effective anti-fighter/secondary anti-ship weapons.
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Girlinhat

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8806 on: November 29, 2011, 09:51:14 pm »

Gauss get incredible ROF, doing only one damage per hit but the ROF makes up for it.  If you get 6 shots per gauss, with 4 gauss on a turret, you're getting 24 tries to hit every 5 seconds!  If the enemy AMM have no armor (as is most common) then you're getting a pretty good kill rate.  Being turreted also gives bonus tracking speed and easier cluster fire, 1/4 as many items on your weapon list :P  It's also not terrible, if you can get close enough (usually 10k km) you can cause a lot of damage very fast on enemy ships.  24 damage per 5 seconds per turret is a lot of damage output, especially when you consider that gauss uses no reactor, saving a lot of space on powerplants and letting you install - yes!  More Gauss!

LostCosmonaut

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8807 on: November 29, 2011, 10:07:21 pm »

Alternative option: Use 10cm railguns, and make your ship fast enough that it doesn't matter that they're not turreted. I actually tried this once, and it worked pretty well. The only problem is your ships will have to be about 50-60% engines by mass. Of course, they'll be harder to hit in the first place.

On normal (not obscenely fast) ships, though, definetely add gauss. Against AMM spam, gauss turrets will be far, far more effective than something like lasers or mesons. Against a small trickle of normal ASMs, lasers or mesons work fine. I would recommend having some ships with these weapon systems in addition to gauss only ships. The laser/meson ships can then be used in a secondary antishipping role.

Spoiler (click to show/hide)
« Last Edit: November 29, 2011, 10:11:15 pm by LostCosmonaut »
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Girlinhat

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8808 on: November 29, 2011, 10:10:27 pm »

We call those "fighters".  A fighter mounting a single railgun/laser does pretty good for swarm PD.  If you can get them small enough to fit into a boat bay (5 HS) then you can pack a LOT of the cheap blighters in.  Con: 5 HS of gauss probably works just as well, and you have to keep up with the fighters.  Pro: You can build new fighters with new weapons more cheaply than you can refit an entire ship, and the fighters can defend OTHER ships by flying alongside a different TG.

LostCosmonaut

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8809 on: November 29, 2011, 10:16:58 pm »

I was thinking something more along these lines:

Spoiler (click to show/hide)

It seems hopelessly practical, but based on testing, it actually works quite well.
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Jacob/Lee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8810 on: November 29, 2011, 10:20:08 pm »

>49 days at full power
NOPE.png

It takes my fleet 3 times that long to just get to the battlezone. I'll stick with the turrets, anyway :P

Girlinhat

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8811 on: November 29, 2011, 10:22:34 pm »

Wow, yeah, short flight time.  If you've got good oilers, then awesome, otherwise you might have trouble reaching the next system!

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8812 on: November 29, 2011, 11:27:45 pm »

In reference to your earlier question, Jacob/Lee, 30 ECM would be an ECM-3, or the third level of ECM tech.


That ship occupies what I sometimes think of as the Useless Zone (like the Twilight Zone, but less mysterious and more waste of resources), in that it is too large to make a proper FAC, frigate (at least at that tech level), or fighter, but is too small to be a destroyer, and so fails at both. If it were smaller and weaker, it would be cheap enough for you to churn out scores of them in months and use them to swarm enemies, and if it were stronger, it could hold its own in battle and be large enough to carry everything it needs, such as sufficient fuel. As it stands, you'd use resources to build a ship that isn't particularly effective at what it is supposed to do. If you want a fast EW ship, drop some engines and guns. If you want an AMM escort, beef it up.

By comparison, my Pegasus class destroyer is 2.192 times larger in terms of tonnage, yet only costs 1.863 times as much BP, meaning that it is both more effective as a whole, and more effective per BP used, with similar tech, though admittedly for a different role.

Spoiler (click to show/hide)

Give me a bit and I'll draw up designs for a AMM ship. Actually, I've also been meaning to run Honor Harrington through the Mary Sue litmus test, just for a bit of a laugh...


ED: Here's a quick, rough design for a PD escort ship. I went with Gauss because I don't have railgun tech, and because it is better for PD. I trimmed quite a bit of engine-fat off, as a ship that will be hanging around larger vessels to keep missiles off of them doesn't need to outrun a FAC.
Spoiler (click to show/hide)


Uh, yeah, with the M-S litmus test and Honor... I'm not going to let it affect me, but dayum. And that after ignoring ones relating to how the author views the character.
« Last Edit: November 29, 2011, 11:53:36 pm by Flying Dice »
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8813 on: November 29, 2011, 11:59:16 pm »

>49 days at full power
NOPE.png

It takes my fleet 3 times that long to just get to the battlezone. I'll stick with the turrets, anyway :P
Wow, yeah, short flight time.  If you've got good oilers, then awesome, otherwise you might have trouble reaching the next system!
You two are ignoring the range of 70 billion km. Flight time does not matter, range does. 70 billion km is enough to get to quite a few places.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8814 on: November 30, 2011, 12:14:46 am »

Problem is, that still isn't very much endurance (by my standards, at least), especially if you're going to have it on active duty, much less fly it around between posts. Just getting that from my shipyards to my frontier (rather close) would drain nearly a fifth of the tank, so we're talking about as little as 56b km worth of fuel. If you're on deployment with a fleet invading territory with that, it would be very easy to run dry, because between simply reaching the enemy systems, combat movement, and movement between different points of attack and defence, you wouldn't get much use before it needed refueling. If you've got a massive oiler train, that might work out, but it really isn't very efficient. I tend to shoot for a minimum of 100b km range on anything larger than a FAC or frigate for that exact reason.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Girlinhat

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8815 on: November 30, 2011, 12:36:28 am »

I believe we can agree that this is a skirmisher build.  It's not made to wage war, it's meant to win battles.

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8816 on: November 30, 2011, 01:12:06 am »

Except that judging from the 1 res active sensor, it was probably intended as a pure PD ship. In other words, a ship that would be escorting other, more important ships around. That alone calls for increased range.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

LostCosmonaut

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8817 on: November 30, 2011, 01:20:31 am »

To be honest, I probably wouldn't use that specific design in itself. It's just something I slapped together from components in my current game to illustrate the concept. It would probably look a lot better if I took a bit of time to refine it.
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lavenders2

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8818 on: November 30, 2011, 02:29:33 am »

This game is really confusing :P

I think I get the basic idea though. Work on colonizing mars and build up a basic force until you get jump tech and explore?
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Economies of scale: Dathominion Co.

Girlinhat

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8819 on: November 30, 2011, 02:38:04 am »

You can play however you want, really.  Colonize or ignore Mars, your call!

For easier gameplay, set the NPR to 0, but the NPR generation to ~50%  This way there's no AI to start with, so no one will crash your party, but you can still encounter the AI if you come across a fresh star system with a valid planet.  So, you sort of pace yourself with the AI, and you have plenty of time to sit in Sol and colonize a few worlds and stripmine all the asteroids.
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