Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 538 539 [540] 541 542 ... 1347

Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2851661 times)

Metalax

  • Bay Watcher
    • View Profile
    • Steam Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8085 on: November 04, 2011, 07:29:00 am »

My current new game from a conventional start has the limitation that any researchers can't research outside of their specialization. Had a good spread of 25%/20% scientists to start off with but my only weapons scientist died in an accident within a month so 15 years into the game and I have no weapons. At all. On the other hand I have very good armour/shields, sensors and engine tech so as soon as a weapons/missile scientist shows up I'll be able to make some fairly good ships.
Logged
In the beginning was the word, and the word was "Oops!"

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8086 on: November 04, 2011, 07:42:45 am »

Well, energy weapons and missiles are separate.  Unless you don't have either :P  In which case... try and outrun the enemy until they run out of fuel lol?
Spoiler (click to show/hide)

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8087 on: November 04, 2011, 07:48:44 am »

sadly ramming is prevented for player, otherwise armored fighters would be a lot of fun :P
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8088 on: November 04, 2011, 08:02:49 am »

OH Superdreadnaught XL rams Xonor Homeworld for 70,000 damage!

Metalax

  • Bay Watcher
    • View Profile
    • Steam Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8089 on: November 04, 2011, 08:07:54 am »

Well, energy weapons and missiles are separate.  Unless you don't have either :P  In which case... try and outrun the enemy until they run out of fuel lol?
Spoiler (click to show/hide)

Indeed, I have neither energy weapons nor missiles  :(. My current idea for a delaying tactic in case of encountering an enemy is a very fast ship with a big active sensor that will act as a lure and run the enemy around in circles occasionally refueling from a stealth tanker. I shall call it "Operation Benny Hill".
« Last Edit: November 04, 2011, 08:10:43 am by Metalax »
Logged
In the beginning was the word, and the word was "Oops!"

Areyar

  • Bay Watcher
  • Ecstatic about recieving his own E:4 mug recently
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8090 on: November 04, 2011, 08:40:16 am »

lol

You bastard! Now I have that tune in my forebrain and I can't reach it to scratch!
Logged
My images bucket for WIPs and such: link

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8091 on: November 04, 2011, 08:45:25 am »

Lure them into a black hole or a star swarm!

I actually lost a few ships to a black hole.  They decrease speed by a certain amount depending on class of hole, and if it's too strong your ships get sucked in!  Should make for extremely interesting battles.

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8092 on: November 04, 2011, 10:00:09 am »

Steve hasn't included player ramming as he feels it would be overpowered.  Which it would.  Spam armor+engine+passive thermal and just bludgeon through everything.  That's the dwarven way.

Time to mod. If it's just a switch somewhere in the database, it should be no problem to change that to something more dorfish.

I tried to make an "automated terraformer" that would be less efficient than a regular one but wouldn't require population, but it didn't like that...

On a positive note, I could hypothetically make every planetside structure mobile.
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

Areyar

  • Bay Watcher
  • Ecstatic about recieving his own E:4 mug recently
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8093 on: November 04, 2011, 10:16:04 am »

I'd like some indigenous aliens... even the ones with acid blood would be cool.
They would be quite distractive though.  :-[
« Last Edit: November 04, 2011, 10:17:59 am by Areyar »
Logged
My images bucket for WIPs and such: link

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8094 on: November 04, 2011, 11:12:11 am »

Well, that's probably not going to happen, sorry. The database simply doesn't have the tools I'd need to do that.
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

Crustypeanut

  • Bay Watcher
  • Ph.Dwarf & Practitioner of ‼MEDICINE‼
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8095 on: November 04, 2011, 01:39:51 pm »

I got this philosophy that I should mainly specialize in the techs my best scientists have bonusses for.
Unfortunately they always seem to be fascinated by logistics and engines.
I've been wanting to roleplay a Prador/Dwarf Empire, maybe I should just SM in the researchers I want. :/

Logistics and Engines = boarding parties and ground troops galore >:) You could do that, especially with the highly advanced engines you would also have.  It doesn't mean you can't have some beam weapons, laser weapons, or missiles to supplement it of course. 
Logged
Specialsurprise - a Tale of ‼Medicine‼ and ‼Science‼ !

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8096 on: November 04, 2011, 11:43:26 pm »

That got me wondering about the viability of mass-boarding strategy: you don't build/research weapons on your own, you just build masses of fast combat transports and tons of battalions of marines, and spam board everything you run up against, using captured ships as your offensive fleet. Seems like a pretty fast route to failure, but it could be interesting...
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Jacob/Lee

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8097 on: November 05, 2011, 12:04:36 am »

Christ, I recently asked Steve for the dev password and he hasn't been on for a week. ::)

Rince Wind

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8098 on: November 05, 2011, 07:46:29 am »

I only once got enemy ships, and those were precurser troop transports from when i destroyed their listening post. But they had an annual failure rate around 9000% and if all enemy ships are like that, then using captured ships is not really an option. :(
Logged

Metalax

  • Bay Watcher
    • View Profile
    • Steam Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #8099 on: November 05, 2011, 10:40:22 am »

Yes, NPR ship designs don't really pay any attention to maintainance as it is disabled for them.

Christ, I recently asked Steve for the dev password and he hasn't been on for a week. ::)

Well he is definetely back on as he just responded to a post on the forums an hour ago.
« Last Edit: November 05, 2011, 10:42:14 am by Metalax »
Logged
In the beginning was the word, and the word was "Oops!"

Pages: 1 ... 538 539 [540] 541 542 ... 1347