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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2851876 times)

forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7170 on: September 30, 2011, 04:43:02 pm »

The order makes the selected Task Group orbit the system body.
Literally, it goes into orbit. If you watch the system view it will slowly circle the object.
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PTTG??

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7171 on: September 30, 2011, 05:28:22 pm »

The order makes the selected Task Group orbit the system body.
Literally, it goes into orbit. If you watch the system view it will slowly circle the object.

Hmmmmmmm...

Task group A: orbit the moon.
Task group B: orbit task group A.
Task group C:...
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7172 on: September 30, 2011, 05:42:12 pm »

I don't think you can orbit other taskgroups.
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TheBronzePickle

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7173 on: September 30, 2011, 05:44:44 pm »

I wonder if there would be enough gravitational difference for there to even be a satellite of a satellite of a satellite. What would a body orbiting a moon be called, anyway?
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Jacob/Lee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7174 on: September 30, 2011, 05:57:22 pm »

I wonder if there would be enough gravitational difference for there to even be a satellite of a satellite of a satellite. What would a body orbiting a moon be called, anyway?
A satellite, I believe.

TheBronzePickle

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7175 on: September 30, 2011, 06:06:02 pm »

No need to be smart now.
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Sirus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7176 on: September 30, 2011, 06:43:22 pm »

I wonder if there would be enough gravitational difference for there to even be a satellite of a satellite of a satellite. What would a body orbiting a moon be called, anyway?
A noom?
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Jacob/Lee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7177 on: September 30, 2011, 08:16:05 pm »

So many useless scientists. Oh well, more people to act as cannon fodder for the RNG.

LoSboccacc

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7178 on: October 01, 2011, 05:16:58 am »

ok, it's the umptheen game I start and finally I managed to jump to another planet before finishing earth resources and being stuck on the sol system forever and ever.

now, I can move on to my first combat, with my first ever military design. wish me luck  ::)
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Jacob/Lee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7179 on: October 01, 2011, 10:03:35 am »

Good luck, I got smeared my first encounter.

Also, is there a way to find a specific team? I seem to have misplaced my xeno team...

Draxis

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7180 on: October 01, 2011, 10:24:39 am »

In the Population and Production screen, you can go to the Teams tab and just click through the colonies on the left until you find them.
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LoSboccacc

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7181 on: October 01, 2011, 10:32:15 am »

from the f4 screen also, I don't know how it's called, but you can see team members and where they are located (you have to choose leading scientist):




bte, I have no hope about the combat, I'm so much behind in tech, but I just want to see if I had built a functioning ship (with working sensors fire controls and such)
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Jacob/Lee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7182 on: October 01, 2011, 11:09:40 am »

Cool, thanks.

I assume you get RP if you find "technical details" of something? My engineers dug up a mine and found details for mining production 60.

Bremen

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7183 on: October 01, 2011, 12:34:00 pm »

Cool, thanks.

I assume you get RP if you find "technical details" of something? My engineers dug up a mine and found details for mining production 60.

You just flat get the tech. It can be pretty crazy when you get several mining/construction tech finds in a row.
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Jacob/Lee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7184 on: October 01, 2011, 12:38:37 pm »

Cool, thanks.

I assume you get RP if you find "technical details" of something? My engineers dug up a mine and found details for mining production 60.

You just flat get the tech. It can be pretty crazy when you get several mining/construction tech finds in a row.

Hm...

Anyway, about PDCs, how do they work? I design them, then what?
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