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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2820382 times)

Kanil

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7155 on: September 29, 2011, 11:33:55 pm »

Alright, so I probably have a few good ideas on how to kill them... but I still need a way to stop my civilians from making more. I took the advice here and obsoleted all my remaining freighter designs, but is it possible to just get the civilians to avoid the system entirely so I can still use my merchant fleet?

Edit: Hm, I've banned the planets that the AI live on currently. That seems to have worked, for now at least. Presumably if the AI colonizes a new world, I'll have to locate and ban it as well, so banning the entire system would still be easier... but this seems to work.
« Last Edit: September 30, 2011, 12:20:32 am by Kanil »
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Ehndras

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7156 on: September 29, 2011, 11:36:48 pm »

I know theres an option on the galactic map to keep your men out of a given system, not sure if civvies respect that though.
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Hanzoku

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7157 on: September 30, 2011, 02:52:47 am »

Quote from: Civilian Shipping Line
Mars has just had a colony built and it needs goods? We only have 3 ships? Let's just sit back and chill.
*20 years later*
Quote from: Civilian Shipping Lines
Mars is topped up on resources? We have no use for these ships and are slowly going broke? OMG BUILDBUILDBUILD!!!

Gah... I hate you guys...


EDIT: Scientists are trained in Military Academies, correct?

Actually, they should start making money now that Mars and Earth can conduct trade at a decent pace.
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Sowelu

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7158 on: September 30, 2011, 01:32:51 pm »

I never know what size of ships to make.

Also, dumb newbie question.  Does each weapon-bearing ship need its OWN active sensors in addition to FC?
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Mini

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7159 on: September 30, 2011, 01:38:13 pm »

No.
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7160 on: September 30, 2011, 01:39:01 pm »

Also, dumb newbie question.  Does each weapon-bearing ship need its OWN active sensors in addition to FC?
Nope. I believe one ship with an active sensor can help an unlimited amount of others without.
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7161 on: September 30, 2011, 01:43:13 pm »

Also, dumb newbie question.  Does each weapon-bearing ship need its OWN active sensors in addition to FC?
No, however some redundancy is good. If your one sensor boat pops you're kinda screwed.
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Sowelu

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7162 on: September 30, 2011, 02:40:41 pm »

Also, what the heck does "picket" mean?  It's not on the wiki and that's dumb.
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Dutchling

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7163 on: September 30, 2011, 02:48:36 pm »

Setting speed to 1 and thus the thermal output to 1 as well.
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Sowelu

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7164 on: September 30, 2011, 03:56:56 pm »

Aha, so the primary purpose of picket is to avoid detection?  Why not just end with "move to", won't a target with no orders do the same?

I guess that once you see an active sensor pulse, you can strafe for almost one missile reload and then engine kill to dodge missiles, yeah?
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Bremen

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7165 on: September 30, 2011, 04:08:02 pm »

Aha, so the primary purpose of picket is to avoid detection?  Why not just end with "move to", won't a target with no orders do the same?

I guess that once you see an active sensor pulse, you can strafe for almost one missile reload and then engine kill to dodge missiles, yeah?

Weapons fire (missiles included) requires an active sensor lock, and the only way to hide from active sensors is a cloaking device.
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Jacob/Lee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7166 on: September 30, 2011, 04:09:17 pm »

What Bremen said. Weapons fire needs active sensor locks, and cloaking devices only protect you from active sensors.

Paul

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7167 on: September 30, 2011, 04:38:09 pm »

Only thing killing the engines would protect you against is missiles or mines with thermal sensors, which I've never seen the AI use.

I've used them before, but generally active sensors have longer range unless you're fighting ships that are mostly engines. They can be fun against FACs though, as they won't target anything with no thermal - so any FAC that gets the engines disabled will be ignored by the missiles. And generally a FAC with no engine isn't much of a threat.
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Jacob/Lee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7168 on: September 30, 2011, 04:39:39 pm »

Dumb question, what does "Extended Orbit" do?

Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7169 on: September 30, 2011, 04:42:14 pm »

The order makes the selected Task Group orbit the system body.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.
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