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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2851786 times)

forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6915 on: September 16, 2011, 02:28:00 pm »

i'm starting to get awry with fuel harvesting ways...
a step to step guide please T_T

so let's say we have a ship.
with the SORIUM harvester module. and much fuel storage.
i move it near, let's say, "saturn" (which is a sorium gas planet)
the sorium harvester...grabs sorium and converts it to fuel.
but then...what do i do?
if i go there with 100% fuel, and let's say i lose a 2%, once i get it back from the sorium gas planet, what do i do? if i send the ship to empty it's fuel tanks to earth, it then fills them up again. -.-''
what should be the correct type of orders/conditional things to set?
There is an order to unload 95% of your fuel to a colony. Use that to mostly empty the tanker then send it out to refine sorium and return to empty again. If it is automatically refilling its own tanks that means you have a special order for it to do so.
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Paul

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6916 on: September 16, 2011, 03:32:39 pm »

I just realized the diplomatic team I have assigned to the Joliette Imperium in my game is called...

The Harley Davidson Diplomatic Team.

The ranking member, Commander Harley Davidson, has 60% diplomacy.
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Necro910

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6917 on: September 16, 2011, 03:37:10 pm »

I just realized the diplomatic team I have assigned to the Joliette Imperium in my game is called...

The Harley Davidson Diplomatic Team.

The ranking member, Commander Harley Davidson, has 60% diplomacy.
Oh god.
Oh god.

HE IS GOING TO DIPLOMACY THEM UP THE ASS WITH A SPACYCLE GANG
or something...

Ehndras

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6918 on: September 16, 2011, 04:07:29 pm »

Heh, Harley... Kickass Diplo team, riding in on their choppers to dish out some diplomatic retribution if the xenos don't play nice. :P
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catoblepas

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6919 on: September 16, 2011, 09:36:15 pm »

I finally figured out how to launch ships from earth, and make my frigates deliver infrastructure and terraforming equipment to mars. I also figured out how to move colonists, which was nice. I accidentally sent them to mercury though, which was not so nice. Oh well. This game is certainly one of the hardest to learn from without guides, but it is definitely fun.
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Sowelu

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6920 on: September 16, 2011, 10:40:37 pm »

Okay, dumb question maybe (but this is Aurora so whatever):  How do I get civvies to transport minerals from place to place?  I want Mars to build its own stuff, but it requires more vespene gas, so to speak.  Earth has plenty of loot.  Do I need to fiddle with my own ships or mass drivers by hand?
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6921 on: September 16, 2011, 10:53:25 pm »

Civies to my knowledge do not move minerals between planets.
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Bouchart

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6922 on: September 16, 2011, 11:01:28 pm »

Put a mass driver on each planet.  On the mining/maintenance tab there's a drop-down called "mass driver destination."
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Sowelu

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6923 on: September 17, 2011, 12:37:06 pm »

But that doesn't seem to let me choose WHAT to send there...

Hm, oh well.  Next question.  Every once in a while I hit bugs where I run out of "memory or resources" or something, and my MODERN WINDOWS 7 MACHINE flips the fuck out.  I mean damn, not even DF does that.  What do?
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Dutchling

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6924 on: September 17, 2011, 01:31:21 pm »

But that doesn't seem to let me choose WHAT to send there...

You can set minimum amounts of minerals (to remain on the body) on the mining tab.
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Paul

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6925 on: September 17, 2011, 02:04:41 pm »

You can really screw up worlds with radiation bombs haha.

I dropped 200 size 10 radiation bombs on an NPR homeworld in my Lost game and several years later it's still at -109% growth rate. It will probably be a few hundred years before all the radiation fades. And they weren't even that high tech, high tech ones could be way way worse.
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Areyar

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6926 on: September 17, 2011, 03:08:24 pm »

You can really screw up worlds with radiation bombs haha.

I dropped 200 size 10 radiation bombs on an NPR homeworld in my Lost game and several years later it's still at -109% growth rate. It will probably be a few hundred years before all the radiation fades. And they weren't even that high tech, high tech ones could be way way worse.
Huh? How come?
It is (oddly) possible to terraform radiation is it not?
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Bouchart

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6927 on: September 17, 2011, 03:15:53 pm »

I think radiation just dissipates slowly on its own.
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Dutchling

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6928 on: September 17, 2011, 04:20:05 pm »

You can really screw up worlds with radiation bombs haha.

I dropped 200 size 10 radiation bombs on an NPR homeworld in my Lost game and several years later it's still at -109% growth rate. It will probably be a few hundred years before all the radiation fades. And they weren't even that high tech, high tech ones could be way way worse.
Huh? How come?
It is (oddly) possible to terraform radiation is it not?
I think he means that higher tech bombs would have cause more radiation, because of the -warhead +radiation tech.
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Paul

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6929 on: September 17, 2011, 04:39:53 pm »

You can really screw up worlds with radiation bombs haha.

I dropped 200 size 10 radiation bombs on an NPR homeworld in my Lost game and several years later it's still at -109% growth rate. It will probably be a few hundred years before all the radiation fades. And they weren't even that high tech, high tech ones could be way way worse.
Huh? How come?
It is (oddly) possible to terraform radiation is it not?
I think he means that higher tech bombs would have cause more radiation, because of the -warhead +radiation tech.

Not only that, but higher warhead tech means a bomb has a bigger warhead.

Heres the bomb I used:

Missile Size: 9.8397 MSP  (0.491985 HS)     Warhead: 14.75    Armour: 0     Manoeuvre Rating: 10
Speed: 100 km/s    Endurance: 1 minutes   Range: 0.0m km
Cost Per Missile: 14.7583
Radiation Damage: 236
Chance to Hit: 1k km/s 1%   3k km/s 0%   5k km/s 0.2%   10k km/s 0.1%
Materials Required:    14.75x Tritanium   Fuel x0.25

Thats with warhead strength 6 per MSP and the 4x radiation 25% warhead techs.

With just 40,000 more research points above the first example I could pick up 8 wh per MSP and 5x radiation and make this:

Missile Size: 9.8813 MSP  (0.494065 HS)     Warhead: 15.8    Armour: 0     Manoeuvre Rating: 10
Speed: 100 km/s    Endurance: 1 minutes   Range: 0.0m km
Cost Per Missile: 19.7583
Radiation Damage: 395
Chance to Hit: 1k km/s 1%   3k km/s 0%   5k km/s 0.2%   10k km/s 0.1%
Materials Required:    19.75x Tritanium   Fuel x0.25

Still fired from a size 10 missile launcher, and with a 67% larger radiation damage.
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