So, 15 years into this game, first actual combat I've fought in (ever), I decide to test my laser frigates (based off the tutorial one, but doubled the lasers and added speed and shielding) on a hostile NPR one jump away. First contact I see, it's sending volleys of size 1 missiles, 56 missiles per volley, that are apparently so fast that they only last an interval in my sensors before hitting my ships and taking them down in two volleys, I don't even get the chance to target them before they impact. I've got missile frigates in the build queue and upgraded my Resolution 0 sensors for both, but it feels kind of pathetic in the face of this enemy. Any suggestions?
From what i've been seeing NPR's often dont have active sensors, you might want to make some decoy ships, small cheap fast moving ships (they only need to be slightly faster than the rest of your fleet to overtake them and take point position) that aren't much more than balls of armour, the idea is to send them in first, one at a time even to absorb the initial volleys of missiles, after that you might want to send your long range missile ships into range, keeping whatever PD ships you have nearby, then close with your laser ships. If your laser ships are fast moving, well armoured, well equipped with ECM and PD then you should be able to just send them screaming toward the enemy at top speed untill they get into range.
If you're not sure the technical capabilities of the enemy you might want to send a small disposable expeditionary force, include all the ships you want to test, one meatshield (ball of armour decoy) to send in first to see if they take the bait, to check how many volleys it can absorb, and to see if the enemy missiles have active sensors, send one missile ship equipped with whatever missiles your fleet has the most of and with whatever point defence you currently are using, the point of this is to see what percentage of birds you can knock out of the air, and if any of yours manage to make it to the enemy (i expect this ship to get destroyed during the test so it's a good idea to slap active sensors onto these missiles so they hit something anyway) and lastly one energy ship of the same type your fleet is mostly made of, but by all means increase speed and ecm on it to inprove it's endurance, send it straight towards the enemy and see how many hits in can take, and what percentage of missiles it manages to dodge with it's ecm. Also keep something with good sensors and speed in the system outside enemy range to watch the results.
Post whatever happens back here, I'm still learning combat myself
Oh and as you mentioned you couldn't even see his missiles before they hit, they must have good ecm so you need to increase your sensor sensitivity and range, at the very least do it on your point defence and or missile ships, do this before your test and see if it makes a difference.