Just won my first battle, two of my laser destroyers and a light carrier loaded with Kobold MK2s (I realized I forgot to add a reactor to the original design) vs 7 unknown targets traveling at 8000km/s.
They were originally on a mission to recover the life pods of a jump gate constructor that wandered into the system where I lost the survey ships last time. My combat ships were the nearest and picked up the life pods, and waited nervously for the slower jump ship to get in system so they could leave (There was a jump gate to there but not on leading back.)
While waiting they got contacts and ordered them to open fire. So far only the destroyers single small missile launchers were in range and after a few seconds of fiddling with that to get it to fire I got a steady stream of 2 missiles firing every 60 seconds of gametime. The carrier also launched off of it's fighters, which split off into a different task group and began to charge at the contacts at a much faster rate of speed than the destroyers could. Which were also trying to close with the contacts.
Then one big salvo of missiles struck one of the destroyers, destroying it. None of any of the ships' point defence ever even fired. I think I don't know how to use it properly. My missiles were constantly missing, only a 15% chance to hit, I never expected to be firing at anything moving 8000km/sec. But the enemy contacts were now closing as well, and my fighter squadron ran into them. ...Literally, every single one of the enemy ships tried to ram the squad lead. And one succeeded, swatting the fighter like a fly. Unfortunately for them however the fighter apparently managed to get swatted by something rather important, and a massive size 35 secondary explosion racked the ramming ship, blowing it to smithereens as well.
The enemy ships werent firing on the fighters at all, just flying around trying to ram them, while my fighters were peppering them with their little 12cm lasers. When they did get lucky and hit a fighter it swatted the thing like a fly, but the ramming ship took damage from the ramming itself, and while it never resulted in the spectacular failure of the first ramming it was apparently significant damage because the fighters usually brought down the ramming ship 5 to 10 seconds later. And now that the enemies were battling the fighters the missiles from the remaining destroyer were actually beginning to hit as well.
Casualties: 5 out of 6 fighters and 1 destroyer. And the officers usually made it to the life pods, along with the majority of the crew. I call that a success.