Damn it! My new game, which I'm determined to play in the long-run, has 0 minerals on Mars... Way to f- me over, RNG.
I'm not that good at this and I've played very few games, but I learn quickly and I'm no stranger to the genre. Hoping to learn more, of course.
Oh well, hopefully the two JPs in my system will get me to somewhere interesting now that I've shut off real stars... The jumpgates on every JP eliminates the need for Jump drives, though having designed a jump gate constructor as well as researched and designed Jump drives seems useless now... Woops! Oh well, thankfully those 200,000 game-start RP points weren't ALL wasted...
I've got three missile types; size-1 Anti-Missiles, WH-6 Size-5 Anti-Ship missiles, and 7/7 heavy missiles. I have one AM escort, two ship-to-ship Destroyers, and my last ship has a few Particle Beams, never used those before... Should be interesting.
Hopefully my starter ships won't be murdered/raped too easily. Thankfully, they're all waaaay faster than my last gen's ships, thanks to Magneto-Plasma engines... Mmm, baby!
All my ships have 5.5k to 7k speed, though my scout has nearly 12k speed.
Beats the shit out of 3k speed from my last 3 games!
Anyway, it is the hope of the Terra Imperium that our Eagle scouts find bountiful systems devoid of hostile presence, and if such beings are encountered, that our 16,000 ton 'Annihilator M-1' Destroyer, the 5,100 ton 'Barrage AM-1' Anti-Missile Escort, the 6,500 ton 'Longsword PB-1' Particle-Beam Corvette, and the 'Pegasus M-1' Missile Cruiser.
Umm, one question... How do I use a FAC? I've got one designed, a missile-bearer, but I've never figured out how to use fighters, drones, or FAC... I've read them used in various game stories and playthroughs, but never figured it out myself. Hell, never been able to build a fighter, either. Can't keep the damn things below 300-400 tons, even with minimal features...