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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2849633 times)

jaxy15

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5175 on: June 23, 2011, 01:25:34 am »

Guys, how the hell do I lower the resolution size? I can't find the buttons on the class thing.
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breadbocks

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5176 on: June 23, 2011, 01:27:59 am »

Guys, how the hell do I lower the resolution size? I can't find the buttons on the class thing.
Press select when the game starts up, and a menu bar should pop up. Open the menus, and find the option that says reduced screen size.
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Sirus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5177 on: June 23, 2011, 01:30:59 am »

@ x2yzh9: Have you tried using a geosurvey team on your planets? Sometimes they can come up with fresh deposits of minerals. If you've already done that, or if they don't find anything, Space Master mode may be your best option.

@ jaxy15: On the main menu toolbar, go to Game Parameters -> Reduced Size Windows. This will cut down all window sizes to fit on an average laptop screen.
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Felius

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5178 on: June 23, 2011, 01:55:43 am »

Urgh, my main game got hit with the 5-15 seconds increments of DOOM! Hopefully it should get back to normal soon enough...
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jaxy15

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5179 on: June 23, 2011, 01:57:14 am »

Okay, what the hell just happened?
I tried updating to 5.42 and it gave me an error.
I even uninstalled the game, reinstalled 4.91, 5.40, and then tried 5.42 again. Still error.
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5180 on: June 23, 2011, 02:00:13 am »

You know, maybe it would be a good idea to tell us what the error was?
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Jacob/Lee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5181 on: June 23, 2011, 02:12:29 am »

So, how do I uncover precursor ruins?

jaxy15

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5182 on: June 23, 2011, 02:15:13 am »

Error 3625 was generated by DAO.Fields or something
Apparently it couldn't find a file.
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5183 on: June 23, 2011, 02:19:15 am »

So, how do I uncover precursor ruins?
Finding: Geosurveys from ships. To get ready to be recovered: Xeno teams. To recover: Engineer Brigades.

Error 3625 was generated by DAO.Fields or something
Apparently it couldn't find a file.
Are you sure you've got the file?

Anyway, that's a rare error. Only one other result on this forum and one result on the official forum. You should ask for help on their forums.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

gimlet

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5184 on: June 23, 2011, 02:57:38 am »

You're SURE you did it this way:
1) ran the install
2) Unzipped the AuroraUpdate491.zip into the directory correctly -- this is an easy step to miss
3) Install 5.40 overwriting the 2 files
4) Install 5.42 overwriting the Aurora.exe
?

The 3625 DAO error sounds a lot like what I got when I didn't do step 2...
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jaxy15

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5185 on: June 23, 2011, 03:09:33 am »

I did exactly like you said, gimlet.

Still gives that error, and also some error about DAO.Recordset or something.
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5186 on: June 23, 2011, 03:12:06 am »

What exact file does it say it's missing?
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

jaxy15

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5187 on: June 23, 2011, 03:18:08 am »

It just says that a file is missing and doesn't really specify it.
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5188 on: June 23, 2011, 03:22:37 am »

Hmmm, post it on their forums. I've never heard of that error before and I doubt they have either.

Just remember to type out the entire error text, though, since they'll likely want it typed out.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Dutchling

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5189 on: June 23, 2011, 06:08:14 am »

How do I change or see my decimal separator in vista?

EDIT: i changed my decimal thing from the Dutch one to the UK one and they both were EXACTLY the same.
And it fixed my problem >.>

EDIT: I'm starting my first game now after having followed the tutorial, and I was wondering about one thing in the tutorial. Why does a geosurvey ship need an active sensor? I understand it needs the survey sensor but why would it want to detect ships? Or are sensors also used to detect celestial bodies?
« Last Edit: June 23, 2011, 11:38:33 am by Dutchling »
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