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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2849198 times)

Jacob/Lee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5085 on: June 21, 2011, 01:34:14 pm »

"Reset Window Posistions" under Miscellaneous fixed it.

gimlet

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5086 on: June 21, 2011, 01:35:46 pm »

If I ever do Windows "minimize all" or minimize the game, I get that, where clicking on the button on the system screen won't bring the page to the front.  I have to click on it on the taskbar and it will come to the front.  Once I got in a state where even that didn't work - the fix is to pick "Misc->Reset Windows Positions".   If it's really bad close all the tabs, exit, go into a known working game (That US/USSR game that it starts with) and do the Reset Windows Positions.

(edit: heh ninja'd.  Shouldn't have stopped to admire my planet).
« Last Edit: June 21, 2011, 01:37:27 pm by gimlet »
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Jacob/Lee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5087 on: June 21, 2011, 02:01:01 pm »

What are the S's and the M's on the System Generation and Display menu?

forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5088 on: June 21, 2011, 02:01:34 pm »

What are the S's and the M's on the System Generation and Display menu?
S means Surveyed but no minerals, M means it has minerals
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Jacob/Lee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5089 on: June 21, 2011, 02:06:58 pm »

Oh, duh  :P

Also, is there a way to make it so "X finished order" messages don't stop the automatic turns? I really don't care that my freighters finished moving the mines/automated mines/whatever to the new colony. Also, what about officer notifications, like "X has joined your officer corps." or "X has died in an accident."
« Last Edit: June 21, 2011, 02:40:49 pm by Jacob/Lee »
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Mini

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5090 on: June 21, 2011, 03:56:08 pm »

In the events update window click "Filter Events". Click on event types to hide them. I don't think doing this will stop them from stopping automatic turns, and it definately doesn't stop it from interrupting long turns.
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5091 on: June 21, 2011, 04:04:09 pm »

Also, is there a way to make it so "X finished order" messages don't stop the automatic turns? I really don't care that my freighters finished moving the mines/automated mines/whatever to the new colony. Also, what about officer notifications, like "X has joined your officer corps." or "X has died in an accident."
No there's no way to make taskgroup order completions stop the turn but officer notifications don't stop the turn generation, they are just displayed at the end of the current cycle.
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x2yzh9

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5092 on: June 21, 2011, 04:39:10 pm »

Uhm, how do I boost my game speed aside from setting the priority to high?
I guess there's no other way then currently?

Orb

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5093 on: June 21, 2011, 05:06:32 pm »

 :-\


When you create a game, there are tons of simulation options. Just turn off whatever you like. Asteroid orbits a biggy. Reduced NPCs also helps.

Obviously a smaller map, IE less systems, also affects performance.

Or get a better computer. Whatever floats your boat.
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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5094 on: June 21, 2011, 05:18:48 pm »

Obviously a smaller map, IE less systems, also affects performance.
I'm not so sure of that. I'm pretty sure systems are not taken into account until they are generated when you or an NPR explores it. Though I could be wrong.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

x2yzh9

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5095 on: June 21, 2011, 05:57:01 pm »

How many seconds do you guys average at mid-game for a months worth of ingame time?

Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5096 on: June 21, 2011, 06:04:11 pm »

~10-~20 I think. I've got a pretty fast computer though.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Jacob/Lee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5097 on: June 21, 2011, 06:38:55 pm »

When I use a mass driver, does it simply fire the package straight through open space until it reaches the destination or what?

Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5098 on: June 21, 2011, 06:39:48 pm »

Right on target. They fire the minerals directly until it reaches the destination. Only in-system, though.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Jacob/Lee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #5099 on: June 21, 2011, 06:44:04 pm »

So to move minerals from Washington-A III (A colony planet, in another system) to Earth I need to use freighters?
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