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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2812756 times)

Duelmaster409

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4020 on: March 31, 2011, 12:01:14 am »

For some reason whenever I try to advance time the game only advances by like 5 seconds or one day if I'm lucky. :(

Ignore this, I found out why it was doing this and it is related to my stupidity!
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Dwarf fortress: Teaching uni level geology to sadistic elf killers for years.

adwarf

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4021 on: March 31, 2011, 12:03:35 am »

Do you guys know how I cna fix the following error

Error 3265 was generated by DAO.Fields
Item not found in this collection.

Edit:
I got another one WTF

Error 3014 was generated by DOA.Database
Cannot open anymore tables.

« Last Edit: March 31, 2011, 12:08:16 am by adwarf »
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4022 on: March 31, 2011, 12:27:39 am »

When I install a patch do I replace everything or just Aurora.exe ?
Everything.

Ok I fiqured that out and finnally got the error to go away but now I have to get it to run. Is there a problem with it running on windows 7
It works fine on windows 7.
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adwarf

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4023 on: March 31, 2011, 01:55:21 am »

Well somethings wromg I cna't even play without geting the above errors ( even the it still doesn't open the game ARGH !! I am about to give up  >:(  >:(  >:(  >:(   >:(   >:(  )
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4024 on: March 31, 2011, 02:02:38 am »

This may be completely guessing, but maybe moving Aurora outside of Program Files will help you?
« Last Edit: March 31, 2011, 02:08:37 am by Tarran »
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Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
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Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Rex_Nex

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4025 on: March 31, 2011, 02:25:01 am »

Oh, my res is 1366x768. Apparently, I am screwed out of playing this also. Ugh.
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head

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4026 on: March 31, 2011, 06:00:49 am »

For windows 7

Move it out of the programs file directory into C: or whatever

Also remeber to change the decimal.
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EuchreJack

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4027 on: March 31, 2011, 07:51:32 am »

Oh, my res is 1366x768. Apparently, I am screwed out of playing this also. Ugh.

Nah, only "semi-screwed".  The game cuts the bottom off a couple screens, but you can certainly play it.  Just be careful with taskforces, you can't make any new ones or rename the ones you have.  But you can still split ships off taskforces, which tends to suit my needs just fine.

creodor

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4028 on: March 31, 2011, 08:37:12 am »

If you make the task bar auto-hide it should free up a bit of real estate.
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Cheese

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4029 on: March 31, 2011, 11:24:08 am »

Will fighters with box launchers need their own MFC?

E: Also, how many troop transport modules do I need to transport an engineer brigade?
« Last Edit: March 31, 2011, 11:42:42 am by Cheese »
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adwarf

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4030 on: March 31, 2011, 11:31:55 am »

This may be completely guessing, but maybe moving Aurora outside of Program Files will help you?

That didn't work  :( I really want to play this.
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Cheese

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4031 on: March 31, 2011, 11:43:03 am »

Have you asked on the aurora forums?
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AlStar

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4032 on: March 31, 2011, 01:48:55 pm »

Will fighters with box launchers need their own MFC?

E: Also, how many troop transport modules do I need to transport an engineer brigade?

They'll reload in their carriers.

5 - note that I think they all have to be in the same transport (no spreading the engineers out over 5 ships), so I make all my transports with 5 modules.

Ahra

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4033 on: March 31, 2011, 02:17:34 pm »

damn this game is hard (but its probably me who suck)
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Earthquake Damage

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #4034 on: March 31, 2011, 02:18:56 pm »

Will fighters with box launchers need their own MFC?

E: Also, how many troop transport modules do I need to transport an engineer brigade?

They'll reload in their carriers.

MFC = Missile Fire Control.

Yes, they'll need one.  They do not, however, need their own active sensors.  Any ship can ping targets for them, but they do need fire controls for their weapons.

Also, you can determine transport requirements yourself.  One full-size troop bay can hold a single battalion.  One company-size troop bay likewise holds a single company.  Open the Population/Economics (F2) window and check the Ground Unit Training tab.  Note the Size column.  Battalions are size 5.  Companies are size 1 (five will fit in a full-size troop bay).  Engineer brigades are size 25, so they need 5 troop bays.
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