Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 262 263 [264] 265 266 ... 1347

Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2851454 times)

creodor

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3945 on: March 27, 2011, 03:22:04 pm »

Sigh. Did that for about 45 minutes. New game time.
Logged
Free Game List

fish are drowning again ~Fourth Triad

Svampapa

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3946 on: March 27, 2011, 03:38:29 pm »

Finally came to understand the taskforce/taskgroup system. Now that I understand it, it's quite straightforward... just like DF.  :D

Now for a new question: Colonization. I think I just dumped 30 000 poor souls on their bare naked ass into the red dust of Mars. How does one go about setting up a new colony?



Logged

Duelmaster409

  • Bay Watcher
  • [DOES_NOT_FIGHT]
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3947 on: March 27, 2011, 03:41:10 pm »

You have to transfer some infrastructure if you haven't already terraformed Mars, because that's what sustains the population. Without enough infrastructure your colonists will get very grouchy but won't die.
Logged
Dwarf fortress: Teaching uni level geology to sadistic elf killers for years.

The Scout

  • Bay Watcher
  • ?????
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3948 on: March 27, 2011, 03:43:59 pm »

You have to transfer some infrastructure if you haven't already terraformed Mars, because that's what sustains the population. Without enough infrastructure your colonists will get very grouchy but won't die.
They slowly die. :P
Logged
Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
 - Person who isn't actually going to put that in their sig

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3949 on: March 27, 2011, 04:24:28 pm »

Yep, the population growth will be negative indicating less births than deaths until either it stabilizes or they all die.
Logged

Duelmaster409

  • Bay Watcher
  • [DOES_NOT_FIGHT]
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3950 on: March 27, 2011, 04:55:44 pm »

Yep, the population growth will be negative indicating less births than deaths until either it stabilizes or they all die.


Oh.
Logged
Dwarf fortress: Teaching uni level geology to sadistic elf killers for years.

Greenbane

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3951 on: March 27, 2011, 09:34:27 pm »

Yeah, you can't live in your space suit indefinitely. ;D
Logged

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3952 on: March 27, 2011, 11:19:58 pm »

I've got a couple civilian mining colonies, but they don't seem to do anything.  What does the Civilian Mining Complex do?

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3953 on: March 27, 2011, 11:24:12 pm »

I've got a couple civilian mining colonies, but they don't seem to do anything.  What does the Civilian Mining Complex do?
They mine things. Like normal mines.

However, they have something that's unique from normal automated mines: What they mine can be either converted into cash, or stay at minerals (at the price of you having pay for it). You can change from between the two in the Civilian/Ind tab of the Populations window, lower left, Civilian Mining Complexes Status. Also, they have mass drivers.
« Last Edit: March 27, 2011, 11:27:49 pm by Tarran »
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Another

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3954 on: March 28, 2011, 07:27:38 am »

I recall that I had to transport mass drivers to all my civilian mining complexes myself in 5.30. They do get a garrison for free though.
Logged

head

  • Bay Watcher
  • Whoop Whoop.
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3955 on: March 28, 2011, 08:59:57 am »

Sigh. Did that for about 45 minutes. New game time.

Just go to SM mode and find the log,And nuke the system they are fighting in.

This can result in funkyness tho.
Logged
Dev on Baystation12- Forums
Steam Username : Headswe

Earthquake Damage

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3956 on: March 28, 2011, 09:54:08 am »

I recall that I had to transport mass drivers to all my civilian mining complexes myself in 5.30.

I don't see why you'd need to.  Every CMC counts as a mass driver plus 10 automated mines.  So long as your mining output doesn't overwhelm the built-in mass drivers (AFAIK this never happens), your civvies should be able to launch every last ounce of minerals to your colonies.
Logged

creodor

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3957 on: March 28, 2011, 10:54:13 am »

Sigh. Did that for about 45 minutes. New game time.

Just go to SM mode and find the log,And nuke the system they are fighting in.

This can result in funkyness tho.

I tried that, but I couldn't find any indication which system it is. I have suspicions, based on some recent ship activity and some wrecks I located, but still...In any case, I'm already several years into a new game that I like more. Might poke around and blow up systems to see if it helps me learn SM mode a bit better though, in a game I don't care about anymore >:)
Logged
Free Game List

fish are drowning again ~Fourth Triad

Cheese

  • Bay Watcher
  • 99% Dairy
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3958 on: March 28, 2011, 11:08:02 am »

I figured out the problem with picking up the team, you can't double click it, you have to click 'Add Move'.

Do xenologist teams automatically start working when dropped off on a planet with ruins?
« Last Edit: March 28, 2011, 11:33:02 am by Cheese »
Logged

Svampapa

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3959 on: March 28, 2011, 12:28:00 pm »

Do xenologist teams automatically start working when dropped off on a planet with ruins?

A question I too would like answered. I dropped of a geo team on Mars, and while their rating (What is that btw?) increases, as well as their skills, no new minerals seem to appear and nothing in the event log indicates they do anything but sit around.
Logged
Pages: 1 ... 262 263 [264] 265 266 ... 1347