Ok, curse you guys for bringing this topic back from the depths. I'd somehow managed to miss it before, but now that I've seen it... Over the past couple of weeks I've read ~200 pages of this topic and I've got my own game started in v5.30. It took a little while to get used to the controls (although, judging from some of the comments in the start of the thread, it sounds like I missed some real headaches by starting at 5.3).
The Terran Federation, as of August 14th, 2053 now contains 6 colonies over 4 star systems. Mars and Mercury have been fully terraformed by my 38-ship strong terraforming fleet (2 terraforming modules per ship + commander bonuses = equivalent of 87.4 ground-based factories). I feel like I'm doing pretty well - with one exception: Precursor fleets are kicking my ass. My initial "battles" with them normally involved my scout seeing a ship, then exploding ~15 seconds later. However, over the last couple of years, I've put together several fleets to try and combat the growing Precursor threat (and I do mean growing - 3 systems that didn't start with Precursors now have significant fleets, and one of them is only one jump away from Sol itself!)
The problem - my fleets, built with the latest technology that the Federation can offer, have been exterminated to a man. We're completely outclassed. My last “good” battle saw our 7-strong fleet close with the Precursors. As it happened, one of their classes is much faster then the rest (16k/sec over the 10k/sec of the rest) so it was my entire fleet against just their single ship. Unloading with our size 16 torpedoes and a stream of missiles, we inflicted multiple hits, sometimes even 4 or 5 x 14 damage in a single 5 second pulse. Yeah, didn’t even scratch the paint.
Meanwhile, the single Precursor ship fired back with its size 16 torpedoes. Our CIWS managed to knock down some, but many got through. Soon it was 6 on 1, then 5, 4… Just before my last ships were destroyed by their one ship, the rest of the fleet – half a dozen strong or so – came into range. Hundreds of missiles blew the remainder of my fleet to ash in seconds.
Now, my question: How should I be dealing with my Precursor problem? Do I need larger fleets? Bigger ships? Better tech? All of the above? Or should I just leave the systems alone?
Here’s the fleet that fought at the battle of Alderamin (the battle I described above):
2x
Broadsword class Battlecruiser 9,950 tons 780 Crew 1572.6 BP TCS 199 TH 420 EM 0
2110 km/s Armour 8-41 Shields 0-0 Sensors 12/48/0/0 Damage Control Rating 13 PPV 72
Annual Failure Rate: 60% IFR: 0.8% Maint Capacity 1284 MSP Max Repair 80 MSP Est Time: 6.76 Years
Ion Engine E8 (7) Power 60 Fuel Use 80% Signature 60 Armour 0 Exp 5%
Fuel Capacity 200,000 Litres Range 45.2 billion km (248 days at full power)
CIWS-320 (2x10) Range 1000 km TS: 32000 km/s ROF 5 Base 50% To Hit
Size 16 Plasma Torpedo (3) Warhead 16 Speed 80,000 km/s Max Range 11.2m km Rate of Fire 100 seconds
Size 8 Plasma Torpedo (2) Warhead 8 Speed 80,000 km/s Max Range 5.6m km Rate of Fire 50 seconds
Size 4 Plasma Torpedo (2) Warhead 4 Speed 80,000 km/s Max Range 2.8m km Rate of Fire 25 seconds
AM Torp Fire Control (3) Range 34.6m km Resolution 1
Active Search Sensor MR11-R16 (Swarm) (1) GPS 768 Range 11.5m km Resolution 16
Active Search Sensor MR9-R100 (1) GPS 1600 Range 9.6m km Resolution 100
Active Search Sensor MR1-R1 (1) GPS 32 Range 1.9m km Resolution 1
Thermal Sensor TH2-12 (1) Sensitivity 12 Detect Sig Strength 1000: 12m km
EM Detection Sensor EM2-48 (1) Sensitivity 48 Detect Sig Strength 1000: 48m km
This design is classed as a Military Vessel for maintenance purposes
3x
Revenge (II) class Cruiser 8,000 tons 675 Crew 1248.6 BP TCS 160 TH 360 EM 0
2250 km/s Armour 7-35 Shields 0-0 Sensors 12/48/0/0 Damage Control Rating 20 PPV 48
Annual Failure Rate: 25% IFR: 0.4% Maint Capacity 1951 MSP Max Repair 80 MSP Est Time: 13.3 Years
Ion Engine E8 (6) Power 60 Fuel Use 80% Signature 60 Armour 0 Exp 5%
Fuel Capacity 150,000 Litres Range 42.2 billion km (217 days at full power)
CIWS-320 (2x10) Range 1000 km TS: 32000 km/s ROF 5 Base 50% To Hit
Size 8 Plasma Torpedo (2) Warhead 8 Speed 80,000 km/s Max Range 5.6m km Rate of Fire 50 seconds
Size 16 Plasma Torpedo (2) Warhead 16 Speed 80,000 km/s Max Range 11.2m km Rate of Fire 100 seconds
AM Torp Fire Control (1) Range 34.6m km Resolution 1
Active Search Sensor MR1-R1 (1) GPS 32 Range 1.9m km Resolution 1
Active Search Sensor MR9-R100 (1) GPS 1600 Range 9.6m km Resolution 100
Thermal Sensor TH2-12 (1) Sensitivity 12 Detect Sig Strength 1000: 12m km
EM Detection Sensor EM2-48 (1) Sensitivity 48 Detect Sig Strength 1000: 48m km
This design is classed as a Military Vessel for maintenance purposes
2x
Javelin (II) class Missile Cruiser 7,950 tons 660 Crew 1192.6 BP TCS 159 TH 360 EM 0
2264 km/s Armour 5-35 Shields 0-0 Sensors 12/48/0/0 Damage Control Rating 13 PPV 42
Annual Failure Rate: 38% IFR: 0.5% Maint Capacity 1219 MSP Max Repair 80 MSP Est Time: 8.35 Years
Magazine 330
Ion Engine E8 (6) Power 60 Fuel Use 80% Signature 60 Armour 0 Exp 5%
Fuel Capacity 150,000 Litres Range 42.5 billion km (217 days at full power)
CIWS-320 (2x10) Range 1000 km TS: 32000 km/s ROF 5 Base 50% To Hit
Size 5 Missile Launcher (2) Missile Size 5 Rate of Fire 75
Size 16 Plasma Torpedo (2) Warhead 16 Speed 80,000 km/s Max Range 11.2m km Rate of Fire 100 seconds
Missile Fire Control FC20-R50 (1) Range 20.3m km Resolution 50
AM Torp Fire Control (1) Range 34.6m km Resolution 1
Active Search Sensor MR9-R100 (1) GPS 1600 Range 9.6m km Resolution 100
Active Search Sensor MR1-R1 (1) GPS 32 Range 1.9m km Resolution 1
Thermal Sensor TH2-12 (1) Sensitivity 12 Detect Sig Strength 1000: 12m km
EM Detection Sensor EM2-48 (1) Sensitivity 48 Detect Sig Strength 1000: 48m km
This design is classed as a Military Vessel for maintenance purposes
So, any tips?