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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2853884 times)

Zangi

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3525 on: October 30, 2010, 12:11:58 pm »

So, we are reduced to nit-picking about recycling and the real life brand of realism?
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Demonic Spoon

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3526 on: October 30, 2010, 12:15:24 pm »

Apparently.
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alway

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3527 on: October 30, 2010, 12:53:47 pm »

So, I got a bit bored and went into SM mode. And ended up creating a new ship design afterwards!
Spoiler (click to show/hide)
The first 5 just finished building.  8)
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Cheese

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3528 on: October 30, 2010, 01:05:19 pm »

So, I got a bit bored and went into SM mode. And ended up creating a new ship design afterwards!
Spoiler (click to show/hide)
The first 5 just finished building.  8)

You just gave me an amazing idea. Use SM to make a mothership for my race to live on and abandon all planets. Like in Homeworld.
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Earthquake Damage

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3529 on: October 30, 2010, 01:13:12 pm »

Congratulations!  You've built an expensive PDC.
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3530 on: October 30, 2010, 01:17:50 pm »

The there are two problems with that ship. One is that there isn't enough maintenance for repairs if the ship is damaged severely and is alone. Another is that it doesn't have any missile weapons at all, meaning it always has to advance before engaging, which is really bad since any enemy missile ship faster than your mother ship can outrun it indefinitely and continue bombarding it from a distance.
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Grax

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3531 on: October 30, 2010, 01:29:26 pm »

So, I got a bit bored and went into SM mode. And ended up creating a new ship design afterwards!
Civilization class Mothership    40,324,250 tons     350955 Crew     5253956 BP      TCS 806485  TH 3500  EM 315000


Annual Failure Rate: 13008361104%

I'm afraid of this number.
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Earthquake Damage

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3532 on: October 30, 2010, 01:31:02 pm »

As I said, it's a glorified PDC.  It's too slow to catch enemy ships.  It's easily detected, which combined with its speed gives enemy civs plenty of time to gather/build forces to fight it.  Missile boats can attack it with impunity.  It's also quite possibly too slow to catch a planet once it leaves orbit.
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Micro102

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3533 on: October 30, 2010, 03:42:27 pm »

That thing is going to break down 4 times a second lol. Hope you turned that off.
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Torham

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3534 on: October 31, 2010, 06:47:41 am »

Just thought I add my two pence in the discussion.
I personally like the fact that you have to explore to find new minerals. I always play space empires 5 with limited resources. I like to generate aurora few times to get as little as possible of starting resources on earth, so I have to explore the system and set up new mining colonies and freight lines. I can certainly see uses of TN materials in the factories and buildings. When you start the game you presumably have the earth at its pinnacle of engineering, yet you can easily double the production speeds after just a couple of years using new TN factories. I can even see uses of TN in infrastructure. Imagine TN style railroads, super-strong city sized pressurized bubbles for colonization, extremely efficient sorium energy generators, elevators/cars/lorries using antigravity. Sure the civilian infrastructure can/will be build from ordinary resources but the neat, state sponsored stuff will be much more useful. As for recycling exploded missiles, that is just daft. The fact that the dust like particles will be in motion forever, being in space and all, the capturing and reusing them would be an impossible task. Most of the dust would after couple of years fall into the sun and burn. even after centuries of warfare there would not be enough dust around to even register on sensors. There is no need anyway, there is literary tons of minerals all around, why would you chase around for few microns all around the solar system. As for soruim the recycling is quite simply impossible, it being burned and turned into different chemical compounds. With any luck you may discover 1 - 2 gas giants with atmosphere loaded with sorium, all you need to do is tow a couple of refineries and place them in orbit around the gas giant. they usually have millions of tons of sorium in them, more than you need for centuries of expansion.
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3535 on: October 31, 2010, 09:01:30 am »

You just gave me an amazing idea. Use SM to make a mothership for my race to live on and abandon all planets. Like in Homeworld.
It would be absolutely massive for an orbital population center to take all of your 500 million starting population, and remember it cannot MOVE with a population unless it has an equal number of cryo berths.

That said, you would orbit a colony and population would simply EXPLODE out of the ship, generated from their breeding, then you could move on leaving the extras behind to continue on.
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Cheese

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3536 on: October 31, 2010, 09:17:20 am »

In homeworld "The Mothership" was used by a load of people to escape their planet. It took so many people in cryo-bays and had little defensive features and was fairly slow on normal engines but it had a powerful jump drive and could manufacture other ships.

My mothership won't have manufacturing capabilities, though it will have huge storage of some sort. It'll be accompanied by a fleet of ships; Escort warships, geo/jump point survey vessels, asteroid miners, fuel/other cargo storage ships, and perhaps extra civilian cryo vessels. I will then proceed to go on some epic search for a new planet.  8)
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3537 on: October 31, 2010, 09:29:28 am »

In homeworld "The Mothership" was used by a load of people to escape their planet. It took so many people in cryo-bays and had little defensive features and was fairly slow on normal engines but it had a powerful jump drive and could manufacture other ships.

My mothership won't have manufacturing capabilities, though it will have huge storage of some sort. It'll be accompanied by a fleet of ships; Escort warships, geo/jump point survey vessels, asteroid miners, fuel/other cargo storage ships, and perhaps extra civilian cryo vessels. I will then proceed to go on some epic search for a new planet.  8)
Turn on the sun warming thing to give yourself a time limit and actually build it ingame rather than using SM, then sail off with a few hundred thousand people and hope the rest are okay.
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Torham

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3538 on: October 31, 2010, 09:43:19 am »

The only game where you could move entire planet populations I can think of is Stars!. It even had an Ethereral race, witch lived only on huge space stations.
I did made a couple of games where i would generate with race generator population that multiplied extremely slowly and had huge bonuses to production and I never colonized any planets. I would just remote - mine all the planets in the area, build vast armada and transport arks with the resources and lift the whole population and move to another suitable planet. You would eventually die because the AI would outproduct you.
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #3539 on: October 31, 2010, 09:45:44 am »

I want a game where we can move the PLANETS, ala the puppeteer Fleet of Worlds.
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