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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2853724 times)

Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2940 on: March 27, 2010, 07:54:53 pm »

Your name is also shadow? huh, never knew that.

I'm not trying to insult your play style but there are some problems.

Spoiler (click to show/hide)

just some tips, not trying to make you look like an idiot, in-fact you are far from one, as everyone has their flaws.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Journier

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2941 on: March 27, 2010, 07:56:21 pm »

lol could you have put it any further down on the wiki page? I didnt think youd put it below the Rules part.


eta- this page is old, was it always linked there?

Yes. I didn't put it there. :-X

LOL :(  ooops

never even bothered with that link there before.

Also Tarran, I dont think his Destroyer has any problems, its a dedicated PD destroyer.

I do the same thing.
Spoiler (click to show/hide)
« Last Edit: March 27, 2010, 08:03:07 pm by Journier »
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2942 on: March 27, 2010, 08:16:58 pm »

Oops (how many times has this been said so far in this world?), my mistake, its just that "the Porcupine class is the backbone of the Terran Navy's fleet missile defense." does not really, in my eyes, say its a dedicated PD ship, it just says its the backbone, or, it could mean that I'm an idiot. :P
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Journier

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2943 on: March 27, 2010, 08:18:21 pm »

Oops (how many times has this been said so far in this world?), my mistake, its just that "the Porcupine class is the backbone of the Terran Navy's fleet missile defense." does not really, in my eyes, say its a dedicated PD ship, it just says its the backbone, or, it could mean that I'm an idiot. :P

fleet missile defense..........

how you could take that differently that what it explicitly says , ill never know ;)
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2944 on: March 27, 2010, 08:20:48 pm »

I'm an idiot then. :P :P :P
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Greenbane

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2945 on: March 27, 2010, 08:24:10 pm »

Your name is also shadow? huh, never knew that.

I'm not trying to insult your play style but there are some problems.

Spoiler (click to show/hide)

just some tips, not trying to make you look like an idiot, in-fact you are far from one, as everyone has their flaws.

Yes. Greenbane's more dwarvenly, and dwarvenliness is required here.

1. I'm following Erik's footsteps, and he didn't see the need for a disclaimer. Nor do I. The root page is pretty clear on its purpose.

2. I do. I haven't considered BCs and BBs necessary yet, and I haven't expanded my shipyards to build ships of that size. I will, though, eventually. I'm guessing BCs will weigh between 16,000 and 18,000 tons, and BBs between 20,000 and 25,000.

3. Just like I haven't seen a necessity for bigger warships, I haven't for smaller ones either. My frigates are about as big as modern, sea-going ones are.

4. It hasn't been necessary to date, as the Kalugans were never in a position to fire on my ships. I am starting to outfit newer designs (like the Mirai-II) with ECM packages, though.

5. ECCM only counters enemy ECM (doesn't improve accuracy on its own), and I haven't found hostiles with ECM on their vessels. Maybe Precursors make use of electronic warfare, so I'll get cracking on ECCM research.

6. As an Escort Destroyer, that's its job. Yes, backbone of the Navy's fleet missile defense. Backbone as in really, really, really important part. Crucial! :P

7. I designed the Tigris class mainly as a fuel harvester, not a combat-capable ship. If it was ever caught alone, no amount of armour, shields or ECM would save it.

8. They're small sensor packages, actually. The whole AEGIS-III set weighs a total of 300 tons. They're mostly meant as backups in case the battle group's SWACS vessel blows up. If that happens, the warships keep enough detection capabilities to make full use of their weapons.

9. Why? The Copernicus' sensors has ranges between 300 and 550 million kilometres. Why would I need to 'see' farther? NPRs would be lured to the massive EM signature, and I'd be able to see them coming well in advance. And in my systems, planetary sensors are better and much cheaper in comparison.


PS: Journier, don't be mean. >:(
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2946 on: March 27, 2010, 08:35:01 pm »

I never understood what SWACS meant, dummy me, still its not really good to rely too much on your SWACS, as it is kinda fleshy, (six levels of armor and no shields) and if you lose it you lose the ability to fire missiles effectively, I learned the hard way how much bad missile damage roles can hurt ships.

and ECM might be useful against non ECCM NPR's, I never got to test it because the only hostiles I'm fighting are the Precursors that have powerful ECCM. :(

so overall you need to go more into the ECM & ECCM technologies.

no need to say I posted while skimming your ships without really looking, I already know I did. :-[
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Greenbane

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2947 on: March 27, 2010, 08:50:01 pm »

I never understood what SWACS meant, dummy me, still its not really good to rely too much on your SWACS, as it is kinda fleshy, (six levels of armor and no shields) and if you lose it you lose the ability to fire missiles effectively, I learned the hard way how much bad missile damage roles can hurt ships.

The meaning of SWACS (Spaceborne Warning And Control System) is right there in the SWACS Vessels section. They're mainly there for long range detection, and will generally be the enemy's primary target, as the first ship they see. Even though they're less protected than their brethren in arms, missiles would still need to get through the defensive fire of at least four Porcupines (each capable of engaging 36 missiles every 5 seconds) to hit any ship on the battle group.

I lost my last SWACS ship, the Galileo, due to my own stupidity: I forgot to fine-tune the Porcupines' maximum PD range, and they happened to try and fire at the incoming salvos outside the range of their gauss turrets.

But anyway, as I said on my last post, warships are designed to maintain their ability to use their weapons effectively in the absence of a sensor vessel. Even the Mirai-II has enough detection capabilities to use its Claymores to their full potential.
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2948 on: March 27, 2010, 09:02:06 pm »

Stupidity; killing things since the beginning of life. ::)
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Greenbane

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2949 on: March 27, 2010, 09:07:00 pm »

Stupidity; killing things since the beginning of life. ::)

;D
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Journier

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2950 on: March 27, 2010, 09:14:41 pm »

How am I mean?

Are you serious?

If I hurt anyones feelings take this tip:

Grow some backbone like that destroyer GreenBane designed ::)


I wish there was a way to modify the overhaul time on ships.

Also... I wonder..... If i refit a ship minorly (ie replace 1 single part on it) does that reset its maintenance clock back to 0?

I have a bunch of 20+ year old ships and refitting them to the most modern design would take years... and overhauling them would take years as well...
« Last Edit: March 27, 2010, 09:17:43 pm by Journier »
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2951 on: March 27, 2010, 09:18:07 pm »

How am I mean?

Are you serious?

If I hurt anyones feelings take this tip:

Grow some backbone like that destroyer GreenBane designed ::)


I wish there was a way to modify the overhaul time on ships.

Also... I wonder..... If i refit a ship minorly does that reset its maintenance clock?

Stop making puns!

yes, refitting does affect the maintenance clock, it reduces it, I don't know by how much though, but it does.

so refitting them would reduce the maintenance clock by a-lot.



Edit; tip; if you don't mind the extra time it takes, refit your ships instead of scraping and rebuilding, it saves quite an amount of minerals.
« Last Edit: March 27, 2010, 09:27:41 pm by Tarran »
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2952 on: March 27, 2010, 09:40:00 pm »

Also... I wonder..... If i refit a ship minorly (ie replace 1 single part on it) does that reset its maintenance clock back to 0?
When you order a ship to undergo a refit as part of that process it first does a full overhaul. It won't save you any time.
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Journier

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2953 on: March 27, 2010, 09:41:47 pm »

Also... I wonder..... If i refit a ship minorly (ie replace 1 single part on it) does that reset its maintenance clock back to 0?
When you order a ship to undergo a refit as part of that process it first does a full overhaul. It won't save you any time.

arghhhhhhhhhhhhhhhhhh.

WHY cant i cheat my way out of this system fffff.

Note to self, dont waste 20 years letting your ships fall apart then be forced to overhaul them for like 5 years.
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2954 on: March 27, 2010, 09:42:32 pm »

Also... I wonder..... If i refit a ship minorly (ie replace 1 single part on it) does that reset its maintenance clock back to 0?
When you order a ship to undergo a refit as part of that process it first does a full overhaul. It won't save you any time.

arghhhhhhhhhhhhhhhhhh.

WHY cant i cheat my way out of this system fffff.

Note to self, dont waste 20 years letting your ships fall apart then be forced to overhaul them for like 5 years.
Well you could try scrapping them and rebuilding new. That may get around the refit.
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