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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2851630 times)

Journier

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2430 on: March 10, 2010, 12:31:35 pm »

1) I believe so.  But my memory is a bit fuzzy.  I do know it isn't counted as external.

2) Military jump drives cannot escort commercial ships and vice versa, so yes you may need 2 jump tenders.  Also, a jump drives have to have the same type of engine on the ship to work. You can't mix a commercial JD with a military engine for example. So One ship with both jump drives also doesn't work.

3) No mineral cost to build a gate.  All the cost is in the construction of the module.  I always thought of it more as stabilizing the wormhole than actually constructing something on top of it.  Also explains why you can't detect anything built until you find the jump point.  So a constructor can work on it's own with no issues.

4) Any ship can rescue survivors.  Don't even need extra crew capacity.

5) OWPs depend on your play style.  They can work well as a point defense outpost for a planet if you don't have any good meson tech, or if you have really good gauss,  But if yer meson tech is good I don't really see any advantages to an OWP unless the aliens decide to park right on top of yer planet.  I actually end up towing my OWP off to guard a JP as often as I keep them in orbit.

6) I belive each individual missile strikes a diffrent location on the armor.  And PD will hit one missile per shot.  1 Gauss can hit multiple missiles because gauss fires multiple times per 5 seconds, a turret can hit as many missiles as it has barrels. But in both cases they must be in the same salvo.

7) When targeting normally yes, you need multiple PDFCS for each salvo you try to hit.  Final defensive fire seems to have alot of special cases, so I'm not sure if you need multiple FCS on that.

8 ) Yep, will work fine and dandy.  But if you link the CIWS to a fire control you can fire it like any normal weapon.  It just has a range of point blank so you need to be right on top of them for it to fire. 
*PS: I believe when a CIWS is linked to a fire control it can also do final defensive fire for another ship, ignoring the normal CIWS can only defend itself rule.  A CIWS is basically just a gauss turret with a sensor built in.  Link it to one of your primary fire controls and it acts just like any old dual gauss turret you designed yourself, with the only difference of not having to be told to defend itself.

PPS: In fact with the CIWS I may have discovered an exploit.  It seems that a CIWS linked to a fire control can fire as a normal gun and a CIWS in the same turn.  I had one a few days ago pepper an enemy ship and shoot down incoming missiles in the same 5 seconds.  Unfortunately I wasn't entirely sure what was happening there, so it is possible I simply misread it.


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Grax

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2431 on: March 10, 2010, 12:37:33 pm »

Great game despite its not so useful controls in many points and info screens.

It seems author thinks that commander must control every move of every man in his army and every dust in the storage but this is wrong even in real life and makes the game almost unplayable because it's supermegaOOOOOOOOOOOOOOOVEEEEEEEEEEEEEEEEEEEEERRRRRcomplicated.
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Journier

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2432 on: March 10, 2010, 12:59:47 pm »

Great game despite its not so useful controls in many points and info screens.

It seems author thinks that commander must control every move of every man in his army and every dust in the storage but this is wrong even in real life and makes the game almost unplayable because it's supermegaOOOOOOOOOOOOOOOVEEEEEEEEEEEEEEEEEEEEERRRRRcomplicated.

you dont control every man in the army, you control every officer in the army  ::)

and you dont control all the dust in storage, you control the planetary dust level after a nuclear holocaust.

 :D :D :D

Soooo Muuchhh Winnnn
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Journier

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2433 on: March 10, 2010, 02:17:15 pm »

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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2434 on: March 10, 2010, 02:32:02 pm »

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Journier

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2435 on: March 10, 2010, 02:54:59 pm »

VERSION 5.02 is out!!!!!
 :P :P :P

http://aurora.pentarch.org/viewtopic.php?f=10&t=2347
Anyone have a summary of the changes?

he pretty much says what he has fixed on the forum, in random posts.... lol thats all i know.
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Zangi

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2436 on: March 10, 2010, 06:13:01 pm »

http://aurora.pentarch.org/viewtopic.php?f=1&t=2308
http://aurora.pentarch.org/viewtopic.php?f=1&t=2250&p=22316#p22316
http://aurora.pentarch.org/viewtopic.php?f=1&t=2286

Thats all I know of...
Either way... all updates can be found(and discussed) here if not listed in the download thread.
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Earthquake Damage

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2437 on: March 11, 2010, 11:19:35 am »

This may be a stupid question, but is a Sorium Gas Giant different from a Gas Giant?  I'm wondering why my fuel harvester TG is sitting around twiddling its thumbs after triggering its "unload fuel and move to sorium gas giant" order when there are several Gas Giants floating around (Sol system).
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2438 on: March 11, 2010, 11:35:25 am »

This may be a stupid question, but is a Sorium Gas Giant different from a Gas Giant?  I'm wondering why my fuel harvester TG is sitting around twiddling its thumbs after triggering its "unload fuel and move to sorium gas giant" order when there are several Gas Giants floating around (Sol system).
A sorium gas giant is a gas giant with a sorium deposit. You find out if it has sorium or not when you geosurvey it.
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Jack_Bread

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2439 on: March 11, 2010, 12:26:07 pm »

I just got this and then I discover that my screen is too small to play it. T~T

forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2440 on: March 11, 2010, 12:45:10 pm »

I don't see how you could read this thread and/or the aurora forums and not realize this is an issue. IIRC there were several PAGES of posts about it.
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Journier

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2441 on: March 11, 2010, 12:46:34 pm »

I don't see how you could read this thread and/or the aurora forums and not realize this is an issue. IIRC there were several PAGES of posts about it.

not everyone reads the entire thread ^_^.


but there is workarounds, the last 4 pages had a workaround in a spoiler, so use that.
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2442 on: March 11, 2010, 12:47:33 pm »

Should do, before posting about something that's been discussed at length multiple times on both forums...
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Grax

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2443 on: March 11, 2010, 01:03:17 pm »

VERSION 5.02 is out!!!!!
 :P :P :P

http://aurora.pentarch.org/viewtopic.php?f=10&t=2347
Wow. I must try it. Once again. Maybe i'll learn to play faster than realtime.
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Grax

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #2444 on: March 11, 2010, 02:38:35 pm »

Nope.
It even drops ten times often than before with different errors.
Unusable.
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