Here is the current Empires Navy, feel free to comment and rip it apart.
The Empires current ideal is a Heavily armored fleet with strong shielding on its larger ships to protect from first strikes.
here is my missile boat,
100 size 1 launchers at 50% size decrease, works pretty solid, even against AI empires that are heavy PD missile users, as the last empire i fought was, he was taking 30-40 of my size 1 missiles out per salvo for the first few salvo's till a lucky strike took out his magazines! Cant stop a spam of size 1 missiles.
Veteran of the last 2 intersteller wars, the first in 2046 against our now extinct neighbors who were insects and then some more insects in the alpha centauri system in 2060.
Missile Boat class Cruiser 10150 tons 682 Crew 2224.6 BP TCS 203 TH 160 EM 450
1576 km/s Armour 10-41 Shields 15-300 Sensors 55/55/0/0 Damage Control Rating 18 PPV 50
Annual Failure Rate: 103% IFR: 1.4% Maint Capacity 5096 MSP Max Repair 420 MSP Est Time: 4.36 Years
Magazine 406
Mil M-P-Drive E5 (4) Power 80 Fuel Use 50% Signature 40 Armour 0 Exp 5%
Fuel Capacity 450,000 Litres Range 159.6 billion km (1171 days at full power)
Epsilon R300/15 Shields (5) Total Fuel Cost 75 Litres per day
Size 1 Missile Launcher (50% Reduction) (100) Missile Size 1 Rate of Fire 50
Missile Fire Control FC92-R10 (50%) (1) Range 92.4m km Resolution 10
2056 Size 1 AS Missile (406) Speed: 16,000 km/s End: 75m Range: 72m km WH: 5 Size: 1 TH: 96 / 57 / 28
Active Search Sensor MR15-R10 (50%) (1) GPS 1400 Range 15.4m km Resolution 10
Thermal Sensor TH5-55 (1) Sensitivity 55 Detect Sig Strength 1000: 55m km
EM Detection Sensor EM5-55 (50%) (1) Sensitivity 55 Detect Sig Strength 1000: 55m km
then..
My first and continously updated Battleship.
It is the Empires diamond in the night. Fitted recently with upgraded 20,000 TS Turrets, she should be more capable now than ever at taking care of point defense for the fleet, while also being capable of dishing out incredible amounts of damage per second.
The Original Star Knight was built as of August 21, 2050 and got into the last war, but proved not so useful against the heavy missile based Insects at Alpha Centauri. So I brought them all in and refitted them with high 20k TS turrets, and made them all Quad laser turrets. Now 5,000 tons heavier that the last refitted model.
The refit was pondered upon but never enacted for more than 5 years until the last war. In Alpha Centauri about 16 million clicks from the Jump Gate, the fleet of 4 Star Knights being escorted by 8 Missile Boats, suddenly had their sensors lit up by over 80 incoming enemy missiles. As the enemy missiles flew in through the fleet the Star Knights let loose with their original 20x10cm UV lasers with outdated turrets, but all for nothing. The enemy missiles came in so fast that 1 out of every 8 shots hit and many of them came for the leading Star Knight Battleship. She went down in flames as the crew ran for life pods, exploding as her power plants began getting taken out. If it were not for her gallant race to protect other ships in the fleet as she blew, the battle may have been lost. To Honor her death, the Empires Navy took it upon itself to never allow another loss to happen like that again and began the refit process on all currently operational Star Knights.
Star Knight class Battleship 31600 tons 2551 Crew 6848.8 BP TCS 632 TH 880 EM 900
2784 km/s Armour 20-89 Shields 30-300 Sensors 55/55/0/0 Damage Control Rating 55 PPV 144
Annual Failure Rate: 228% IFR: 3.2% Maint Capacity 10741 MSP Max Repair 259 MSP Est Time: 5.53 Years
Mil M-P-Drive E5 (22) Power 80 Fuel Use 50% Signature 40 Armour 0 Exp 5%
Fuel Capacity 750,000 Litres Range 85.4 billion km (355 days at full power)
Epsilon R300/15 Shields (10) Total Fuel Cost 150 Litres per day
Quad PD 10cm UV Laser Turret (8x4) Range 90,000km TS: 20000 km/s Power 12-16 RM 3 ROF 5 3 3 3 2 1 1 1 1 1 0
CIWS-160 (4x2) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
PD S12 96-16000 H40 (4) Max Range: 192,000 km TS: 16000 km/s 95 90 84 79 74 69 64 58 53 48
Stellarator Fusion Reactor Technology PB-1 AR-0 (22) Total Power Output 132 Armour 0 Exp 5%
Active Search Sensor MR15-R10 (50%) (1) GPS 1400 Range 15.4m km Resolution 10
Thermal Sensor TH5-55 (1) Sensitivity 55 Detect Sig Strength 1000: 55m km
EM Detection Sensor EM5-55 (50%) (1) Sensitivity 55 Detect Sig Strength 1000: 55m km
ECCM-2 (1) ECM 20
And no fleet is complete without a Command and Control ship.
Command and Control class Cruiser 27800 tons 2230 Crew 7613.5 BP TCS 556 TH 960 EM 540
3453 km/s Armour 8-81 Shields 18-300 Sensors 550/550/0/0 Damage Control Rating 50 PPV 72
Annual Failure Rate: 206% IFR: 2.9% Maint Capacity 15135 MSP Max Repair 2100 MSP Est Time: 2.17 Years
Flag Bridge
Mil M-P-Drive E5 (24) Power 80 Fuel Use 50% Signature 40 Armour 0 Exp 5%
Fuel Capacity 850,000 Litres Range 110.1 billion km (368 days at full power)
Epsilon R300/15 Shields (6) Total Fuel Cost 90 Litres per day
Quad PD Gauss Cannon R4-100 Turret (2x12) Range 40,000km TS: 20000 km/s Power 0-0 RM 4 ROF 5 1 1 1 1 0 0 0 0 0 0
CIWS-160 (1x2) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
PD S12 96-16000 H40 (2) Max Range: 192,000 km TS: 16000 km/s 95 90 84 79 74 69 64 58 53 48
C4I Sensor R154-R10 (50%) (1) GPS 14000 Range 154.0m km Resolution 10
C4I Thermal Sensor TH50-550 (1) Sensitivity 550 Detect Sig Strength 1000: 550m km
C4IEM Detection Sensor EM50-550 (1) Sensitivity 550 Detect Sig Strength 1000: 550m km
ECCM-2 (1) ECM 20
and dont forget the support vessels that keeps those fleets out from the Home system and fully stocked with fuel, ammunition, and supplies.
Fleet Support Vessel class Freighter 87400 tons 2680 Crew 10244.4 BP TCS 1748 TH 2000 EM 0
2288 km/s Armour 10-175 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
Maint Capacity 100073 MSP Max Repair 75 MSP
Cargo Handling Multiplier 10
Civ M-P-Drive E0.5 (20) Power 200 Fuel Use 5% Signature 100 Armour 0 Exp 1%
Fuel Capacity 25,000,000 Litres Range 10296.0 billion km (52083 days at full power)
CIWS-160 (10x2) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
This design is classed as a commercial vessel for maintenance purposes
Fleet Ammunition Collier class Freighter 99000 tons 2880 Crew 10196.8 BP TCS 1980 TH 2000 EM 0
2020 km/s Armour 10-190 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 21 PPV 0
Annual Failure Rate: 3733% IFR: 51.9% Maint Capacity 41352 MSP Max Repair 75 MSP Est Time: 4.95 Years
Magazine 15300 Cargo Handling Multiplier 10
Civ M-P-Drive E0.5 (20) Power 200 Fuel Use 5% Signature 100 Armour 0 Exp 1%
Fuel Capacity 5,000,000 Litres Range 1818.0 billion km (10416 days at full power)
CIWS-160 (10x2) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
This design is classed as a military vessel for maintenance purposes