What version are you running, Shooer? I know that "all roads lead to Sol" was a bug that got fixed a little back. If you're running the newest version, Steve might want to see your database file, because that's an extremely unlikely number of Sol connections.
Latest version. I got a database from before and after making a new JP into Sol(that makes 10 total now)
Gunna test later and see if the connection from the new system connects to Sol after repeated attempts.
Think I got the map sorted out, for now.
Been getting 2 new connections a year into Sol for the past 3 years. Also still haven't found the race that found Sol. They were the only NPR generated at start, maybe they snuck through Claxton after I discovered it. Or perhaps they came from one of the 6 JPs I know between Small World and Ingersoll.
Edit: Make that 5 I haven't checked between Small World and Ingersoll, since Ingersoll connects to Sol. 11.
How did you learn this game without a tutoriel,btw ?
I started learning it largely the same way I did DF. Trying, failing, learning, trying, learning, failing, trying, learning, succeeding. Also read through a decent amount of peoples AAR's of Aurora. They are usually pretty good wright ups (especially Steve's, the games creator) of what happens in game and how to get there. A lot of little mechanics I probably wouldn't know about if they weren't mentioned here and there.
Reading the test campaign wright ups helped me know what was being added and changed in Aurora C# because Steve usually ran a campaign around a few design ideas he was working on. For example the 40k inspired one gives shows that shields are more viable and does a decent run over of the new ground combat mechanics.
That's where the games true tutorials are, the stories people tell of the game. I haven't seen a complete tutorial series for Aurora yet, but the AARs are a colorful breakdown of full gameplay.