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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2840420 times)

Alastar

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19050 on: November 03, 2017, 10:59:57 am »

Interesting. Isn't that inefficient as hell, fuel and production-wise?

If you're referring to small fighters with a single missile...
You have a bit more overhead for armour and fire controls, so for the same volume of missiles delivered you have slightly higher build/operating costs.
There are barely any fuel savings for larger engines at sizes relevant to fighters; this will change in the next version.

The slight cost and tonnage increase for the same payload is imo a small price to pay for smaller sensor footprint and more salvos.
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Khan Boyzitbig

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19051 on: November 06, 2017, 07:19:52 am »

First real fight, Wish I had brought more ships and escorts with faster firing weapons, the hostiles (precursors I think, different playthrough still had something hostile spawn next door, three wrecks one is over 25000t) are lobbing their AMMs from outside sensor range and they are actually hitting one of my cruisers, their ASMs failed to hit without being shot down. 12 missiles every 5 seconds does get through my final defensive fire, my ASMs cannot be used to try and shoot some down because they cannot see the missiles. Shouldn't be too long before I see the foe I reckon though, and with them wasting their AMMs... Pity I didn't bring anything bigger than a size 2 ASM.
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Ehndras

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19052 on: November 06, 2017, 07:44:00 am »

Ouch... Size-2 is -barely- an ASM, to be honest. :| Size 3 is the absolute minimum that has worked for me, though the fact that anything size-6 and under has the exact same sensor profile, you may as well go for size-5 or 6 for more bang with that buck.

Watch out... Enough of an AAM cloud can sandpaper your armor to death.
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Khan Boyzitbig

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19053 on: November 06, 2017, 07:49:05 am »

They are meant for swarming a target's defences. They do hit for 4 damage though.
The enemy ran out of AMMs, all four cruisers have moderate to heavy armour damage (down to 2 layers at thinnest, good thing I had 6 layers) But if their 12 AMM volleys did that well, 40 size 2s should get through theirs in return, though its every 15 seconds. Given I ran out of guns to fire I'm hoping they will too.
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Ehndras

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19054 on: November 06, 2017, 08:24:19 am »

Do you take screenshots? I'd love to read an AAR of the pre to post-battle :) We post 'em on the Aurora sub-reddit, feel free to join us!
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Khan Boyzitbig

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19055 on: November 06, 2017, 08:35:05 am »

Wouldn't be very exciting, I have spent about 4 ingame days since the last missile volley before something else happened. Think its more, short range, missiles every 25 seconds but still haven't got any contacts.

I suppose I will grab a few images, current armour strength of the cruisers and the map of where my ships are and where I think they are. But I have literally fought across the system, no idea what kind of range their missiles have or even if they are mobile ships i'm fighting, only seen missiles, size 5 ASMs and size 1 AMMs, size 5s moved at about 18000m/s and the AMMs moved at 24000m/s.
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Khan Boyzitbig

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19056 on: November 06, 2017, 09:19:43 am »

Okay, so they reloaded their bloody missile launchers, 4.5 minutes of missile fire every 5 seconds? more of those damn AMMs. Still no sign of their actual forces...
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Rince Wind

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19057 on: November 06, 2017, 09:24:17 am »

You sensors suck! :P
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Khan Boyzitbig

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19058 on: November 06, 2017, 09:35:37 am »

42m km range for R100, yeah not the greatest but I am making new ones, not that it will help these 17 ships that I sent out, one of them has a problem, 4 problems to be precise, they got through the armour in 4 sections then landed a fifth missile through a breach.

Okay I guess I got close enough to their resupply point, 32 minutes of 25 second intervals before I decided I wanted to do other things today but get shot with missiles. I don't think they normally could fire that long (6 was the record) but my go those AMMs, 55 volleys with 12 missiles (10 on last volley) 658 missiles... I was not ready it seems. Ah well useful knowledge was gained (bring 5s guns and lots of them, bring a bigger sensor, make a missile of similar (theoretical) range to their ASMs and split the fuel tanks into smaller versions upto the same capacity) and next time they will hopefully die.
I have a size 50 sensor (for static bases) with 872m km range vs 5000t, I could probably stick that on a tiny ship and see what i'm dealing with. Okay its not going to be able to hide but I have more crewmen where they came from.
« Last Edit: November 06, 2017, 10:23:44 am by Khan Boyzitbig »
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Ehndras

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19059 on: November 06, 2017, 10:41:24 am »

Aye, best to stick a massive sensor to at least ping these bastards so you're not fighting blind.
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StagnantSoul

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19060 on: November 06, 2017, 03:55:55 pm »

Usually my cruisers each carry a medium size sensor, and the carriers a massive ass one that usually unveils everything in the system.
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Khan Boyzitbig

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19061 on: November 06, 2017, 06:19:58 pm »

I think its over, lots of damaged ships and a few wrecked destroyers but the three enemy ships I found (and seemed to have run out of ammo completely) are wrecked themselves, 9250t 4.5km/s speed, didn't have sensors that should have seen my ships from outside my range though, still probably something still out there.

All four cruisers will need major repairs, about half the remaining destroyers need major repairs too. But the actual losses? Ton for Ton my fleet came out on top, with less than 20000t wrecked to their 27750t. No lifeboats from their ships, thats precursors correct?

Oh and their racial image? Daleks... Typical.
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Rince Wind

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19062 on: November 06, 2017, 06:26:52 pm »

No lifeboats ist precursors, yes.

Those battles where you don't know if you make it can somehow be incredibly tense. Especially if you already have missiles in space when the enemy hits you, and you need your sensor ships to survive anyway, and your missile ships to not loose those missiles in flight.
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StagnantSoul

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19063 on: November 06, 2017, 06:33:21 pm »

I still haven't fought precursors yet, minorly scared of doing it. I just feel like there'll be nothing I can do to fight them...
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Khan Boyzitbig

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19064 on: November 06, 2017, 06:36:43 pm »

Never got to fire any missiles, All down to the lasers on the destroyers. The cruisers which had missiles got knocked out (but not killed) about 24 hours before the final fight and well outside range of all my missiles never mind the short range ones the cruisers had.

Should be some juicy stuff in their wreckage though, and there are three other wrecks, one is 27750t on its own.

Still I did lose a couple of commanders, and may yet lose more ships depending on if anything else is out there and can kill us. And learnt valuable experience for myself. First battle and I didn't lose, although the design flaw in the cruisers really hurt.

Well I took 13 destroyers and 4 cruisers to fight three of theirs, lost 4 destroyers iirc, didn't have the ROF for PD which would have helped.
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