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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2811206 times)

Madman198237

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #18615 on: June 21, 2017, 03:08:19 pm »

Yeah. A little ways in I set all the 10cm turrets to "Final Fire" instead of "area" fire. It worked a little bit.

I still got wrecked, but whatever. It was instructive.

I had 4 decent CIWS on the Jump Scout. But against a pack of 27 missiles every ten seconds as you watch the fleeing backs of your combat ships run away? Yeah, that thing died.
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Detros

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #18616 on: June 21, 2017, 03:41:19 pm »

Yeah. A little ways in I set all the 10cm turrets to "Final Fire" instead of "area" fire. It worked a little bit.

I still got wrecked, but whatever. It was instructive.

I had 4 decent CIWS on the Jump Scout. But against a pack of 27 missiles every ten seconds as you watch the fleeing backs of your combat ships run away? Yeah, that thing died.
You noted those enemy missiles have speed of around 41k kmps. What are your turrets set to? Are you using 4x speed BFCs with turrets set to the same value for those small lasers?
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Madman198237

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #18617 on: June 21, 2017, 04:01:04 pm »

I'm running those turrets with somewhere in the neighborhood of 20kkm/s. That's the most I thought I'd face. Evidently, I was wrong. My fire control is close to 20kkm/s as well, either 16kkm or 20kkm/s. I don't know exactly where my tech was at the time, but I almost always run 4x speed and, if it's reasonable, 4x range.
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90908

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #18618 on: June 21, 2017, 04:31:11 pm »

So, I've been having something of a problem. I recently got into a bit of combat with a rather unimpressive NPR, we're talking ships going 912km/s with 19km range Mesons. Thing is, after firing missiles, eventually I get an error called "Error in CheckMissileInterceptions", with a message telling me "Error 6 was generated by Aurora Overflow".

I don't see why this action would strain my computer (crappy old thing though it may) to the point where I cannot actually play the game. This error appears to happen at a specific time, meaning that once I move forward past a certain point it just throws me back through the 4th Dimension.

Any thoughts?
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #18619 on: June 21, 2017, 05:08:53 pm »

I've heard people report that infrequently (maybe once or twice a year) and never seen a solution, but it's almost certainly down to a buggy value in their ship design or how it interacts with your missiles. If it doesn't actually interrupt the game just force-tick through it until the ships are dead. If it does, delete them in SM mode.

I'm running those turrets with somewhere in the neighborhood of 20kkm/s. That's the most I thought I'd face. Evidently, I was wrong. My fire control is close to 20kkm/s as well, either 16kkm or 20kkm/s. I don't know exactly where my tech was at the time, but I almost always run 4x speed and, if it's reasonable, 4x range.
Don't bother with range on 10cm E/KW, especially early on and when you're mainly using them for PD, unless your base range is still so abysmal that you need to. It inflates the tonnage required for the FC without much change in combat effectiveness. 2x is usually enough if you need it at all.

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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Rince Wind

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #18620 on: June 25, 2017, 03:26:22 am »

Vor use a second fire control with range for anti ship work
And specialise your ships. A dedicated escort and a dedicated ship killer work better than 2 vessels doing both.
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Madman198237

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #18621 on: June 25, 2017, 09:23:23 pm »

I have successfully committed accidental genocide!

That tiny little NPR that used the 27-missiles-every-ten-seconds/I-wanna-be-a-Macross-Missile-Massacre vessel? Yeah, turns out their only colony died.

I used my FACs, which carry 12 size 5 missiles. I had ONE FAC use HALF its missile tubes to annihilate the ground forces on the planet....and the population died as well. I then found another planet! But it turns out it was uninhabitable and was being used only as a defensive post. In fact, the enemy warship that gave me so much trouble earlier was there.

Turns out, my new Size 10 MIRV ---> 2 Size 3 ASMs works pretty darn well. Wasted a few missiles because I don't bother with active sensors. I'm going to have to upgrade missile engines, if at all possible, so I can dedicate some space to a sensor. Anyway, I then annihilated a missile defense base on the rock. But there was a beam defense base as well, and that one was a tremendous pain. It just would not die. Forced me to burn through most of my armored size 10 ASMs (Specifically built to punch through those blasted antimissile swarms, they travel at 38000km/s and have 2 points of armor.  Sadly, only 6 points of damage). Finally it died, and I realized "Hey wait...no more aliens...."

And thus did I commit genocide. Guess they should've been less xenophobic.
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Shooer

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #18622 on: June 25, 2017, 09:35:22 pm »

Unless you have a very loose definition of life, you didn't kill anyone.
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Dorsidwarf

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #18623 on: June 25, 2017, 09:58:17 pm »

Yeah one tiny colony with a handful of ships that fuck you sideways but get wiped once you specialise against them sounds like the precursor robots
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Madman198237

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #18624 on: June 26, 2017, 08:38:19 am »

Two ships.

One of which shot only like 8 size 1 missiles at a time.

My point defense and shields were good enough that that wasn't a problem. At all.


Precursor robots? How do I figure out whether or not they were robots?
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Hanzoku

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #18625 on: June 26, 2017, 09:08:25 am »

If no escape pods were launched when the ships were destroyed, then it was a robot drone ship.

If the ship leaks fluids when it takes hull breaches, it's a seperate hazard known as the Swarm, but they tend to operate a ton of small FAC ships.
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Madman198237

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #18626 on: June 26, 2017, 09:14:24 am »

Interesting.

So they can have populations on planets? Since I saw a population and a ground forces unit on a planet.
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Shooer

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #18627 on: June 26, 2017, 10:25:43 am »

Any building detected in a colony is classed as a population.  If you can find the old event of you discovering it check it's thermal/EM value against any of yours.  You'll see that the value is absolutely tiny.  So small it may have just been a dsts.

And to add to Hanzoku's list there.  Normal ships vent atmo when ever they take a hit that pierces armor.  Air means it breaths air and is a normal race, liquid means they are bugs, and nothing means robots.
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Rince Wind

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #18628 on: June 26, 2017, 10:28:42 am »

It is usually better to land troops at their outposts, as you can find lots of missiles if you are lucky. Especially the AMMs are usually better than yours at the beginning.
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Madman198237

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #18629 on: June 26, 2017, 10:32:27 am »

Cool. Yeah, probably should've.

However, judging by the lack of secondary explosions on the colony world (That is perfectly habitable right off the bat, and is linked directly to Sol), the missiles were not there.

Judging by the Size 25 Secondary Explosion that consumed the missile base when I was done with it, the missiles were there. Emphasis on the past tense.

But it's OK. If I ever use AMMs again (I just haul around a lot of CIWS instead, because it's easier to manage with missile-firing ships at the size I use) I'll likely be able to beat them. My Size 10 Bunker-Buster with 2 armor has 6 points of damage (Just one MSP) yet travels at 38000 km/s. Let me say: It works.
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