The quill18 Lets Play does a conventional start. He says it helps you learn the game.
That is very much debatable. Most usually consider it
more complex to deal with the extra things you have to deal with to transition from a conventional start to normal trans-newtonian play.
1. Why is steve rewriting the game in C#? I read his posts of changes, but he doesnt say why he is completely rewriting it. He also isnt clear on how clean se he is s to a release. Sounds like he is a long way off and we shouldnt expect this until next year atleast. It looks like he has started some orher games he never finished too.
Steve almost never gives estimates on when he will make a release, unless he is very close to actually releasing. Aurora is very much something he does in his spare time and on a number of occasions there have been long, long gaps between releases.
As for 'why the rewrite?', it is in large part because the current version is written in VB6, a very old system that has issues in modern OS's, which due to how the game data is stored and accessed causes pretty much inevitable slowdown over time until the game grinds to a halt. Rewriting allows using not only a more modern language that hopefully will result in less problems but also allows better handling of the game data such that slowdown should be greatly reduced.
2. When you build a PDC kit with industry, how do you design it so that it builds as a kit and needs to be assembled?
You don't design it as a kit, you only design the full PDC. Once designed you use the 'Prefab PDC' option from the dropdown box under 'Construction Options' on the Industry tab of the colony view.
Once the parts have been fabricated(the PDC design page will tell you how many parts are required per PDC) you use Freighters to ship the parts to another location.
Once there you will need either a Construction Factory and sufficient population to operate it or a Construction Brigade(older guides may say Engineering Brigade) present on the colony where you wish the PDC to be assembled. You then from the colony view of the colony on which the PDC is to be assembled select 'Assemble PDC' from the dropdown list in the Industry page.
One thing to note if you are using older guides, since version 6.5 you no longer need to ship a certain quantity of minerals to the location that the PDC is to be assembled.
3. I made some automated mines and a couple of mass drivers. I put 1 mine and one mass driver on a comet. I hVe a ship with a conventionsl hull. How do you tell much space something takes in a hull? I only loaded 1 automated mine. Is thst due to space in the storage? I know infrastructure you can put 10 on a normal storage unit.
On the Ships screen select the 'Parasites/Cargo/GU' tab and it lists the cargo capacity and any carried cargo on the right.
Different facilities take different amounts of cargo space to transfer. If an item is too large to be transferred in a freighter, the freighter will instead load a part of the facility, which will require you to make multiple trips to fully transfer it. Facilities do not function if they are only partially present, and care should be taken to make sure you make the correct number of trips to fully transfer the facility.
4. To use regular mines do I just need population? Then send a mine?
You need not just population but available workers, as depending on the size of your colony and the colony cost a certain proportion of your population will be unavailable for work. As long as you have some available workers the mine will operate but at a reduced capacity if you don't have sufficient numbers to fully staff it.
As with most industrial facilities, a single mine won't be particularly effective, generally you will want to move several hundred for any serious mining.
5. Are mass drivers the best way to send minerals? How do you tell the mass drivers where to send the minerals? I know I need one on earth to catch the minerals.
Mass Drivers are generally the best way to send Minerals around within a system, as the have no ongoing cost to operate. However, do note that to transfer Minerals between systems requires the use of freighters, as Mass drivers are limited to colonies within the same system.
To select a destination for a Mass Driver, on the Mining/Maintainance tab of the colony view of the sending colony, a drop down box on the top right allows you to select any other colony in the system that has a Mass Driver. Select one and Minerals will automatically be sent in packets as you advance time.
As you know you need a Mass Driver present to receive incoming Mineral packets, and a single Mass Driver can handle any number of incoming packets. Removing your last Mass Driver while packets are en-route is
not healthy for the target colony.