I'm enjoying it hugely, regardless of the cosmetic bugs and huge screens.
The complexity is only a small hurdle but when the wiki grows more complete this will no longer be an issue. I'm actually enjoying exploring the program and all its convoluted windows and options.
A bit more streamlining in the interface would be swell. For example being able to open windows or menus in context; ship info and/or orders by clicking a ship icon on the map. or any other object for that matter.
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Eeks! The year is 2026 and my humans have just started exploring the jump points to the neighbourting stars. Our only armed ships are 3 missile destroyers for which we have yet to research the ordnance for.
A prime target for colonization was located at Prox.Centauri and a scout was parked in orbit around it. Active scanner on.
Imagine our horror when our scout was charged by 4 7kt aliens at 10,000+km/s and it being cut apart at 50000km by 5beams per contact!
ouch! my best ship is a third the mass, has 3 shortranged lasers and has a max speed of 1000km/s
I was only minding my own bussiness.
So I just finished researching asteroidmining. . . is it best to give a miner a cargohold? or can a dedicated freighter pick up the ores when the miner has left for another 'roid? Giving it geosurvey sensors is a bit expensive obviously... esp as a miner is expected to sit 'idle' at the same rock for long times on end.
I'm trying for a vanNeuman approach with small cheap ships. (non reproducing) rather than a Red Dwarf mega miner. Though both suggest interesting mechanics: 1)Shipyard ships/stations (stations would get a bonus on slipway size due to micrograv) 2)a huge mining ship might be able to tow it's roid.....maybe not, the low number of rocks suggest only the really huge ones are represented.
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I'm having a blast reading Steve's fiction too. The Terran campaign was fun. The TN campaign I'm just getting into, but it is less engaging than the former.
I recently read a couple of Jack Campbell's lost fleet novels, the same chord is struck inside me by this simulation.
a cool inspiration for shipdesign. Having an integrated fleet like that would require quite a bit of years of development in-game though. heh. a challenge!