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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2837808 times)

Man of Paper

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17175 on: January 20, 2016, 04:59:28 am »

Reinstalled due to remembering I have a desktop computer that isn't powered by a gopher's anus with a screen just as small. Watching quill18's videos to get a feel for the game. Suggestions for someone who knows approximately nothing of what he is doing? Been reading the last ~20 pages and I've got some idea of how to play, I do remember some things from when I made my last five or six attempts. But a stockpile of advice from youse guys would be hella sweet.
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Lightningfalcon

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17176 on: January 20, 2016, 05:15:23 am »

It has recently dawned on me that military technology is pointless to research. Everything should go into expanding your ability to mine, explore, and construct things. Then after you have all the research labs you could ever need, you plow through the weapon tech to counter whatever ships the enemy has.
It is until someone starts poking around your part of the galaxy, and getting even a slightly decent military vessel together will take five years. Its best to put a little into at least one military tech so that you can put up a fight until you can research more effect countermeasures.
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Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

LoSboccacc

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17177 on: January 20, 2016, 05:32:18 am »

It has recently dawned on me that military technology is pointless to research. Everything should go into expanding your ability to mine, explore, and construct things. Then after you have all the research labs you could ever need, you plow through the weapon tech to counter whatever ships the enemy has.
It is until someone starts poking around your part of the galaxy, and getting even a slightly decent military vessel together will take five years. Its best to put a little into at least one military tech so that you can put up a fight until you can research more effect countermeasures.

it's a mixed bag really. if your military tech is nuclear and you invest 10 years production into building a fleet, you are gonna be real mad when impossible-to-target magneto plasma ship with 25km/s missiles will tear through your defences. With new asteroids sol is gonna be self sufficient for a while so you do have some time to at least expand civilians and obtain a steady supply of minerals, but investing too much in a real fleet is not gonna do any good.

it's extra useful for training tho. I usually have jump points identified, and some picket fleet with meson and short range missile stationed there, so my officers have stuff to do and colonies are happy. it's not gonna stop a real attack, but as long as tonnage is 2-to-1 there's a chance

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Rince Wind

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17178 on: January 20, 2016, 07:43:27 am »

Engines are not a military tech per se imo. Your freighters, the civvies and your surveyers also profit. For me it is always a high priority.


I wish there was a way to convince the civvies to build large and huge ships instead of small ones.
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Metalax

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17179 on: January 20, 2016, 07:56:02 am »

Assuming you don't go with random chance for assignment of your initial tech, it's worth putting about half your starting points into reaching magneto-plasma drives and getting up to the x2 engine power tech. With that you can build oversized but effective missiles straight off the bat and you can just oversize your active sensors/missile fire controls to make up for low tech there.

You can then grab three levels of research speed, bringing you up to 320, and have 14,000 points left to spend on misc techs.

That leaves you in a position to build a reasonable defensive force and focus on research for a few decades before moving out into other systems.
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Dramegno

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17180 on: January 20, 2016, 09:48:41 am »

I have one asteroid mining vessel in orbit of a comet with 20 modules on it but for some reason in the comets summery window and mining windows it lists 18.2 in orbit, am I missing something or is this some sort of bug?
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So, it's AnimaRytak, mighty Void God, versus the greatest cluster[FOWL] my incompetence can engineer.

I will be so god damn proud if AMBASSADOR bites your head off.

Metalax

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17181 on: January 20, 2016, 10:25:46 am »

I have one asteroid mining vessel in orbit of a comet with 20 modules on it but for some reason in the comets summery window and mining windows it lists 18.2 in orbit, am I missing something or is this some sort of bug?
Sounds like a bug. Give the miner orders to move away from the comet, run an increment then cancel that order and give the "move to" comet order and let it return. This usually fixes problems with modules on ships not registering correctly with the colony.
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Dramegno

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17182 on: January 20, 2016, 11:53:39 am »

Okay I re-checked my figures and I was wrong about one thing I have only 14 modules on the ship. The summary and mining tabs both say 18.5 orbital mines when the ship is in orbit of asteroid/comet I moved it from one to another multiple times then I built two more of the same class and when in orbit it says that they have a combined orbital mine count of 32.9 in the same tabs and if I combine all three together at the same spot I get 51.1 orbital mines. What in Sam's Hill is going on here?

[EDIT:] I swapped out a commander of one of the ships and the number of mines went down so I guess something about the commander is boosting the number of effective mining modules instead of just the mining rate. Is that intended operation?
« Last Edit: January 20, 2016, 12:03:43 pm by Dramegno »
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So, it's AnimaRytak, mighty Void God, versus the greatest cluster[FOWL] my incompetence can engineer.

I will be so god damn proud if AMBASSADOR bites your head off.

Rince Wind

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17183 on: January 20, 2016, 12:00:26 pm »

The mining bonus of the officers is calculated in standard mining modules.
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Dramegno

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17184 on: January 20, 2016, 12:12:35 pm »

when you say standard mining modules you are talking about asteroid mining modules and not land based mines right? my math does support that for some reason the ship commander's mining bonus is somehow increasing the number of mines and not the output per module like how it appears to be for the land based variants.
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So, it's AnimaRytak, mighty Void God, versus the greatest cluster[FOWL] my incompetence can engineer.

I will be so god damn proud if AMBASSADOR bites your head off.

Rince Wind

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17185 on: January 20, 2016, 12:21:39 pm »

Yes. Same with Sorium Harvester Modules and Terraforming stations. I am pretty sure the latter are shown as more than they actually are even for the land based ones.
See it as effective whatever modules.
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Rince Wind

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17186 on: January 20, 2016, 01:44:40 pm »

I just started a new game. As a high imperial monarchie, so fewer yards and labs. Now a wreck just disappeared from the sensors in Proxima Centauri, right next to Sol. The system has 572 asteroids. This is going to be fun...
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Dramegno

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17187 on: January 20, 2016, 02:16:00 pm »

I see where it says that for Terraforming Modules but not for anything else and I will have to take your word on the sorium harvesters since I don't know where to check the effective number of modules for that.

Now my next dielemma. I have now Idea if it would be cheaper in tech and resorces to just chunk a dwarf-ton of terraformers on Venus like planets or if I should make a carbon-dioxide breathing, high heat tolerant, High air pressure tolerant sub race... any comments on this?

And Rince Wind I wish you luck in the Proxima Centauri, may the Zerg not be present.
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So, it's AnimaRytak, mighty Void God, versus the greatest cluster[FOWL] my incompetence can engineer.

I will be so god damn proud if AMBASSADOR bites your head off.

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17188 on: January 20, 2016, 02:22:18 pm »

Neither. Use terraforming ships/stations.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Dorsidwarf

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17189 on: January 20, 2016, 02:26:29 pm »

Also make a high-temp low-o2 race because the colonycost is crippling. I have over 50,000 infrastructure on venus right now.
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