Getting back into it and feeling good, now that I've got two monitors I can actually play!
I'm wondering though, I remember that Mass Drivers transporting materials to a body with no mass driver of its own basically ends up bombarding the planet. When I last played this had no real military applications. Has that changed? I still have a hard-on for relativistic impactors. I want to plant them on all the asteroids in my system and drop the hammer of the gods on anybody who pisses me off.
Also as far as weaponry goes I haven't been able to do much experimentation with the various weapon types. Maybe I got the wrong impression from the AARs I read but it seems like combat is heavily centered around large ships with large batteries of nuclear missiles, with other weapon types mainly serving as point defense for all the missiles. How true would you guys say that is on a large scale? I'm still kicking ideas around for other kinds of things. Laser fighters seem cool but considering all the point defense I feel like they'd probably serve better at intercepting incoming missiles.
Broadly speaking, missiles are far and away the dominant weapon. This is mainly down to limitations on energy weapon range; since all K/EWs have to complete their firing cycle in a single 5-second tick, they have severely restricted ranges, and it takes a lot of teching even to break 1 million km, whereas mediocre low-tech missiles typically have ranges measured in the tens of millions of kms and good high tech ones can hit from more than 1 billion km away while still having decent evasion and warhead strength.
In particular, the advantage falls on the side of large single volleys because of how PD works. One salvo of 40 missiles every two minutes will typically do much more damage than one salvo of 10 every fifteen seconds unless the tech disparity between the sides is so great that virtually all/none of the missiles will hit in any case.
That said, if you can get E/KW-armed ships into slugging range they're effective enough, it's just the long run down the throat of missile barrages that makes it difficult. Typically E/KW platforms fall into two categories: light, fast, cheap ships like fighters, FACs, &c. that you can churn out by the score, and heavily armored+shielded lumps of metal with good PD that can soak up fire and keep going.
Basically you
can make an E/KW-heavy fleet work, but your battles will be much messier and you'll spend a lot more repairing and replacing ships.
Does anyone know what's up with the Pentarch forums? I tried to register over a week ago and haven't heard anything from them.
IIRC mine took a while to go through. If it never does, resent the application. If that doesn't work try emailing Steve and asking him. Ofc. this thread alone is at least the equal of the total content of the official forums, and you don't need an account to download new versions or read AARs...