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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2848999 times)

Bremen

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15990 on: February 24, 2015, 06:17:39 pm »

That's interesting, I've never heard of 750 ton star swarm before.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15991 on: February 24, 2015, 06:22:33 pm »

Pics or it didn't happen.  :P

But seriously though, Soldiers are and have always been 800t + 10k km/s on the dot. Either it's something else, or you've managed to change it in the database intentionally or otherwise, or it's a bug bug. If you go into SM mode you should be able to check their ship designs directly.


So, three layers?  Hmmmm.
Keep in mind, seven columns. That's enough that there's a decent chance of any given soldier eating multiple WH-9 missiles on the armor only, since the full three-deep penetration is only one column wide. It's why fast ships with long range lasers are more efficient, especially when dealing with scores of the little buggers.

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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

andrea

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15992 on: February 24, 2015, 06:27:27 pm »

I also got 750 t ships. maybe it changed recently?

Rince Wind

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15993 on: February 24, 2015, 06:57:57 pm »

750t here as well. Also two different classes, though the stats seem to be the same.
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EuchreJack

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15994 on: February 24, 2015, 09:30:06 pm »

750t here as well. Also two different classes, though the stats seem to be the same.

I believe 750t is the Worker class vessel.  Forget the differences between it and the Soldier.

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15995 on: February 24, 2015, 10:21:37 pm »

The workers are the unarmed ones that turn wrecks and asteroids into more Swarm ships.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Bremen

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15996 on: February 24, 2015, 10:28:26 pm »

Workers are like 6000 tons though.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15997 on: February 24, 2015, 10:36:04 pm »

Yep.

Wait. Shit. ACTUALLY. I think I do remember reading a post over on the Aurora forums about 750t variants, I'm just a goof.

The only reference I could find was an AAR from last December, though. I think it might possibly be because at some point in the mid-past the size limit for FACs might have been reduced to 750t max. Don't remember, though, and my save is old enough that the Swarm are all using the 800t ones.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Dorfs R Fun

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15998 on: February 24, 2015, 10:43:56 pm »

I think it might possibly be because at some point in the mid-past the size limit for FACs might have been reduced to 750t max.
still 1000t
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15999 on: February 24, 2015, 10:44:43 pm »

Yeah, okay. I haven't updated in a while, looks like it was just people wanking on their fluff class listings.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

MarcAFK

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #16000 on: February 25, 2015, 07:53:44 am »

Oh, I know what's going on, Steve halved the size of fire controls in 6.40 which was released in April, so I guess swarms saved 50 tons and now go slightly faster? 
« Last Edit: February 25, 2015, 08:07:25 am by MarcAFK »
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Bremen

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #16001 on: February 25, 2015, 11:51:55 am »

Oh, I know what's going on, Steve halved the size of fire controls in 6.40 which was released in April, so I guess swarms saved 50 tons and now go slightly faster?

Oh yeah, that makes perfect sense now.
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Rince Wind

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #16002 on: February 26, 2015, 09:03:18 am »

I am getting really annoyed at my PD sometimes switching to "self only" for a salvo or two for no reason. Thinking of SpaceMaster repairing the damage now.

Edit: Lost a 16.000t destroyer to that bug now.  >:(
« Last Edit: February 26, 2015, 09:57:32 am by Rince Wind »
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Bremen

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #16003 on: February 26, 2015, 11:21:55 am »

I've noticed that sometimes ships set on final defensive fire don't fire on missiles, is that what you mean? (Sometimes none will, sometimes a few will, sometimes they all will). I wondered if I was missing something.

It didn't really bother me that much; otherwise in Aurora it's kind of possible to set up a perfect point defense setup and be basically immune to enemy missiles. I kind of just rationalized it as sometimes the point defense ships being unable to get a shot off in time and rode with it.
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Rince Wind

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #16004 on: February 26, 2015, 11:50:39 am »

Yes, they are set to final defense and sometimes they won't fire. If the target is an escort, that escort usually fires, so I figured they switch to final defense (self only). Next salvo they act as if nothing has happened.

Up until now I didn't mind either (well, at least not much), but if they do not shoot when more than 200 AMMs try to hit at once it is a bit too much damage. Even if they do shoot some 50-80 missiles hit, and there are a lot of salvos in the "air", so my ships will be in pretty bad shape once they close to beam distance.
That destroyer died to normal anti-ship missiles though when a magazine blew up.

And to think that I only went on this tour to get rid of an annoying message every time I use the galactic map. :D
(Got system info from enemies, and now there is always error messages about warp points not being found, so I figured I'd use those JP to give me the neccessary info.)
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