Hah, I have too much wealth and too much population. I have 1 Habitable colony other than my homeworld a whole 2 jumps away. The population is increasing faster than I can shuttle infrastructure to it. And the terraforming is going to take 50 years at the current rate, which is 4 terraforming ships in orbit and a constant flow of 4 freighters hauling in terraforming installations. Removing .19 atm argon and .05 atm methane and then trying to replace that with .25 atm of O2. It's going to take forever.
In my current game I have a constantly growing fleet of terraformers at 55 strong. And there just now at 1.1 atm annual. The first milestone. Now to get it to 12 atm annual.
What doesn't make sense to me is why the civilians aren't helping. There is 2 shipping lines, but they just sit around the homeworld doing nothing all the time. Adding contracts does nothing, deleting contracts does nothing, and all the colony ships and liners do is load their max capacity of population and sit in orbit forever.
Yea, I notice that civvies can be terribly fickle. Though once they get going, they do seem to really help.
When you set up contracts it'll take from, for a lack of a better word, government stockpiles, items built from factories.
Civvies are suppose to ship in infrastructure colonists, and trade goods on their own. In my games, their ability to ship in infrastructure, has always been to slow. So I always do that, but colonist and misc. freight the civvie will do it, if given enough time.
They seem to have no work effort.
Also my missile silo PDCs are constantly spamming a lack of fuel. Which makes no sense. All they are is 2 size 50 launchers and a size 100 launcher with a barracks and some armor. No shields, nothing that needs fuel. While my fighter base PDC which logically would need fuel for it's fighters, never loses any fuel from it's tanks.
Yea, someone else reported a similar issue. My fighter PDC dont complain, and I am still a few months away from missile PDC, so I wonder if I will get the same issue.