Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 1004 1005 [1006] 1007 1008 ... 1347

Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2840883 times)

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15075 on: July 16, 2014, 01:42:26 am »

Oh boy.
So, taking an entire ten years and still not having any fleet to speak of was a bad early game play- contacts detected entering in through a presurveyed jump point and sort of sat there.
I of course set up communications to try to avoid getting blown to pieces immediately while also struggling to build up my fleet as fast as possible.
Few years later and i have a few fighters flying about doing jack shit because i don't really have much in the name of active sensors, and, well, there's a ceasefire at least but now my entire system's getting frisked with what i can only assume are geosurvey ships. I'm feeling the most uncomfortable right now. Also they built a jump gate, but i need to design a high-endurance fighter with efficient engines to go probe down further that way, as my freighters which are honestly not doing much at the moment would be nonetheless too much of a loss if they got shot for trespassing.
Logged

Duuvian

  • Bay Watcher
  • Internet ≠ Real Life
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15076 on: July 16, 2014, 01:49:20 am »

Oh boy.
So, taking an entire ten years and still not having any fleet to speak of was a bad early game play- contacts detected entering in through a presurveyed jump point and sort of sat there.
I of course set up communications to try to avoid getting blown to pieces immediately while also struggling to build up my fleet as fast as possible.
Few years later and i have a few fighters flying about doing jack shit because i don't really have much in the name of active sensors, and, well, there's a ceasefire at least but now my entire system's getting frisked with what i can only assume are geosurvey ships. I'm feeling the most uncomfortable right now. Also they built a jump gate, but i need to design a high-endurance fighter with efficient engines to go probe down further that way, as my freighters which are honestly not doing much at the moment would be nonetheless too much of a loss if they got shot for trespassing.

How many NPRs did you start with? I only start with 1 or 0 and I've never had my system explored.

Reading what you typed made me think that's what the NPRs I find in my games would think if they were real people when my geosurvey motors around their home system at 30 day turns. It's no wonder they explode my ships when I fail to make contact before 30 day turns gets the ship right next to them.
Logged
FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15077 on: July 16, 2014, 02:01:08 am »

I started with 4 NPRs on a rather small universe.
UPDATE: I just churned out my first active sensor bearing fighter. So i turned that thing on.
...
Oh boy...

Those weren't there earlier...


Well, seems like i'm completely ripe for total, perverse, thorough exploitation. Anyone got any options or should i just quit while i'm ahead?
Logged

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15078 on: July 16, 2014, 02:02:15 am »

You must fight to the bitter end, of course.
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15079 on: July 16, 2014, 02:04:42 am »

You must fight to the bitter end, of course.
Well...
I've got two fighters with a reaching range of like 50,000 kilometers via lasers, and a single active sensor in my entire fleet.
And a bunch of freighters, that's about it.
Logged

Ansopedi

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15080 on: July 16, 2014, 02:12:43 am »

You must fight to the bitter end, of course.
Well...
I've got two fighters with a reaching range of like 50,000 kilometers via lasers, and a single active sensor in my entire fleet.
And a bunch of freighters, that's about it.

You could try building alot of pdc-based missile launchers while building a huge stockpile of asm's to take them out in a huge first strike (assuming you got the production capability, the time, and tech to do that of course).

edit: given the range theyre away and given they don't seem hostile yet, if you were to try a first-strike I would consider multi-stage missiles to be the best bet to bridge the distance.
« Last Edit: July 16, 2014, 02:19:47 am by Ansopedi »
Logged

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15081 on: July 16, 2014, 02:22:02 am »

Ahh... Damnit. Within a few days their entire fleet is now occupying my capital. Neutral contacts still, but, i've got a knife at my throat at this point. Geh..
Logged

Ansopedi

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15082 on: July 16, 2014, 02:24:33 am »

well, if they're directly on top of you, there is nothing to stop you from taking them out with a giant pdc-based meson strike :p
Logged

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15083 on: July 16, 2014, 02:26:55 am »

well, if they're directly on top of you, there is nothing to stop you from taking them out with a giant pdc-based meson strike :p
Except for lack of PDCs or researched mesons-
wait a sec where did they go
I forwarded time a bit and they all suddenly vanished
Logged

MarcAFK

  • Bay Watcher
  • [INSANITY INTENSIFIES]
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15084 on: July 16, 2014, 03:23:19 am »

Maybe they created a colony and uhh.. i dunno, landed everything? .. *shrug*
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15085 on: July 16, 2014, 07:19:29 am »

NPRs don't make total sense sometimes.  Either way, my advice for the defenseless is to build PDCs, as they're generally slightly cheaper and cost no upkeep.  They don't have to be impressive either, just add a weapon and enough generators/crew to support it and produce single weapon turrets that sit on the ground.

Metalax

  • Bay Watcher
    • View Profile
    • Steam Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15086 on: July 16, 2014, 10:48:18 am »

Wait, not even CIWS can hit something that can cross it's range in five seconds? I thought that's what final defensive fire and CIWS was supposed to deal with.
CIWS will still function even if you are inside of the 5-sec instant hit missile envelope. This is because CIWS doesn't use the usual detection systems, each is modelled as having their own active sensor that picks up the incoming salvo at 1,000 km. The CIWS fires when a salvo has reached it's target but before the missiles roll to hit.

While it means that CIWS will always fire, the disadvantage is that each CIWS will only fire at salvoes aimed at the ship they are mounted on, so it is easy for them to be overwhelmed compared with final defensive fire from proper gauss cannon, where every ship in the taskgroup can fire.
Logged
In the beginning was the word, and the word was "Oops!"

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15087 on: July 16, 2014, 01:21:47 pm »

However CIWS is also significantly cheaper than gauss turrets - in fact, CIWS is a set of gauss, taking all the tech levels for gauss, but is treated as a 'stripped down' system so it's smaller and cheaper.  GREAT for large ships and sensor ships.

Bremen

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15088 on: July 16, 2014, 02:06:14 pm »

However CIWS is also significantly cheaper than gauss turrets - in fact, CIWS is a set of gauss, taking all the tech levels for gauss, but is treated as a 'stripped down' system so it's smaller and cheaper.  GREAT for large ships and sensor ships.

It also counts as a civilian system, if you want to put anti-missile defenses on your fuel tankers or freighters. Though honestly I can only see doing that for RP reasons.
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15089 on: July 16, 2014, 02:20:31 pm »

However CIWS is also significantly cheaper than gauss turrets - in fact, CIWS is a set of gauss, taking all the tech levels for gauss, but is treated as a 'stripped down' system so it's smaller and cheaper.  GREAT for large ships and sensor ships.

It also counts as a civilian system, if you want to put anti-missile defenses on your fuel tankers or freighters. Though honestly I can only see doing that for RP reasons.
Which also means you can have, for instance, sensor ships with CIWS that require no upkeep.
Pages: 1 ... 1004 1005 [1006] 1007 1008 ... 1347