Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 981 982 [983] 984 985 ... 1347

Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2849385 times)

Texashawk

  • Bay Watcher
  • Strategy dreamer.
    • View Profile
    • Alliance of the Sacred Suns
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14730 on: May 02, 2014, 08:19:57 pm »

two people names steve can also make grand space 4x games each. must be the name

Texashawk - http://imperiagame.wordpress.com/

They even both have weird minimum resolution requirements, too.

HA!!

To be fair, I could probably be convinced to put in a 1600 X 900 resolution, but as I've said elsewhere, redoing 2D UIs is a lot of work.

Also, I can only hope to be as talented as Steve W.

-Steve
Logged
Developer of Alliance of the Sacred Suns, nee Imperia. Not Steve Walmsley. But he's great.
Find out more about the game at http://www.allianceofthesacredsuns.com!

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14731 on: May 02, 2014, 08:25:54 pm »

You might be better served working to make the UI scale to any resolution.
Logged

Texashawk

  • Bay Watcher
  • Strategy dreamer.
    • View Profile
    • Alliance of the Sacred Suns
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14732 on: May 02, 2014, 08:40:48 pm »

You might be better served working to make the UI scale to any resolution.

True, but its a lot of work. You have to have the origin of all of your screen elements scale relative to your viewport (which I already have done) but you also have to have either different size assets for each resolution or scale your assets on the fly by using a ratio based off your 'base' resolution. Either could work, but right now my focus is on the programming side. It seems like a lot of people want lower resolutions, though, so I think I will spend some time on that soon.

-Steve
Logged
Developer of Alliance of the Sacred Suns, nee Imperia. Not Steve Walmsley. But he's great.
Find out more about the game at http://www.allianceofthesacredsuns.com!

Retropunch

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14733 on: May 02, 2014, 08:49:26 pm »

A CHALLENGER APPEARS.
Really, Imperia looks great and I'm super excited to try it. Maybe make a seperate thread for it if there isn't one already? Seeing as Aurora just hit the THOUSAND page mark, I'm pretty sure we can all tell there is an appetite for super complex 4x games.
Logged
With enough work and polish, it could have been a forgettable flash game on Kongregate.

Xazo-Tak

  • Bay Watcher
  • *Camping forever*
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14734 on: May 09, 2014, 05:19:52 am »

A newb approaches to join in the celebration of 1k!
I have yet to get in a scrap with an alien.
But when I do, they'll be impressed by my sheer power of lasers.
My rather outdated PDC has twenty Quad 40cm Far X-ray laser turrets, and ten 15cm versions. All with a good range, tracking speed, armour, and fire rate.
But their electronic defence is crap.
Next, Quad 60cm Near-Gamma laser turrets!
Or huge, slow missiles with ridiculous range that shoot out a tonne of really fast missiles once they get into typical PD range.
Logged
How to have recursive Fun:
Have Fun
Reclaim fort
Destroy your main graveyard with a cave-in

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14735 on: May 09, 2014, 05:25:58 am »

You might be better served working to make the UI scale to any resolution.

True, but its a lot of work. You have to have the origin of all of your screen elements scale relative to your viewport (which I already have done) but you also have to have either different size assets for each resolution or scale your assets on the fly by using a ratio based off your 'base' resolution. Either could work, but right now my focus is on the programming side. It seems like a lot of people want lower resolutions, though, so I think I will spend some time on that soon.

-Steve
I can tell you that I probably won't play this much unless it can either play in a window at 1776x1000, or a fullscreen borderless window at 1920x1080. :)
Logged

My Name is Immaterial

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14736 on: May 09, 2014, 10:25:47 am »

You also have minecraft Steve?.

Maybe Steves and games just have some kind of affinity.
You know, Minecraft is sort of a 4x. You explore, exploit, kinda expand, and kinda exterminate.

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14737 on: May 09, 2014, 10:49:11 am »

You also have minecraft Steve?.

Maybe Steves and games just have some kind of affinity.
You know, Minecraft is sort of a 4x. You explore, exploit, kinda expand, and kinda exterminate.
Eh, not really. Everything can be done from one base with a large mine network under it.

Unless you use mods, in which case you have one base with a portal to another dimension with an automine.
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

QuakeIV

  • Bay Watcher
  • Cant resist... must edit post.
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14738 on: May 09, 2014, 06:28:09 pm »

A newb approaches to join in the celebration of 1k!
I have yet to get in a scrap with an alien.
But when I do, they'll be impressed by my sheer power of lasers.
My rather outdated PDC has twenty Quad 40cm Far X-ray laser turrets, and ten 15cm versions. All with a good range, tracking speed, armour, and fire rate.
But their electronic defence is crap.
Next, Quad 60cm Near-Gamma laser turrets!
Or huge, slow missiles with ridiculous range that shoot out a tonne of really fast missiles once they get into typical PD range.
Lasers firing from inside earths atmosphere get dissipated, its a loss of 10% per .1 atm i think.  They are probably worthless unless you are in a custom genned system with very little atmosphere around your homeworld.
« Last Edit: May 09, 2014, 06:30:13 pm by QuakeIV »
Logged
GENERATION 9: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I wish my grass was emo, then it would cut itself.
Quote from: Jesus
Quote from: The Big Fat Carp
Jesus, you broke the site!
Sorry, Bro.
link to quote

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14739 on: May 09, 2014, 06:31:02 pm »

A newb approaches to join in the celebration of 1k!
I have yet to get in a scrap with an alien.
But when I do, they'll be impressed by my sheer power of lasers.
My rather outdated PDC has twenty Quad 40cm Far X-ray laser turrets, and ten 15cm versions. All with a good range, tracking speed, armour, and fire rate.
But their electronic defence is crap.
Next, Quad 60cm Near-Gamma laser turrets!
Or huge, slow missiles with ridiculous range that shoot out a tonne of really fast missiles once they get into typical PD range.
Lasers firing from inside earths atmosphere get dissipated, its a loss of 10% per .1 atm i think.  They are probably worthless unless you are in a custom genned system with very little atmosphere around your homeworld.
Of course this is now somewhat different now that we can have colonies on asteroids and airless moons, though of course you still need mesons for planets with appreciable atmospheres.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Xazo-Tak

  • Bay Watcher
  • *Camping forever*
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14740 on: May 09, 2014, 06:45:57 pm »

A newb approaches to join in the celebration of 1k!
I have yet to get in a scrap with an alien.
But when I do, they'll be impressed by my sheer power of lasers.
My rather outdated PDC has twenty Quad 40cm Far X-ray laser turrets, and ten 15cm versions. All with a good range, tracking speed, armour, and fire rate.
But their electronic defence is crap.
Next, Quad 60cm Near-Gamma laser turrets!
Or huge, slow missiles with ridiculous range that shoot out a tonne of really fast missiles once they get into typical PD range.
Lasers firing from inside earths atmosphere get dissipated, its a loss of 10% per .1 atm i think.  They are probably worthless unless you are in a custom genned system with very little atmosphere around your homeworld.
I'll just remove all the nitrogen then.
Man, if I knew that sooner, I could have used the moon as a firing base.
Welp, maybe once I start making missiles I can use another planet to defend Earth.
Logged
How to have recursive Fun:
Have Fun
Reclaim fort
Destroy your main graveyard with a cave-in

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14741 on: May 09, 2014, 07:15:44 pm »

A newb approaches to join in the celebration of 1k!
I have yet to get in a scrap with an alien.
But when I do, they'll be impressed by my sheer power of lasers.
My rather outdated PDC has twenty Quad 40cm Far X-ray laser turrets, and ten 15cm versions. All with a good range, tracking speed, armour, and fire rate.
But their electronic defence is crap.
Next, Quad 60cm Near-Gamma laser turrets!
Or huge, slow missiles with ridiculous range that shoot out a tonne of really fast missiles once they get into typical PD range.
Lasers firing from inside earths atmosphere get dissipated, its a loss of 10% per .1 atm i think.  They are probably worthless unless you are in a custom genned system with very little atmosphere around your homeworld.
I'll just remove all the nitrogen then.
Man, if I knew that sooner, I could have used the moon as a firing base.
Welp, maybe once I start making missiles I can use another planet to defend Earth.
Careful with that, if you end up unbalancing the atmosphere enough that O2 is > than 30% of the total atmospheric pressure, the colony cost will move away from 0.00 and people will start dying.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Karlito

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14742 on: May 09, 2014, 07:28:14 pm »

With the human minimums he could have an atmosphere with .1 O2 and .23 N2/CO2, which would permit energy weapons (in both directions, mind).

I find the thought of unterraforming Terra more amusing than I probably should.
Logged
This sentence contains exactly threee erors.

Xazo-Tak

  • Bay Watcher
  • *Camping forever*
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14743 on: May 10, 2014, 02:28:23 am »

A newb approaches to join in the celebration of 1k!
I have yet to get in a scrap with an alien.
But when I do, they'll be impressed by my sheer power of lasers.
My rather outdated PDC has twenty Quad 40cm Far X-ray laser turrets, and ten 15cm versions. All with a good range, tracking speed, armour, and fire rate.
But their electronic defence is crap.
Next, Quad 60cm Near-Gamma laser turrets!
Or huge, slow missiles with ridiculous range that shoot out a tonne of really fast missiles once they get into typical PD range.
Lasers firing from inside earths atmosphere get dissipated, its a loss of 10% per .1 atm i think.  They are probably worthless unless you are in a custom genned system with very little atmosphere around your homeworld.
I'll just remove all the nitrogen then.
Man, if I knew that sooner, I could have used the moon as a firing base.
Welp, maybe once I start making missiles I can use another planet to defend Earth.
Careful with that, if you end up unbalancing the atmosphere enough that O2 is > than 30% of the total atmospheric pressure, the colony cost will move away from 0.00 and people will start dying.
Dammit, the faliure of the wiki to point that out cost the lives of a billion Dwarves.
So it has to be under 0.3 atmospheres AND 30% of the total?
« Last Edit: May 10, 2014, 02:35:12 am by Xazo-Tak »
Logged
How to have recursive Fun:
Have Fun
Reclaim fort
Destroy your main graveyard with a cave-in

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14744 on: May 10, 2014, 02:54:57 am »

If I recall correctly, yes, that's the limit for normal humans. If you genetically modify humans, you'll be able to get the former, max atm requirement higher, but I'm pretty sure the 30% of the total can't be modified (as the reason that's there is, if I recall correctly, to simulate that too much oxygen creates a hazardous[very fast combustion] environment or something like that).
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.
Pages: 1 ... 981 982 [983] 984 985 ... 1347