Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 958 959 [960] 961 962 ... 1347

Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2840393 times)

Dutchling

  • Bay Watcher
  • Ridin' with Biden
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14385 on: February 22, 2014, 03:01:48 pm »

Yeah, Aurora can be buggy as hell, but this looks like us missing something really obvious instead of a typical Aurora bug :ß
Logged

Shooer

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14386 on: February 22, 2014, 03:20:28 pm »

Could you post a screen grab of the ship design screen?

Also did you build it at a yard or spawn it in with fast oob?  Fast oob allows you to spawn in ships that have errors that you wouldn't be able to build at a yard.
Logged

Karlito

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14387 on: February 22, 2014, 03:30:40 pm »

He already posted the ship design and it looks good. I bet the survey task group is assigned as the group for the shipyard. Check the event log for errors. There has to be some kind of message if you advance a day and the ship isn't at mars.

Is there some way to use SM mode to see the details of an NPR ship design?
No, you have to use designer mode to view NPR details. PM me if you want the password.
« Last Edit: February 22, 2014, 03:32:45 pm by Karlito »
Logged
This sentence contains exactly threee erors.

Shooer

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14388 on: February 22, 2014, 03:35:07 pm »

I said ship design screen, not ship details.  The details don't list the errors or the exact components that the entire design screen has.
Logged

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14389 on: February 22, 2014, 03:36:38 pm »

He already posted the ship design and it looks good. I bet the survey task group is assigned as the group for the shipyard. Check the event log for errors. There has to be some kind of message if you advance a day and the ship isn't at mars.
This is a good candidate for the root of the problem.
« Last Edit: February 22, 2014, 04:23:05 pm by Flying Dice »
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Reverie

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14390 on: February 22, 2014, 03:50:04 pm »

I guess he made up his mind on the matter.

It would be very nice to see a more polished game with an un-obfuscated UI, I think.
The same can be said about Dwarf Fortress!
« Last Edit: February 22, 2014, 03:57:47 pm by Flandre »
Logged

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14391 on: February 22, 2014, 04:23:50 pm »

I guess he made up his mind on the matter.

It would be very nice to see a more polished game with an un-obfuscated UI, I think.
The same can be said about Dwarf Fortress!
It's unlikely to happen, sad to say, for a number of reasons. Until Steve actually gets a version of Aurora 2 out, I suppose.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

ndkid

  • Bay Watcher
  • Player of Games
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14392 on: February 23, 2014, 12:18:32 am »

I guess he made up his mind on the matter.

It would be very nice to see a more polished game with an un-obfuscated UI, I think.
The same can be said about Dwarf Fortress!
There's a fanmade project, Pulsar 4x, which is trying to borrow a lot from Aurora while making it something open source that can be improved the way you suggest. You can find alphas and more data about it over at the Aurora forums.
Logged

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14393 on: February 23, 2014, 01:20:21 am »

I guess he made up his mind on the matter.

It would be very nice to see a more polished game with an un-obfuscated UI, I think.
The same can be said about Dwarf Fortress!
There's a fanmade project, Pulsar 4x, which is trying to borrow a lot from Aurora while making it something open source that can be improved the way you suggest. You can find alphas and more data about it over at the Aurora forums.
Last I heard it's still completely unplayable, as opposed to functional with a few quirks.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14394 on: February 23, 2014, 04:48:20 am »

I had to sleep, I'll try again soon.
And yes, the ships were made with fast OOB

I queued up some ships to be made at the shipyard and that didn't give me any errors, if it's any help. I'm on my tablet right now, though.



He already posted the ship design and it looks good. I bet the survey task group is assigned as the group for the shipyard. Check the event log for errors. There has to be some kind of message if you advance a day and the ship isn't at mars.

welp

I'll just move them into a new task group until I figure this out.
« Last Edit: February 23, 2014, 08:39:56 am by miauw62 »
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14395 on: February 23, 2014, 11:04:03 am »

Yep, that's what it was. Just use the default Shipyard TG as your build receptacle and transfer newly completed ships into new TGs when you send them out; you can always merge them with other TGs if you're doing things like reinforcing a fleet.
« Last Edit: February 23, 2014, 02:16:26 pm by Flying Dice »
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14396 on: February 23, 2014, 11:39:00 am »

I see, thanks.

Either way, now I've reached the end of this tutorial and it probably won't spontanously update, so does anyone have any advice on what to do next?
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Mini

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14397 on: February 23, 2014, 12:07:18 pm »

Set up a few mining colonies (just a few automines and a mass driver) for resources you're running low on while researching the jump drive techs a bit, then head out and explore the rest of the galaxy.
Logged

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14398 on: February 23, 2014, 02:19:14 pm »

Also, start working on terraforming tech and (eventually) building terraforming ships at some point. Civilian shipping can mostly take care of infrastructure for low-col-cost worlds, but in the long run it's easier to terraform everything worthwhile to 0.00.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Zeebie

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14399 on: February 23, 2014, 09:26:55 pm »

I see, thanks.

Either way, now I've reached the end of this tutorial and it probably won't spontanously update, so does anyone have any advice on what to do next?

Some people like to fully develop their home system, but I like to get out exploring the rest of the galaxy asap.  Once you find a jump point, send a jump ship through and start exploring the same way you surveyed your home system.  Be aware that your ships will begin having fuel problems, so be ready to rescue stranded scouts.
Logged
Pages: 1 ... 958 959 [960] 961 962 ... 1347