Can NPRs generate during play?
Whats the difference between the world design setting 1 NPR to exist and the spawn rate percentage.
How do I assign fire controls to individual weapons.
How many weapons can a fire control system direct.
What are some recommendations on sensor design for x scenario.
As was mentioned by Cthulufaic you can have NPR spawn in habitable systems when you first explore a system
the 1 NPR gets started at the very beginning of the game, the spawn % is the chance that a very low colony cost system will generate an NPR
F6 to open ships detail screen, select combat settings, assign weapons to fire controls there
unlimited weapons per fire control however 1 fire control can only shoot at 1 target at a time, so if you want a proper point defense system then you want multiple fire controls
If your splitting up the sensors between the ships in a task force then I'd recommend having a ship or two for each type, one with decently large em sensor, one with a large thermal sensor, one with a large high resolution active sensor(scans for 8k ton vessals and larger), and one large low resolution sensor for detecting incoming missiles(detecting 50 tons). From what I've read its preferable to put the high resolution active sensor onto a carrier or fuel tanker that stays a bit back from the rest, low resolution sensor on point defense ships. EM is good for detecting colonies and ships with alot of reactors running, Thermal is good for detecting almost all ships but smaller ships are harder to detect.