So I've restarted a mass exodus across the stars/BSG 12 colonies type game.
These things never last long but it's always fun to design the ships. This time around I've gone for 12 motherships, each named after one of the zodiacal constellations, 787,000 tons with a few extra tech levels of engine research(otherwise the fuel requirements would be absurd), each ship varying slightly from this basic design:
% Titan class Mothership 787,000 tons 2742 Crew 51500.6 BP TCS 15740 TH 3120 EM 0
3303 km/s JR 2-25(C) Armour 2-759 Shields 0-0 Sensors 6/1/0/0 Damage Control Rating 1 PPV 0
MSP 41 Max Repair 1824 MSP
Intended Deployment Time: 60 months Spare Berths 0
Cargo 375000 Cryogenic Berths 500200 Cargo Handling Multiplier 140 Tractor Beam
Fuel Harvester: 10 modules producing 200000 litres per annum
JC787K Commercial Jump Drive Max Ship Size 787500 tons Distance 25k km Squadron Size 2
800 EP Commercial Inertial Fusion Drive (65) Power 800 Fuel Use 2.21% Signature 48 Exp 5%
Fuel Capacity 4,000,000 Litres Range 41.4 billion km (145 days at full power)
Thermal Sensor TH1-6 (1) Sensitivity 6 Detect Sig Strength 1000: 6m km
This design is classed as a Commercial Vessel for maintenance purposes
The fuel harvesters give some flexability, each ship can collect enough sorium in one year to allow 2 billion kilometers of travel. Full refuelling however would take 20 years, there will however be other logistical ships to help out. The variances will include one ship modified with recreational facilities, one with an orbital habitat(which is basically useless but it's for rp reasons) one with troop transports and construction brigades, and one with extra engines to haul a shipyard, I'll also cart around a research center divided amongst 2 ships, which should require the million population those ships can carry, plus 500,000 of the 750,000 tons cargo capacity, and also half the 200 infrastructure needed to put those million onto a cost 2 world.
The basic idea here will be to start the fleet in a random system which has a single jump point and nothing useful, but at least one asteroid for logistical reasons, the goal will be to find sol (i don't know if it will ever be randomly generated, since i deleted it at the start of the game, but at some point i may merely SM it in, perhaps after all the local systems have been found).
The rest of the fleet will contain a pair of 100,000 ton carriers, and a few much smaller military and commercial support craft. there will also be a shipyard being towed by one of the Titans.