Though with the new crew morale (and as of yet Steve forgetting to add the option to turn it off), you're better off building gates within your protected sphere and pairing tenders up with your fleet groups, as opposed to leaving them sitting around on points for years. Ye gods but we need mechanics for OWPs and smaller independent stations so that we can set up permanent warp relay stations rather than gating everything or using self-mobile tenders everywhere they shouldn't need to be used. Hell, OWPs are a core aspect of Starfire, so they should darned well be in there, all concerns about depth of strategy aside.
On another note, after 65 years of turtling/RP, I've finally discovered JPs and gotten around to warship design. At TL6. Bweheheh.
Sabre class Strikefighter 250 tons 6 Crew 107.4 BP TCS 5 TH 100 EM 0
20000 km/s Armour 1-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 1.2
Maint Life 13.78 Years MSP 27 AFR 5% IFR 0.1% 1YR 0 5YR 4 Max Repair 25 MSP
Intended Deployment Time: 1 months Spare Berths 4
Magazine 8
50 EP FTR Magnetic Fusion Drive (2) Power 50 Fuel Use 168.01% Signature 50 Exp 20%
Fuel Capacity 40,000 Litres Range 17.1 billion km (9 days at full power)
X/O Rail-4 (2) Missile Size 4 Hangar Reload 30 minutes MF Reload 5 hours
Missile Fire Control FC51-R16 (1) Range 51.8m km Resolution 16
FM-4 (2) Speed: 25,000 km/s End: 28.7m Range: 43.1m km WH: 16 Size: 4 TH: 250 / 150 / 75
Fury class Missile Destroyer 22,000 tons 500 Crew 5050.88 BP TCS 440 TH 2700 EM 0
6136 km/s Armour 10-69 Shields 0-0 Sensors 140/1/0/0 Damage Control Rating 37 PPV 62.4
Maint Life 2.28 Years MSP 2439 AFR 227% IFR 3.2% 1YR 637 5YR 9553 Max Repair 720 MSP
Intended Deployment Time: 24 months Spare Berths 6
Magazine 480 Cryogenic Berths 200
450 EP Magnetic Fusion Drive (6) Power 450 Fuel Use 40.22% Signature 450 Exp 12%
Fuel Capacity 5,000,000 Litres Range 101.7 billion km (191 days at full power)
CIWS-160 (4x8) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
MLS-4 (12) Missile Size 4 Rate of Fire 20
X/O Rail-4 (24) Missile Size 4 Hangar Reload 30 minutes MF Reload 5 hours
Missile Fire Control FC518-R16 (2) Range 518.4m km Resolution 16
ASM-4 (120) Speed: 25,000 km/s End: 242m Range: 363m km WH: 9 Size: 4 TH: 183 / 110 / 55
Active Search Sensor MR518-R16 (1) GPS 11520 Range 518.4m km Resolution 16
Thermal Sensor TH10-140 (1) Sensitivity 140 Detect Sig Strength 1000: 140m km
ECCM-2 (2) ECM 20
Fenrir II class Assault Transport 50,850 tons 392 Crew 3085.2 BP TCS 1017 TH 2500 EM 0
2458 km/s Armour 10-122 Shields 0-0 Sensors 70/90/0/0 Damage Control Rating 25 PPV 0
Maint Life 2.18 Years MSP 948 AFR 827% IFR 11.5% 1YR 267 5YR 4012 Max Repair 90 MSP
Intended Deployment Time: 24 months Spare Berths 6
Troop Capacity: 5 Battalions Drop Capacity: 5 Battalions Cryogenic Berths 200
250 EP Commercial Magnetic Fusion Drive (10) Power 250 Fuel Use 0.27% Signature 250 Exp 2%
Fuel Capacity 1,000,000 Litres Range 1310.9 billion km (6172 days at full power)
CIWS-160 (8x8) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
Thermal Sensor TH5-70 (1) Sensitivity 70 Detect Sig Strength 1000: 70m km
EM Detection Sensor EM5-90 (1) Sensitivity 90 Detect Sig Strength 1000: 90m km
ECM 20
Three down, twenty or so to go...
I'm honestly considering going the Bug route with drive theory and slapping commercial drives on most of my warships; strategic endurance feels more important to me than tactical speed.