I just finished the tutorials and SO MUCH is left unexplained! so I have quite a few questions.
1. ok should I use my instant research points until i run out? and when i run out how do i research something is it just hit create and wait a specified period of time?
The initial research points are simply the games way of telling you how much research you are assumed to have done prior to the game start. You are not actually stopped from instanting research or components once you use them up, you are just giving yourself an advantage over the "fair" start. Although there is nothing wrong with doing this while you are trying things out and experimenting.
If you want to stop using the instant option for designing components, then after hitting create you need to go to the research tab of the colony screen and find the component under the research topics. Components will be placed into their matching catagories, engines in power and propulsion, lasers in energy weapons and so on. Select a researcher, preferably one with a matching bonus, select the component, specify how many labs to use and click create.
It will show in the upper section how long it will take for the component to be researched. Researching new technology is done in the same fashion.
2. ok I have 3 cruisers with lasers and have survey ships going about. what now? I guess i look for jump points (what are those? and how do i use them? i guess i have to research jump technology or something) and look for more planets to colonize. right?
In order to find jump points, you first need to build gravsurvey ships. In order to be able to build those you need to first research jump point theory and then gravitational sensors. Build a grav survey ship by copying your geosurvey design and replacing the sensor. Once the ship is built, use the survey next grav point default order for the ship.
Before you can build a jump engine you need to research the first level of each of the three missing techs that you will see if you look at the jump engine component in the component design screen.
To use a jump engine you need to place it on a ship and the jump drive has to have a rating big enough for the ship and the actual size of the ship mounting it must be at least the same size as any ship you want to bring along.
3. what about my economy should i make a mining ship and send it to mine the moon or whatever?
Asteroid miners will only work on asteroids, comets and moons that have the body type "chunk" on the system generation screen(sun icon). If you decide to use them remember to create a colony on the asteroid/comet/chunk for the minerals mined to be placed on.
For other bodies, and indeed frequently for asteroids as well you will want to build a freighter and use it to transfer automines to a colony on the body.
Building mass drivers and using a freighter to move one to your mining colony will allow you to automatically send the minerals back to a recieving mass driver on Earth. Just don't remove the last mass driver on Earth while mineral packets are one their way, people object to being pelted with several thousand tons of minerals on their head.
4. are ships the same as research and i just queue some and wait time because i shouldn't us fast OB?
many many more to come!
Fairly similar yes. The points listed in Fast OOB are what the game considers you to have already built before the game starts, so use them to set up your initial group of ships and PDC's.
I'm assuming you are running 5.6 if you have been following the tutorial, which is ok as it simplifies certain things such as engine design, but it will get you into habits that you will have to break when moving to the new version 6.0.
One thing I do to simulate an actual research and design process, is run a separate game where I run a species in SM-mode and throw together designs, instant-research the engine/sensor designs and not spend in-game years researching a series of sensors that are the wrong size/resolution/distance for what I want to do.
Indeed you can do this with your current empire by making a copy of the database(Stevefire.mdb in the aurora directory) while the game is closed, experiment with designing various components, take note of those which you want to use and then copy the file back, restoring your game. It is a good idea to make periodic backups of the database anyway as occasionally something can happen to corrupt it, and it is useful to be able to restore from a backup.