Some initial designs from playing around with this update. These all use my standard 25% tonnage as engines. The freighter is using 50% power engine, the victories 100% power engine.
Standard freighter
Tribal class Freighter 40,000 tons 171 Crew 1437 BP TCS 800 TH 1200 EM 0
1500 km/s Armour 8-104 Shields 0-0 Sensors 11/11/0/0 Damage Control Rating 1 PPV 0
MSP 22 Max Repair 75 MSP
Intended Deployment Time: 3 months Spare Berths 2
Cargo 25000 Cryogenic Berths 800 Cargo Handling Multiplier 25
S50 300EP Commercial Ion Drive (4) Power 300 Fuel Use 4.42% Signature 300 Exp 5%
Fuel Capacity 1,000,000 Litres Range 101.8 billion km (785 days at full power)
Active Search Sensor MR23-R100 (1) GPS 2100 Range 23.1m km Resolution 100
Thermal Sensor TH1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
EM Detection Sensor EM1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
This design is classed as a Commercial Vessel for maintenance purposes
Note that there is a new cargo hold size, five times the size of the old one, and that the old cargo holds have been renamed as small cargo holds. No longer need to remind people to make 5 hold freighters for moving installations.
Anti-missile destroyer leader
Victory-Leader class Destroyer Leader 10,000 tons 290 Crew 4220.6 BP TCS 200 TH 144 EM 0
3000 km/s Armour 5-41 Shields 0-0 Sensors 11/11/0/0 Damage Control Rating 7 PPV 8
Maint Life 1.58 Years MSP 1846 AFR 114% IFR 1.6% 1YR 858 5YR 12870 Max Repair 1838 MSP
Intended Deployment Time: 6 months Spare Berths 1
Magazine 152 Cryogenic Berths 400
Military S50 600EP Ion Drive (1) Power 600 Fuel Use 25% Signature 144 Exp 10%
Fuel Capacity 750,000 Litres Range 54.0 billion km (208 days at full power)
S1 RoF10 Missile Launcher (8) Missile Size 1 Rate of Fire 10
S16 MFC FC110-R1 Ms6-12 (40%) (2) Range 110.9m km Resolution 1
Size 1 Anti-missile Missile (152) Speed: 36,000 km/s End: 5.9m Range: 12.7m km WH: 1 Size: 1 TH: 348 / 208 / 104
S50 ASS MR115-R1 Ms6-12.5 (40%) (1) GPS 1050 Range 115.5m km Resolution 1
Thermal Sensor TH1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
EM Detection Sensor EM1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Anti-missile destroyer escort
Victory class Destroyer Escort 10,000 tons 290 Crew 3724.2 BP TCS 200 TH 144 EM 0
3000 km/s Armour 5-41 Shields 0-0 Sensors 11/11/0/0 Damage Control Rating 7 PPV 16
Maint Life 2.29 Years MSP 1629 AFR 114% IFR 1.6% 1YR 421 5YR 6313 Max Repair 600 MSP
Intended Deployment Time: 6 months Spare Berths 1
Magazine 304 Cryogenic Berths 400
Military S50 600EP Ion Drive (1) Power 600 Fuel Use 25% Signature 144 Exp 10%
Fuel Capacity 750,000 Litres Range 54.0 billion km (208 days at full power)
S1 RoF10 Missile Launcher (16) Missile Size 1 Rate of Fire 10
S16 MFC FC110-R1 Ms6-12 (40%) (4) Range 110.9m km Resolution 1
Size 1 Anti-missile Missile (304) Speed: 36,000 km/s End: 5.9m Range: 12.7m km WH: 1 Size: 1 TH: 348 / 208 / 104
S2 ASS MR4-R1 Ms6-0.5 (40%) (1) GPS 42 Range 4.6m km Resolution 1
Thermal Sensor TH1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
EM Detection Sensor EM1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
The higher power engines really, really burn through fuel fast. Using 50% increase, the most you could increase it by under the old system, cuts the fuel supply on the victory to 50 days. The two times power on the victory burns through the fuel in 18 days. Using the three times power on the victory causes it to burn through it's fuel in just 4 days.
They also increase the maintainance repair cost for the engine by the same amount that the power is increased. This can lead to needing to put many more engineering spaces on the design.
Also note that, if you want to maintain the same hull size, you will need to fiddle about a little to accomodate the extra crewquarters needed for the extra crew of the higher power engines.
Much smaller crew sizes, so a lot less strain from using the maximum racial trained crew.
First attempt at an anti-missile design in the new system.
Warhead 8 Agility 64 Fuel efficiency 0.5
0.125 Warhead
0.075 Fuel
0.3 Agility
0.5 Engines
Size 1 Anti-missile Missile (multi engine)
Missile Size: 1 MSP (0.05 HS) Warhead: 1 Armour: 0 Manoeuvre Rating: 29
Speed: 36000 km/s Engine Endurance: 2 minutes Range: 4.2m km
Cost Per Missile: 1.084
Chance to Hit: 1k km/s 1044% 3k km/s 348% 5k km/s 208.8% 10k km/s 104.4%
Materials Required: 0.25x Tritanium 0.834x Gallicite Fuel x187.5
Development Cost for Project: 108RP
Made using 5 of these S0.1 0.36 EP Ion Drive
Engine Power: 0.36 Fuel Use Per Hour: 1148.2 Litres
Fuel Consumption per Engine Power Hour: 3189.441 Litres
Engine Size: 0.1 MSP Cost: 0.09
Thermal Signature: 0.36
Materials Required: 2x Tritanium 0.09x Gallicite
Development Cost for Project: 18RP
Compare with
Size 1 Anti-missile Missile (single engine)
Missile Size: 1 MSP (0.05 HS) Warhead: 1 Armour: 0 Manoeuvre Rating: 29
Speed: 36000 km/s Engine Endurance: 6 minutes Range: 12.7m km
Cost Per Missile: 1.084
Chance to Hit: 1k km/s 1044% 3k km/s 348% 5k km/s 208.8% 10k km/s 104.4%
Materials Required: 0.25x Tritanium 0.834x Gallicite Fuel x187.5
Development Cost for Project: 108RP
Made using 1 S0.5 1.8 EP Ion Drive
Engine Power: 1.8 Fuel Use Per Hour: 1912.46 Litres
Fuel Consumption per Engine Power Hour: 1062.478 Litres
Engine Size: 0.5 MSP Cost: 0.45
Thermal Signature: 1.8
Materials Required: 0.25x Tritanium 0.45x Gallicite
Development Cost for Project: 90RP
Using a single engine gives three times the range.
What might be a good idea for designing missiles now is to produce a size 0.1 engine at each new engine tech level, and use that to determine what size engine you need to achieve your desired speed while allowing for the fact that the range will be increased when you design a single engine for the missile at the required size.
One thing to note, you no longer need to spend months/years researching a seperate missile engine tech before you can use the new engines in your missile designs, as soon as you reach a new engine level it is available for use. Research costs of the missile engine designs are low enough that unless you are making a huge number of them at each engine tech level, you are saving vast amounts of research that can now be used for other things.