Off topic, but I'm getting some great ideas for my next fort here, i haven't started a serious one since 31.25 and being laid up for almost 2 weeks from illness + saved up holiday days in lieu mean i have some time, the dev log mentions mine carts will be save compatible so i'll be happy.
In celebration of the 100th anniversary of the great doomed engineering achievement, ladies and gentlemen i present the dwarftanic.
Plans will be to include a reasonable life sized model including most bulkheads/engineering equipment, including the twenty odd boilers clustered 5 to a room with coal bunkers, screw pumps linked to the main engines/turbine and whatever else i remember to add.
initial half assed estimate puts the total construction to require half a million steel which i will probably add a cheat reaction to give more iron/coal so i don't run out.
i'll need to moses drain away significant parts of an ocean to give it the right resting place.What i will not do is embark on a cold biome since the ocean doesn't realistically freeze up yearly and it's kinda lag inducing (or i might anyway)
this should look good in stonesense which is really the only reason i want to do it.
I'll be Changing embark points for lots of free stuff so i can build right away.
Unless i give up like i have for my last few attempts at megaprojects :/
Back ontopic you're all right about inertial compensation from Trans Newtonian Technology and cargo ships, but i just hated the way cargo holds were depicted on startrek, generally mostly empty and barely utilised.