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Author Topic: The Organization: Plan A - Community World Domination  (Read 2861 times)

Voca

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The Organization: Plan A - Community World Domination
« on: January 09, 2010, 05:01:06 pm »

"It was the cold winter of 19 A.R. (After Records [began]) when the Dwarven civilization of Istamobok, better known as The Light Pillar finally fell under the hordes of the Goblins from The Barbarity of Waters. Their leader impaled on a spike in the destroyed capital of Icybells and their champions and nobles added to a grotesque pillar of chains in the centre of the plaza, the survivors fanned out into the wilderness, eager for survival. The largest group of these claimed their right as inheritors of The Light Pillar, appointing Athel Doorlances as their ruler. By the time we reach the modern era, The Light Pillar still remains a crushed civilization. There is barely more than a handful of Dwarves left, and these grow shorter every year. With no city they have been forced to great lengths simply for survival, robbing traders and raiding small villages. From them a young Dwarf, heir to the mechanics of Icybells, left his kin for the cities of The Harmonious Pulley, the most peaceful group within history. We know that this young Dwarf spent many years amongst them, but it is only after he emerges as the infamous Mr. Ax that we rediscover him. Gaining a reputation as a genius and a megalomaniac, he founded the now-legendary Stegeth, commonly known as The Organization. Eventually he was caught and the pacific leaders of The Harmonious Pulley exiled him away to the west. It is here that we lose his trace once again."
From 'The Organization Explored' by Urist Tradebellows



So the gist of it is something like this - you (your Dwarf) been hired to help, whether as an engineer, soldier, labourer, farmer or otherwise (or even pretend to help while trying to stop) the infamous Mr. Ax, an evil genius of a Dwarf whose aim is, naturally, to conquer the world, or at least, to cause maximum havoc and make lots of profit from it. The embark location has a brook and a hidden magma pool.



If you want to claim a dorf, just give me the name, gender, profession, preferably the personality and anything else you think is relevant. Naturally this means that this'll be a very Dorf-driven story, so expect quite a bit of story ;D.
« Last Edit: January 28, 2010, 06:10:51 pm by Voca »
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Julius Clonkus

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Re: The Organization - Community World Domination
« Reply #1 on: January 09, 2010, 05:41:06 pm »

Spoiler (click to show/hide)

Seriously, I'm joining.
Name: Julius
Gender: Male
Profession: Investigator Saboteur Assasin Weaponsmith
Personality: Preferably Social,(Very important) Risk-Taker.

For in-character behavior, he'll happily try to delay possible doomsday devices ("Hey, that lever ain't working!")
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Holy schist, this thread is mica me sick.
DF Players never truly leave.  They just abandon the fortress for a few years and then reclaim.

Lord_Frodo

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Re: The Organization - Community World Domination
« Reply #2 on: January 09, 2010, 06:53:49 pm »

I don't see a beard on maxamillian.  ;D But I am glad to know i'm not the only one whose ever played evil genius.

anyway
Name: Frodo
Gender: Male
Profession: psychopathic butcher (butcher/ bonecrafter)
Personality: angry if possible, non social, likes spiders if possible(unlikely I know)

in character he's a complete nut, enjoys the taste of elf flesh, and wears a creepy mask.
basically this guy  ::)
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GrafZeppelin

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Re: The Organization - Community World Domination
« Reply #3 on: January 09, 2010, 06:57:42 pm »

Name: Doctor Graf
Gender: Male, but doesn't really matter that much
Profession: whatever you see fit

Tends to try and "blend in" while hatching his/her own nutty plans. Has been around mysterious and "accidental" animal attacks.

Dermonster

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Re: The Organization - Community World Domination
« Reply #4 on: January 10, 2010, 02:02:42 am »

Derm
Male
Mason/Mechanic
is obsessed with building a giant maze-tower of doom.
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Moved to SufficientVelocity / Spacebattles.

Quote

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Re: The Organization - Community World Domination
« Reply #5 on: January 10, 2010, 02:58:49 am »

Name: Typ
Gender: Male preferably
Profession: Speardwarf/Put a few points into intimidate if you can spare some/Farmer (But tries to farm only in times of extreme food shortages.)

He acts as a personal assassin/guard to the leaders of The Organization. He has a troubled past, his parents were murdered by Fire Demons, and the only reason he's still alive is because he killed the Demons with his families artifact spear "The Aim Of Roots." He was taken in at a young age by the humans guild of assassins, and was raised to kill with stealth an precision, although training for survival in harsh environments was also taught to him (Like farming)
He's naturally reclusive and a loner, but can work well in groups.   
« Last Edit: January 10, 2010, 03:02:21 am by Quote »
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Doomshifter

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Re: The Organization - Community World Domination
« Reply #6 on: January 10, 2010, 03:28:54 am »

Woo, last place!

Name: Shebi
Gender: Female, hopefully
Profession: Weaponsmith (Or any metalworking)

A graceful and elegant dwarf with a sinister mind for sharp, pointy bits of metal. Wants to see the whole place jutting with painful spikes of iron and steel, and loves things that menace with spikes.

EDIT: Rather taciturn and quiet, always serious. The only time she wants to talk is when it has to do with spikes, metal, or spiky metal.
« Last Edit: January 10, 2010, 03:30:46 am by Doomshifter »
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Pwnzerfaust

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Re: The Organization - Community World Domination
« Reply #7 on: January 10, 2010, 05:57:07 am »

Darn, no more spots... Are you taking reservations for immigrants, perhaps?  ;D
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Give an elf a fire and he's warm for a night. Drop an elf in magma and he's warm for the rest of his life.

Voca

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Re: The Organization - Community World Domination
« Reply #8 on: January 10, 2010, 10:12:39 am »

Sure thing Pwnzerfaust, I'll add you to a waiting list until we get immigrants. ;)

Julius-I'd be lying if I said that game didn't inspire this amongst other things ;D.

With the six places full, we can begin.





From the diaries of Mr. Ax. Dated 1st Granite 744, Early Spring

Those fools from The Harmonious Pulley and their pathetic city council of Tradefights have committed the stupidest mistake they have and ever will make. By letting me go free in the name of 'Dwarven decency' I am now free to begin my greatest plans yet. Myself and six stout and loyal henchdwarves have trekked far west, where my name and that of the The Organization is unknown. Just north of some ancient Elven ruins destroyed in a far-off Age we have decided to set to work. Here we shall delve into the mountains and create a grand lair the likes of which the world has never seen and will never see again. Here we will create 'Enseb',
The Base!

My latest plans are of a grander scale that my old ones in Tradefights. It is time I and The Organization went above petty thievery and self-destructive murder - my new plan will benefit all! The world out there is a vicious and unlawful one, if peace is ever to be a possibility, we need a leader to unite them all, by force if necessary. In the absence of good leaders, I have chosen myself.

The one problem I have encountered is that those suicidal fools in the towns, towers and forests refuse my leadership. They rave on about 'liberty and freedom'. Narrow-minded idiots! Therefore I have garnered a new plan - show the world I am not some jumped-up imbecile born just yesterday. This'll need a startling strike of supreme power, which is why we have come here, to create The Base. There is ample running water here, along with possible magma sources according to some guesses. All a determined Dwarf needs to show he's serious.






The wagon slowly screeched to a halt as the small group stopped just next to the growing mountain incline. Drawn-up proudly, Mr. Ax surveyed the mountain with a monocled eye. Satisfied, he turned to his minions,

"Gentledwarves! Welcome to our future home,'Enseb', The Base!"

There were a few visible sighs of relief at this, they had been trudging across cold, wet countryside for almost a year now and a rest in a real bed would be more than welcome.

"The most important thing we need to do now is dig out somewhere to sleep, and to store our food. So enough talking, all of you take a pick and help! Doctor Graf!"

The Dwarf called looked up. Mr. Ax tossed their only battle axe to him, "Cut us down some trees."

They had found a perfect spot to start building their home, a cleft in the mountain made a little basin-like structure, perfect to hide a secret base. As Graf busily hacked away at the birches and highwoods that stood like a wall in the dense forest, the remaining six Dwarves took an iron pick and got to work.

Several hours later, the forest was several trees short, the wagon had been stripped for extra-wood and the food was being moved into the newly-dug chambers. Doctor Graf was once again hard at work with wood, this time carving and nailing the logs into beds for them to sleep in. Mr. Ax, refusing to take part in the manual labour of hauling barrels full of horse meat and plump helmet (though he had helped the mining), sat on the felsite floor, weather-worn papers surrounding him detailing plans and constructions while the two muskox watched on, lazily resting as the two tried to make sense of what 'magma', 'pumps' and 'spray' meant.

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Diarrhea Ferret

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Re: The Organization - Community World Domination
« Reply #9 on: January 10, 2010, 10:15:38 am »

If ur taking people on as immigrants then I'd like to join too
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Sulvor

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Re: The Organization - Community World Domination
« Reply #10 on: January 10, 2010, 12:36:06 pm »

I'll take somebody in the first wave of immigrants please.

Name: Sulvor

Gender: Preferably Male

Profession: Miner, Carpenter/Woodcutter, or Brewer. (Whichever you want, or something else if you need it.)

Personality: Whatever you want him to be to push the story along.


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Sulvor has created a backpack (made out of dwarven babies) and is now a legendary leatherworker

Julius Clonkus

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Re: The Organization - Community World Domination
« Reply #11 on: January 10, 2010, 12:42:52 pm »

The thoughts of the Weaponsmith Julius,
Finally that maniac decided to settle down. Sleeping on the ground, SLEEPING UNDER THE SKY for an ENTIRE YEAR. I'm not getting paid enough for this...am I even getting paid?
Ah well, I'm supposed to keep an eye on that guy and tell the Mountainhome about everything suspicious.The best part, I haven't even been told who of the others is working against that maniac so I can't betray the other agents. I? Swap sides to that megalomaniac? Yeah, sure...

Gotta get back to work before he gets suspicious.
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Holy schist, this thread is mica me sick.
DF Players never truly leave.  They just abandon the fortress for a few years and then reclaim.

Vayre

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Re: The Organization - Community World Domination
« Reply #12 on: January 10, 2010, 12:51:48 pm »

Like to reserve a place pleasefor when immigrants are possibly

Name: Nikolai

Gender: Male

Profession: Military/Secret Police (Mace or Hammer, Leather armor worn over chain)

Appearance: Tall for a dwarf, has a long curly handlebar mustache that sticks out over the top of his beard.

Personality: Works as a section of the military for rooting out traitors to the Organisation,sneaky and devious once he gets a trail he will not stop until he catches his target, or they are proved innocent, in which case he will still beat them, just not kill them.

Extremely violent and brutal, Nikolai is also very loyal to the few dwarves he does hold as friends, in company he is friendly and loud, when he fights he does not do so with anger, he just enjoys it.


If ya donīt fancy the whole Secret Police thing then just ignore that ad have him in military, but very watchful for traitors.
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And, they came. My fingers tingled, my nose twitched and my toes tickled... they came around the corner, over my bridge... Into my courtyard... Onto my trade depot...

Then everything near it exploded in a cloud of blood.

warhammer651

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Re: The Organization - Community World Domination
« Reply #13 on: January 10, 2010, 02:35:15 pm »

I'd like to reserve a dwarf

name: price
gender: male, preferably
profession: marksdwarf
appearance: short. has a goatee as he can't grow his beard very far. his crossbow has one red mark for every leader assassinated, and a black mark for everyone else he kills.

He has custom built a small scope for his crossbow.

Personality: Prefers to work alone, but god help you if you hurt someone assigned to his squad. Brutally efficient when it comes to a fight.
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Lord_Frodo

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Re: The Organization - Community World Domination
« Reply #14 on: January 10, 2010, 02:55:41 pm »

From the book of Frodo as written in cat blood on goblin skin parchment,
This certainly is an odd place to start a world campaign. I see hardly anything worth carving up. That Mr. Axe promised there would be BLOOD! and MEAT! oh well, maybe some elves will show up soon. mmmm! elves...... *the remainder of the page is smudged and soaked by drool*
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Even the cutest things can be endearing when on fire. ~ Cajoes
GENERATION 26:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
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