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Author Topic: Mordae's 12x graphics  (Read 2769 times)

Deon

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Re: Mordae's 12x graphics
« Reply #15 on: January 12, 2010, 02:55:39 am »

Is there some feature I am not aware of (speaking of transparency)? How is it better than plain old magenta?

Transparency was added with d15 or 16, can't remember.
It allows for more flexibility over what you want thing to look like.
So instead of having black as a background in all tiles, you can now add a semi-transparent layer behind the tile that will inherit the color of the tile. Pngs also allow you to mess around with alpha channels and create antialiased tilesets for example.
Oh, so it enherits the color of the tile! I thought it's just a darker color of the creature, thus the gray shades would do.

P.S. The creatures have black background, does it mean they have magenta in this set? Maybe you should make them transparent on BG instead?
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Mordae

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Re: Mordae's 12x graphics
« Reply #16 on: January 12, 2010, 09:58:45 am »

P.S. The creatures have black background, does it mean they have magenta in this set? Maybe you should make them transparent on BG instead?
I haven't actually tried if using transparent pngs for animals yet.
Not really sure how it works.

Going to try now!

EDIT: Had no effect. It was the same as with a bmp.
« Last Edit: January 12, 2010, 10:04:12 am by Mordae »
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Deon

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Re: Mordae's 12x graphics
« Reply #17 on: January 14, 2010, 02:32:07 am »

Well, that's what I was talking about... So, are you sure it works on character tiles? Can you show me a green "g" goblin with red background because he stands on a clay tile? I thought it's totally similar to magenta.
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Mordae

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Re: Mordae's 12x graphics
« Reply #18 on: January 14, 2010, 02:20:04 pm »

Uhh...
I think you misunderstood me. It is totally similar to magenta.
I'm hoping Toady will make it like that though.
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