The throne room was massive. Rays of light from the evil dayorb shone through thick panes of the finest clearglass, illuminating the masterwork engravings covering every surface. At the center stood a column of rock fully two dwarfheights tall, upon which was the royal throne, that His Majesty could allow his beard to hang its full glorious length, without it touching the floor.
"Your highness, we have come."
Mustering all the dignity they could while still covered in the dust and vomit that marked aboveground travel, 6 dwarves filed in, each a recognized master of their respective trade. No one else in all the mountainhomes could boast such Proficiency as these 6! Why the king would call such talent together, from every corner of the kingdom, had been the talk of the fortress for days.
The 6 bowed low in the dwarven fashion, allowing their beards, heavy with spilt ale, to touch the floor. One poor dwarf had to nearly stand on his head to manage this feat, having lost most of his proud beard when he walked too close to a magma glass furnace. The silence in the great hall was nearly deafening as they rose, the king fixing them with a beady stare. Finally, one could stand it no longer. "If it pleases your majesty, we would like to know why you have called us here."
"No! No, it does not please me!" The king hopped about his throne platform in a tantrum, knocking his heavy, native platinum throne almost upon the heads of the 6 gathered dwarves. "Nothing will please me but the sight of purest Adamantine! And
you six will find it!" He finally managed to achieve some semblance of calmness, after throwing his aluminum crown clear across the room. "There is a cave known as Crumbledark the Murk of Knives, though you probably know it better by the name the superstitious and ignorant peasants call it, 'The Death-Halls of Screaming.' Recently, a kobold thief from this place was shot down by a marksdwarf. The foolish creature had a trinket, a crudely carved figurine of an elephant, and there were strands of adamantine in it! You will go to this cave and find the adamantine!"
It was all the other dwarves could do to keep from shrieking in fright at the merest mention of this fell place! "Y-y-your majesty! We will die for certain if we go there!"
"Pish posh! A tribe of kobolds has lived in that cave for years! How could there be some sort of vengeful spirit or whatever other voodoo mumbo jumbo if something as weak as kobolds can live there unmolested? Now go! Build me a new throne room in the heart of the adamantine vein, with a new throne and crown of the purest adamantine metal! Strike the earth!" Moving to sit where his throne had been, the king fell flat on his back. The royal dwarf's royal rotundness prevented him from rising easily and he began to tantrum yet again, flailing about like a turtle trying to right itself.
The chosen 6 took this opportunity to flee the throne room, and, duty-bound like any good dwarves, they headed straight to the royal quartermaster to prepare for the long journey ahead. Though they set out for The Death-Halls of Screaming that very night, the glances and whispers they exchanged betrayed their true thoughts.
"Is the king mad? This is a death sentence!"
"He said 'pish posh,' of course he's mad!"
"My cousin who was also my uncle went there on an 'adventure,' the kobolds found him hanged from a tree by his own intestines!"
"I heard the ghost in there will keep his victims screaming for
weeks before sending their souls down into Armok's bowels to feed the clowns! What? That's the story I heard, clowns and all."
Their thoughts were as dark as the moonless night as they left the Mountainhome for the final time.
---------------
Hopefully this will be a slightly different community game concept. I've never seen one
quite like this, and search didn't turn up anything. It's a little bit like a hermit game, with a twist.
You pick a dwarf to be, what skills you want if you're in the starting 6, and state
how you want to die. The gorier and more prolonged, the better. But don't pick something utterly impossible, obviously. The mysterious "ghost," the 7th dwarf, will try to make it happen.
Your dwarves will try to establish a successful fortress and adamantine mining operation, while the hermit tries to off them in very specific ways. Who will triumph?
The game ends when all the dwarves are killed (which must include the king!), or the hermit dies.
I will be "playing" the part of the king, not the hermit, so no one can claim the adamantine king.
Important mods to note:
*Mayday tileset, economic stone, cat_mouth
*Winter trading race who use wagons, don't send diplomats, and have hilarious names
*New trap component - "shredding hooks" which do 3 hits of 20 gore damage each
*New trap component - "torture device" which does 1 hit for 5 gore damage, and can be hooked up to a lever like a spike (too bad it still says "Urist McNoble has been impaled on a iron torture device" if it kills)
*Animal size and damages tweak to make them a little more consistent
Here's the embark site.
Yes, it's enormous (13 x 13!), but it's got everything, and the population shouldn't be too high for obvious reasons.
Now pick a dwarf! Pick a death! Strike the earth!
1 - Stas, Bookkeeper/appraiser/marksdwarf, killed by clowns, alive
2 - 100killer9, glasser/engraver, art defacement tantrum and insanity, alive
3 - Mabdug (it means Ale in dwarvish), grower/cook/brewer, booze explosion, alive (got this one via AIM)
4 - Custerthwaite, soaper, crushed by a house made of soap, alive (another via AIM)
5 - Haspen, mason/architect, crushed by an epic megaconstruction which punches through a bunch of the fort, alive
6 - Grimes, woodcutter/carpenter/wrestler, torture device spike trap + water + berzerk king or monster, alive (I don't use any editing utilities, but I'll try hard to make the king go insane)
7 - Crazy Killer, crazy killer 5, hopefully won't die, alive
#? - Arrkhal, king, wait and see, alive
Immigrants:
Dave, mechanic, tortured to death, alive
Arkaine, choppy-dwarf, arena death, alive
Kadzar, peasant, encased in obsidian cat, alive
Dervin, wrestler, torture chamber, alive
Gyron, mason/engraver/stonecrafter, obsidian factory accident, alive
Ngubul Vathez, peasant wallbuilder, flooding "accident", alive