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Author Topic: The Death-Halls of Screaming, a community fortress (pick a dwarf!)  (Read 1712 times)

Arrkhal

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The throne room was massive.  Rays of light from the evil dayorb shone through thick panes of the finest clearglass, illuminating the masterwork engravings covering every surface.  At the center stood a column of rock fully two dwarfheights tall, upon which was the royal throne, that His Majesty could allow his beard to hang its full glorious length, without it touching the floor.

"Your highness, we have come."

Mustering all the dignity they could while still covered in the dust and vomit that marked aboveground travel, 6 dwarves filed in, each a recognized master of their respective trade.  No one else in all the mountainhomes could boast such Proficiency as these 6!  Why the king would call such talent together, from every corner of the kingdom, had been the talk of the fortress for days.

The 6 bowed low in the dwarven fashion, allowing their beards, heavy with spilt ale, to touch the floor.  One poor dwarf had to nearly stand on his head to manage this feat, having lost most of his proud beard when he walked too close to a magma glass furnace.  The silence in the great hall was nearly deafening as they rose, the king fixing them with a beady stare.  Finally, one could stand it no longer.  "If it pleases your majesty, we would like to know why you have called us here."

"No!  No, it does not please me!"  The king hopped about his throne platform in a tantrum, knocking his heavy, native platinum throne almost upon the heads of the 6 gathered dwarves.  "Nothing will please me but the sight of purest Adamantine!  And you six will find it!"  He finally managed to achieve some semblance of calmness, after throwing his aluminum crown clear across the room.  "There is a cave known as Crumbledark the Murk of Knives, though you probably know it better by the name the superstitious and ignorant peasants call it, 'The Death-Halls of Screaming.'  Recently, a kobold thief from this place was shot down by a marksdwarf.  The foolish creature had a trinket, a crudely carved figurine of an elephant, and there were strands of adamantine in it!  You will go to this cave and find the adamantine!"

It was all the other dwarves could do to keep from shrieking in fright at the merest mention of this fell place!  "Y-y-your majesty!  We will die for certain if we go there!"

"Pish posh!  A tribe of kobolds has lived in that cave for years!  How could there be some sort of vengeful spirit or whatever other voodoo mumbo jumbo if something as weak as kobolds can live there unmolested?  Now go!  Build me a new throne room in the heart of the adamantine vein, with a new throne and crown of the purest adamantine metal!  Strike the earth!"  Moving to sit where his throne had been, the king fell flat on his back.  The royal dwarf's royal rotundness prevented him from rising easily and he began to tantrum yet again, flailing about like a turtle trying to right itself.

The chosen 6 took this opportunity to flee the throne room, and, duty-bound like any good dwarves, they headed straight to the royal quartermaster to prepare for the long journey ahead.  Though they set out for The Death-Halls of Screaming that very night, the glances and whispers they exchanged betrayed their true thoughts.

"Is the king mad?  This is a death sentence!"
"He said 'pish posh,' of course he's mad!"
"My cousin who was also my uncle went there on an 'adventure,' the kobolds found him hanged from a tree by his own intestines!"
"I heard the ghost in there will keep his victims screaming for weeks before sending their souls down into Armok's bowels to feed the clowns!  What?  That's the story I heard, clowns and all."

Their thoughts were as dark as the moonless night as they left the Mountainhome for the final time.

---------------

Hopefully this will be a slightly different community game concept.  I've never seen one quite like this, and search didn't turn up anything.  It's a little bit like a hermit game, with a twist.

You pick a dwarf to be, what skills you want if you're in the starting 6, and state how you want to die.  The gorier and more prolonged, the better.  But don't pick something utterly impossible, obviously.  The mysterious "ghost," the 7th dwarf, will try to make it happen.

Your dwarves will try to establish a successful fortress and adamantine mining operation, while the hermit tries to off them in very specific ways.  Who will triumph?

The game ends when all the dwarves are killed (which must include the king!), or the hermit dies.

I will be "playing" the part of the king, not the hermit, so no one can claim the adamantine king.

Important mods to note:
*Mayday tileset, economic stone, cat_mouth
*Winter trading race who use wagons, don't send diplomats, and have hilarious names
*New trap component - "shredding hooks" which do 3 hits of 20 gore damage each
*New trap component - "torture device" which does 1 hit for 5 gore damage, and can be hooked up to a lever like a spike (too bad it still says "Urist McNoble has been impaled on a iron torture device" if it kills)
*Animal size and damages tweak to make them a little more consistent

Here's the embark site.



Yes, it's enormous (13 x 13!), but it's got everything, and the population shouldn't be too high for obvious reasons.

Now pick a dwarf!  Pick a death!  Strike the earth!

1 - Stas, Bookkeeper/appraiser/marksdwarf, killed by clowns, alive
2 - 100killer9, glasser/engraver, art defacement tantrum and insanity, alive
3 - Mabdug (it means Ale in dwarvish), grower/cook/brewer, booze explosion, alive (got this one via AIM)
4 - Custerthwaite, soaper, crushed by a house made of soap, alive (another via AIM)
5 - Haspen, mason/architect, crushed by an epic megaconstruction which punches through a bunch of the fort, alive
6 - Grimes, woodcutter/carpenter/wrestler, torture device spike trap + water + berzerk king or monster, alive (I don't use any editing utilities, but I'll try hard to make the king go insane)
7 - Crazy Killer, crazy killer 5, hopefully won't die, alive
#? - Arrkhal, king, wait and see, alive

Immigrants:
Dave, mechanic, tortured to death, alive
Arkaine, choppy-dwarf, arena death, alive
Kadzar, peasant, encased in obsidian cat, alive
Dervin, wrestler, torture chamber, alive
Gyron, mason/engraver/stonecrafter, obsidian factory accident, alive
Ngubul Vathez, peasant wallbuilder, flooding "accident", alive
« Last Edit: January 13, 2010, 09:08:52 am by Arrkhal »
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Stas

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Re: The Death-Halls of Screaming, a community fortress (pick a dwarf!)
« Reply #1 on: January 09, 2010, 01:58:06 pm »

I would like to be Stas the Book keeper/crossbowdwarf/appraiser.  If that is possible.

Also I would like to die in an epic showdown against a demon. A "You shall not pass!" kind of thing.

Edit: Forgot to add way of death.
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No I'm not psychic. I just know that this is dwarf fortress. and the most stupidly awesome and inexplicable thing is probably going to be the first thing to happen.

100killer9

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Re: The Death-Halls of Screaming, a community fortress (pick a dwarf!)
« Reply #2 on: January 09, 2010, 02:09:40 pm »

100killer9.
Male.
Glassmaker/Engraver
Deface my first masterpiece, have me tantrum, or go insane, and that shall be the end of me.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Arrkhal

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Re: The Death-Halls of Screaming, a community fortress (pick a dwarf!)
« Reply #3 on: January 11, 2010, 11:54:48 am »

C'mon, just need two more participants to start.

------------------

From the journal of Custerthwaite:

We've been on the road only a day, and already there are problems.  These damn dirty dwarves.  How can they say that soap is "useless?"  Look at us, we're covered in mud, blood, and vomit!  The king chose me for this important mission for a reason!

They look down on me now, but wait until they see the masterpiece I plan to build!  A house constructed completely out of soap, on pillars of the purest soap, isolated from the filth of the ground!  Maybe with a waterfall running through it.  Let's see that ghost get me while I'm safe 100 feet off the ground, behind walls of the finest kitten tallow and lye!

Note to self, don't let Mabdug in.  He's so fat, he'd probably tip the whole thing over.
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Haspen

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Re: The Death-Halls of Screaming, a community fortress (pick a dwarf!)
« Reply #4 on: January 11, 2010, 11:58:31 am »

Haspen, preffered male, mason/architect.

That implies I will get crushed under some megaconstruction, for the glory of Armok :P

It will be nice if that will be connected to multiple cave-ins and collapse of part/half/whole fortress :D

EDIT: Arrkhal, dammit, your avatar almost makes me stop butchering kittens in my fort :P
« Last Edit: January 11, 2010, 12:28:02 pm by Haspen »
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gumball135

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Re: The Death-Halls of Screaming, a community fortress (pick a dwarf!)
« Reply #5 on: January 11, 2010, 01:07:37 pm »

Name: Grimes
Skills: 2 Wrestler, 5 Woodcutter, 3 Carpenter
Death: Badly injured by a weak trap, half drowned, and then finished off by either the berserk king or a monster of some sort.

That is, berserk king if you're using DF Companion, and a monster if not. It'd be too difficult to get the king to berserk without it.

Looks great so far. Keep up ze good work!
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You could start a zoo and end up with a natural history museum, I'm sure no one would mind.

Arrkhal

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Re: The Death-Halls of Screaming, a community fortress (pick a dwarf!)
« Reply #6 on: January 11, 2010, 07:01:16 pm »

"Why did you kill Fluffles and Mopsy and Whiskers?" the kitten's eyes seemed to say.  "Didn't they always bring you all the stinky dead mousies you could ever want?"



Haspen turned away, unable to meet the animal's gaze.  He could think of no possible justification for his past actions.  Much as he'd tried to atone, even taking on 20 unwanted strays in the Mountainhomes, something deep in his heart wouldn't let him forgive himself.

Spoiler (click to show/hide)

The others thought he was completely insane, of course.  But then, they thought that of everyone in the group.  Mainly because it was true.

Spoiler (click to show/hide)
(warning, huge, I play with a 1600x960 window, oops)

Fortunately, Haspen didn't have to dwell on the countless tiny fluffy deaths of his past for long; as they crested yet another a hill, they saw their destination at last.  Rashiton Ubas!

It hardly seemed that terrifying at all.  Kobolds milled around outside of an ordinary-looking cave, and there was a normal mountain range beyond it, to the south.  "Budabadabidabeedaboodabackabis!" exclaimed one of the kobolds, greeting them warmly.  At least, it seemed to be a warm greeting.  After much smiling and nodding, the dwarves were left to their own devices.

As the group's architect, it was up to Haspen to choose a site.  "I think we should stay well away from the cave, and carve our home from the side of the mountain.  There by the river should work."

"Water, clean, yes, good..." mumbled Custerthwaite, trudging along behind the others.

Unnoticed by them all, a pair of beady eyes watched from what looked like a rabbit hole...

---------------

Haven't even stuck the earth yet, and we may have a problem.  It appears I picked the hermit... poorly.

Spoiler (click to show/hide)

Oh, well, it wouldn't be DF without Fun, would it?  Let's pretend I did that on purpose to make it harder.

Now I just need to leave the game in designate dumping mode until all 20 kittens adopt Haspen. :P
« Last Edit: January 11, 2010, 07:03:21 pm by Arrkhal »
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Urist McOverlord

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Re: The Death-Halls of Screaming, a community fortress (pick a dwarf!)
« Reply #7 on: January 11, 2010, 07:49:00 pm »

I'd like to request a dwarf, from the first group of immigrants (if the fort lives that long)

Name: Dave
I'd like a mechanic if possible from the immigrants, but otherwise just give me whatever skills.
Death: How about... Impaled once on a "torture device" set to a lever, allowed to heal, then impaled twice, and allowed to heal. repeat as needed until the damage from a single set of impalings actually kill him.

Muhuhahahahahaha.
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Magma: The cause of, and solution to, all life's problems.

If it moves, it wants to kill you. It may not try to, but it wants to.

Arrkhal

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Re: The Death-Halls of Screaming, a community fortress (pick a dwarf!)
« Reply #8 on: January 11, 2010, 08:02:25 pm »

Dear diary,

Hi, it's me again, Grimes.  You remember me, right?  It's only been a couple months.  I finally have the spare time to talk to you again, diary!  The journey here to the Death-Halls of screaming was horrible!  Apparently, I'm the only person in the group that knows anything about animals, so it was up to me to drive the muskox and camel (who was dumb enough to think that a desert animal on one side and a tundra animal on the other was a good idea???).  Between that and my tree-based profession, they've been making the worst jokes about me and elves behind my back!  And that Custerthwaite weirdo gives me really dirty looks for no reason at all, the sun-worshipping humie wannabe.

Now that we're here, there's nothing for me to do.  We started with 6 picks, but we could only find 5 now that we're here.  Typical of this group, if the last month on the road has been any indication.

I'm not about to let go of my axe, not even when we're safe in the earth.  But they don't even want me to chop any trees!  Why did we haul 20 tower-caps to a place with a forest?  By Armok's anus, someone is sure making some bizarre decisions here.

And now someone's yelling at me to move some rocks.  Oh, boy.

--------------------

Spoiler (click to show/hide)
Now construction can commence!

Quote
I'd like to request a dwarf, from the first group of immigrants (if the fort lives that long)

Name: Dave
I'd like a mechanic if possible from the immigrants, but otherwise just give me whatever skills.
Death: How about... Impaled once on a "torture device" set to a lever, allowed to heal, then impaled twice, and allowed to heal. repeat as needed until the damage from a single set of impalings actually kill him.

Given that I'll be making at least two megaconstructions, I'm sure it will last at least one or two immigration waves (note to self, make sure you take pics with 3Dwarf or something before collapsing them!).  The torture device only does 5 gore damage per activation, though (half if it's wood or glass!).  I would bet you either die of neglect or go insane before the torture itself kills you.  Either way, fun!
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Urist McOverlord

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Re: The Death-Halls of Screaming, a community fortress (pick a dwarf!)
« Reply #9 on: January 11, 2010, 08:37:02 pm »

Bah. insanity, tortured to death by a steadily increasing number of gores, neglect, it's all Fun.

and because I've noticed some ambiguity in my previous post, I'm going to clarify.

on the first goring, one hit. on the second, two. on the third, three. on the fourth, four. on the fifth, 5, and so on and so forth until death.
« Last Edit: January 11, 2010, 08:42:59 pm by Urist McOverlord »
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Magma: The cause of, and solution to, all life's problems.

If it moves, it wants to kill you. It may not try to, but it wants to.

Arrkhal

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Re: The Death-Halls of Screaming, a community fortress (pick a dwarf!)
« Reply #10 on: January 11, 2010, 11:06:00 pm »

The kittens were becoming more of a nuisance by the day.  On the wagon they were cute and cuddly, because there was nothing to kill.  When they stopped to camp, the mutilated bodies of small rodents were endearing, if anything.  "Aww, he thinks he's a dwarf and the rats are goblins!  How cute!"

But here, now, underground in this new fortress they were digging, the stench was quickly becoming unbearable.  And Haspen steadfastly refused to clean up after his own pets, forcing everyone else to either move the dead rodents themselves, or put up with the smell!  Custerthwaite was heard mumbling something about tallow more than once...


"Pwease accept this dead mousie as a tribute to your greatness.  Me wuv you!"

------------

Did a quick test in a different fort, and it took 12 lashes to fell a mason who was dumb enough to wall himself inside a torture chamber.  Though that was only because the 12th lash scored a lucky hit and tore out his throat.  #7 or 8 or so got his left eye.  Dave is going to be in for a very Fun time.

I think Haspen's megaproject is going to be a large-ish statue of a cat, maybe a dozen tiles long.  I'm tempted to do it in cast obsidian so it can be smoothed.  It's too bad natural walls don't all stick together.  A completely intact black cat statue crashing through the middle of the fortress would be pretty epic.
« Last Edit: January 11, 2010, 11:08:07 pm by Arrkhal »
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Haspen

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Re: The Death-Halls of Screaming, a community fortress (pick a dwarf!)
« Reply #11 on: January 12, 2010, 07:42:54 am »

Oh my Armok, whyyy

I love this thing.

Really.
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Arkaine

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Re: The Death-Halls of Screaming, a community fortress (pick a dwarf!)
« Reply #12 on: January 12, 2010, 08:06:50 am »

Haha, I love the 20 kittens.  Can I have an axe dwarf named Arkaine/Arcayna (male/female)?  I'd love to die fighting in an arena against hordes of captured baddies... Or just in normal defense combat if that happens first...
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gumball135

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Re: The Death-Halls of Screaming, a community fortress (pick a dwarf!)
« Reply #13 on: January 12, 2010, 09:00:22 am »

Haha, my gal's an elf loving tree hugger. I hope she dies slowly.
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Kadzar

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Re: The Death-Halls of Screaming, a community fortress (pick a dwarf!)
« Reply #14 on: January 12, 2010, 01:25:23 pm »

I'd like to request a dwarf immigrant.
Name: Kadzar
Profession: Any
Death: Encased in the obsidian cat statue.
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