As you can see, I've finally started this. Thankyou to Squeegy, I copied your rules and changed 'em a bit. Items that have a line through them definitely won't be in this game. I am, of course, open to suggestions from experienced mods. That's it for now, so come join!
1. Werewolves - Maul everyone.
2. Watchman - If the werewolves attempt to kill a person the night watchman is protecting, he will drive them off. Cannot watch himself.
3. Doctor - If the werewolves attempt to kill a person the doctor is standing by for, he will rush in and save them. Can't save himself. Can also save lynchees.
4. Mayor - His votes count twice.
5. Detective - Can choose one person to investigate during the night and will learn his target's alignment.
6. Vigilante - Exacts his own justice during the night, based on his own leads. Can work together with the detective to bypass annoying votes altogether.
7. Mason - The masons know each other, and know each other to be noninfected. Starts as one recruiter, recruits townies. Dies if recruiting werewolf.
8. Roleblocker – Each night he can target someone, preventing them from carrying out their action.
9. Tracker – Can follow one person each night, revealing where he went but not what he did.
10. Civilian - Everyone else not in the categories above is a civilian.
1. Nurse - The nurse is the backup for the doctor. If the doctor dies, the nurse assumes their position the next night. They cannot use their ability the night they get it.
2. Sidekick - The sidekick is the backup for the detective. If the detective dies, the sidekick assumes their position the next night. They cannot use their ability the night they get it.
3. Lovers - Two people are randomly chosen to be the lovers. If one dies, the other will commit suicide. They must agree on lynchings.
4. Wolfsbane - Any werewolf trying to infect this villager will die.
1. At the start of the game, one fourth (rounded down) of the people joined will become werewolves. During the night, they will each kill one person. The werewolves can also pass their turn if they feel like they're gathering too much heat.
2. Each day the villagers will gather and discuss the murder. They will then decide who to lynch.
3. The role of the person lynched is only revealed at the end of the game.
4. I must be included in all PMs. Werewolves will have their own Quicktopic(s).
5 Multiple PMs per day allowed. During the night everyone but the special professions are asleep, and cannot PM then, either.
Any further questions may be PMed to me.
Also, there are a few game modes to pick from:
Last Words - Before murdered, a victim will have the chance to scream last words. They still don't know who killed them, though. (3 votes)
Know Your Allies - Werewolves know who werewolves are, protective jobs like doctor and watchman are aware of each other and the mayor knows everyone's role. He will, of course, be told that the werewolves are ordinary townsfolk. (Not sure if I should keep this one, since It's a bit useless when the werewolves already know eachother)
Secret Ballot - Ballots are PMed to me instead of being openly posted.Dead Men Tell Tales - Enables a seer job, through whom which the dead can speak. Mostly just to bitch at you for killing them, but whatever.No Lynch - Citizens can choose not to lynch anybody. (3 votes)
Factions - Werewolves are allowed to form multiple factions and fight amongst themselves. Only really fun in large games.
Infectious - Werewolves can choose to infect a person rather than kill them. Said infected has no idea who the other werewolves are until contacted. If this is put into play I can reduce starting amount of werewolves to one or two. An already infected werewolf will simply be tipped off to the other's existence.
God's Wrath - One player is considered a saint/prophet and if killed the killer is struck down with them.
Imprisonment - People are imprisoned instead of lynched. Unable to do anything or vote, but can still converse and be killed.Vote for two of the above to be enabled.
Winning:
a) The villagers win when all the werewolves are dead.
b) The werewolves win when their numbers equal the villagers' numbers, because then they can rise up and kill everyone with no worries. This can be done by murders and misguiding the lynchings, or infecting people if Infectious is on.
c) If Factions is on, the werewolves can only win by destroying all opposing factions. Villagers still win by destroying the werewolves.
Players:
- Vector
- Leafsnail
- MagmaDeath