Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Archangel's Werewolf (Come One, Come All!)  (Read 4857 times)

Archangel

  • Bay Watcher
    • View Profile
Archangel's Werewolf (Come One, Come All!)
« on: January 08, 2010, 10:00:57 pm »

As you can see, I've finally started this. Thankyou to Squeegy, I copied your rules and changed 'em a bit. Items that have a line through them definitely won't be in this game. I am, of course, open to suggestions from experienced mods. That's it for now, so come join!
Spoiler: Roles (click to show/hide)

Spoiler: Optional Roles (click to show/hide)

1. At the start of the game, one fourth (rounded down) of the people joined will become werewolves. During the night, they will each kill one person. The werewolves can also pass their turn if they feel like they're gathering too much heat.
2. Each day the villagers will gather and discuss the murder. They will then decide who to lynch.
3. The role of the person lynched is only revealed at the end of the game.
4. I must be included in all PMs. Werewolves will have their own Quicktopic(s).
5 Multiple PMs per day allowed. During the night everyone but the special professions are asleep, and cannot PM then, either.
Any further questions may be PMed to me.

Also, there are a few game modes to pick from:
Last Words - Before murdered, a victim will have the chance to scream last words. They still don't know who killed them, though. (3 votes)
Know Your Allies - Werewolves know who werewolves are, protective jobs like doctor and watchman are aware of each other and the mayor knows everyone's role. He will, of course, be told that the werewolves are ordinary townsfolk. (Not sure if I should keep this one, since It's a bit useless when the werewolves already know eachother)
Secret Ballot - Ballots are PMed to me instead of being openly posted.
Dead Men Tell Tales - Enables a seer job, through whom which the dead can speak. Mostly just to bitch at you for killing them, but whatever.
No Lynch - Citizens can choose not to lynch anybody. (3 votes)
Factions - Werewolves are allowed to form multiple factions and fight amongst themselves. Only really fun in large games.
Infectious - Werewolves can choose to infect a person rather than kill them. Said infected has no idea who the other werewolves are until contacted. If this is put into play I can reduce starting amount of werewolves to one or two. An already infected werewolf will simply be tipped off to the other's existence.
God's Wrath - One player is considered a saint/prophet and if killed the killer is struck down with them.
Imprisonment - People are imprisoned instead of lynched. Unable to do anything or vote, but can still converse and be killed.

Vote for two of the above to be enabled.

Winning:
a) The villagers win when all the werewolves are dead.
b) The werewolves win when their numbers equal the villagers' numbers, because then they can rise up and kill everyone with no worries. This can be done by murders and misguiding the lynchings, or infecting people if Infectious is on.
c) If Factions is on, the werewolves can only win by destroying all opposing factions. Villagers still win by destroying the werewolves.

Players:
  • Vector
  • Leafsnail
  • MagmaDeath
« Last Edit: January 20, 2010, 02:38:01 am by Archangel »
Logged
There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
My full sig

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Archangel's Werewolf (Come One, Come All!)
« Reply #1 on: January 08, 2010, 10:01:52 pm »

Firstin
Logged

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Archangel's Werewolf (Come One, Come All!)
« Reply #2 on: January 08, 2010, 10:08:22 pm »

Waitwaitwaitthisisexactlythesameasthatoneguy'smafiawaybackwhenithasallthesamegamemodes.Sorrymyspacebuttonisallkaputrightnowcantdomuchaboutit.
Logged

Vector

  • Bay Watcher
    • View Profile
Re: Archangel's Werewolf (Come One, Come All!)
« Reply #3 on: January 08, 2010, 10:09:03 pm »

Copy-paste spaces.
Logged
"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

Archangel

  • Bay Watcher
    • View Profile
Re: Archangel's Werewolf (Come One, Come All!)
« Reply #4 on: January 08, 2010, 10:14:44 pm »

Wait wait wait this is exactly the same as that one guy's mafia way back when it has all the same game modes. Sorry my space button is all kaput right now can't do much about it.
Quote from: me
Thankyou to Squeegy, I copied your rules and changed 'em a bit.
Logged
There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
My full sig

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Archangel's Werewolf (Come One, Come All!)
« Reply #5 on: January 08, 2010, 10:15:25 pm »

Fixed. Sorry, gonna drop this one sorry.
Logged

Vector

  • Bay Watcher
    • View Profile
Re: Archangel's Werewolf (Come One, Come All!)
« Reply #6 on: January 08, 2010, 10:16:47 pm »

Fixed. Sorry, gonna drop this one sorry.

...?

Why are you suddenly dropping all your games?
Logged
"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Archangel's Werewolf (Come One, Come All!)
« Reply #7 on: January 08, 2010, 10:20:54 pm »

Huh wut
Logged

Vector

  • Bay Watcher
    • View Profile
Re: Archangel's Werewolf (Come One, Come All!)
« Reply #8 on: January 08, 2010, 10:22:34 pm »

Huh wut

You outed on this one, and you're asking for a replace on Christmas Mafia.  I'm wondering if there's some reason for it.
Logged
"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Archangel's Werewolf (Come One, Come All!)
« Reply #9 on: January 08, 2010, 10:23:51 pm »

Huh wut

You outed on this one, and you're asking for a replace on Christmas Mafia.  I'm wondering if there's some reason for it.
Wat is I dont even
Logged

Archangel

  • Bay Watcher
    • View Profile
Re: Archangel's Werewolf (Come One, Come All!)
« Reply #10 on: January 11, 2010, 08:42:27 pm »

Is anyone gonna join this?
Logged
There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
My full sig

Vector

  • Bay Watcher
    • View Profile
Re: Archangel's Werewolf (Come One, Come All!)
« Reply #11 on: January 12, 2010, 12:29:47 am »

I would, but I'm in all but one of the games currently running.  I'm also signed up for other stuff and ICing two games.

Er...

Yeah, I'll join almost anything, but there's really a limit after a while.
Logged
"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

Pandarsenic

  • Bay Watcher
  • FABULOUS Gunslinger
    • View Profile
Re: Archangel's Werewolf (Come One, Come All!)
« Reply #12 on: January 12, 2010, 12:32:36 am »

Yeah, I'll join almost anything

No kidding.
Logged
KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Vector

  • Bay Watcher
    • View Profile
Re: Archangel's Werewolf (Come One, Come All!)
« Reply #13 on: January 12, 2010, 12:36:35 am »

Yeah, I'll join almost anything

No kidding.

*shrug*  All the games running at the moment looked really good, and I get a bit lonely sometimes.
Logged
"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

Solifuge

  • Bay Watcher
    • View Profile
Re: Archangel's Werewolf (Come One, Come All!)
« Reply #14 on: January 12, 2010, 02:23:54 am »

Is anyone gonna join this?

Hecks yes!

Also, might I suggest a rather simple, but awesomely strategic set of Werewolf rules, based on the tabletop adaptation "Werewolves of Miller's Hollow"? In it, Villagers choose someone to lynch at the end of each day, and Werewolves choose someone to bite each night as usual. Roles are made public on a player's death. These rules are designed for building strategic scenarios, but they can also be randomized; in either case, its balanced for 3 Villagers per Werewolf, but Special Roles can adjust that either wat. Also, the Special Roles present in each scenario should be known when they're divvied out (though not necessarily the number of werewolves). All non-werewolf Roles are Town-Aligned by default, but the Lovers and the Thief may have special victory conditions as detailed in their descriptions.

Quote from: Werewolves of Millers Hollow: Roles
Basic Roles:

Villager: They assemble each day to vote to lynch a player at Sunset, and sleep at night. They win when all the Werewolves are dead.

Werewolf: They act like villagers during the day, but during the night select a victim to bite. Victims of a Werewolf's bite will die at sunrise, unless they are saved. They win only when all villagers are dead.


Special Roles:

Guardian: May chose one Role to ward against Werewolves each Night: if a player with this Role is targeted by Werewolves that night, they are not bitten. They don't protect individual players, and can't ward themselves. They also cannot target the Lovers, or the Thief, but can target them by the Role the Thief has stolen. Victims aren't informed that they were protected, and neither they nor their Guardians know if they were targeted by Werewolves.

Hunter: When dying they publicly choose a townsperson, whom they shoot and take down with them, in a final act of revenge. They cannot say anything but the name of their target, before dying.

Matchmaker: Before the first day, pick any two players. They fall in love, and privately learn one another's roles. They cannot vote to lynch, or attempt to kill their lover. If one dies, the other dies of grief. If they are on the same team, they win when their team wins. If on opposite teams, they win if no one is left but them.

Seer: Reveal one townsperson's role each night. This does not reveal the lovers, but will reveal a Matchmaker. A Thief, regardless of their stolen role, still shows up as the Thief, even if they have stolen a Werewolf's role.

Sheriff: A Sheriff is elected by majority vote, whenever the village deems it necessary. Upon election, the Sheriff's vote counts for 2 instead of one. When killed, they chose a successor.

Thief: Include one extra Special Role in the game. The Thief is given whatever Special Role remains. Before the first day, after roles have been revealed to all players, but before Werewolves are acquainted or Lovers are chosen, the Thief may choose to accept their second Special Role, or to swap it with the Role of a player of their choice. Their target is informed only of their new role.

Village Elder: The Village Elder can survive a single werewolf attack, but is unaware if they were attacked. If the Village Elder is accidentally lynched, all villagers lose their powers, though the lovers remain, and the Thief keeps a stolen Werewolf's role.

Village Idiot: Does not die when lynched, but their identity is made public, and they lose their right to vote. They may still be killed in other ways.

Witch: At the end of each night, they are informed of the Role of any player who has been bitten by the Werewolves, and have 2 one-shot night powers: A Potion of Life, and a Potion of Death. With the Potion of Life, you can save them from a werewolf bite, though the player won't remember that they were attacked or saved. With the Potion of Death, you can poison a player of your choosing, who will die at Sunrise. Each potion works only once, though they still know the role of whoever is bitten by werewolves each night, or if no one is bitten.

Scenario Example:
8 Players (4 Werewolves)
Special Roles:
- Guardian
- Town Elder
- Witch
- Hunter
- Matchmaker (Moderator grants this additionally, to one of the 4 Villagers)

This scenario pits the town against a lot of werewolves, but gives them a lot of chances to save themselves, and creates some confusion among Werewolves as well (who saved who?). The addition of Matchmaker to a random villager also creates a 50% chance of creating a 3rd faction, if a Werewolf and Villager are chosen as lovers.
« Last Edit: January 12, 2010, 03:15:47 am by Solifuge »
Logged
Pages: [1] 2