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Author Topic: Extra stuff for weapons  (Read 3382 times)

Raneman

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Extra stuff for weapons
« on: January 08, 2010, 03:13:53 pm »

What if you could totally duke out your weapons?

Steel sword > Magma proof coating > Liquid Fire = Extremely hot sword, etc.
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Vester

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Re: Extra stuff for weapons
« Reply #1 on: January 08, 2010, 04:45:14 pm »

That would be cool, although that might end with the dwarf holding the sword burning to death, since the temp will probably be way too high.
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Klokjammer

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Re: Extra stuff for weapons
« Reply #2 on: January 08, 2010, 04:51:24 pm »

I could imagine a demon wielding that sword instead of a mortal dwarf.
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Vester

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Re: Extra stuff for weapons
« Reply #3 on: January 08, 2010, 04:54:04 pm »

Yeah, as long as it's resistant to extreme temperature, I imagine it would be fitting.

Spirits of Fun with flaming swords is a bit much though.
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"Land of song," said the warrior bard, "though all the world betray thee - one sword at least thy rights shall guard; one faithful harp shall praise thee."

wilsonns

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Re: Extra stuff for weapons
« Reply #4 on: January 08, 2010, 08:42:33 pm »

I think that we should be able to upgrade the wepons, for example, sharpening the blades.
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xdarkcodex

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Re: Extra stuff for weapons
« Reply #5 on: January 08, 2010, 10:44:30 pm »

Unskilled weapon smiths might make the sword blunter instead of sharper?
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Keuran

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Re: Extra stuff for weapons
« Reply #6 on: January 08, 2010, 11:17:19 pm »

sharpening the blades.
Blades are already sharpened as part of the weapon creation process, and re-sharpening sounds more like repairing than  upgrading, something where you give your soldiers whetstones and they automatically care for their weapons during downtime.

I personally feel that it should be less focused on increasing the raw damage of a weapon and more on adding special properties, such as (as the OP mentioned) adding heat resistance or intrinsic heat generation. This would pair well with creatures that are weak against these intrinsics, such as the fire-sword being used to melt the limbs off an ice creature.

So yeah, I like this idea, as long as it's implemented well.
« Last Edit: January 27, 2010, 04:30:36 pm by Keuran »
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Astramancer

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Re: Extra stuff for weapons
« Reply #7 on: January 09, 2010, 08:48:28 am »

sharpening the blades.
Shouldn't the blades be made sharp as part of the manufacturing process? I'm pretty sure that's an important part of smithing so you don't just have a metal club.

Yes, because metal blades never dull.  (well, not in DF... yet)

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Felblood

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Re: Extra stuff for weapons
« Reply #8 on: January 09, 2010, 09:16:19 am »

Once item degradation comes up, sharpening swords could help to mitigate that. There's no reason for basic maintenance to be the same thing as special customization.

I would caveat that custom weapons should be mechanically different, but not always better than the standard version. We want swords to be more diverse, not just more complicated.
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Raneman

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Re: Extra stuff for weapons
« Reply #9 on: January 09, 2010, 11:55:20 am »

Poison arrows?
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Rowanas

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Re: Extra stuff for weapons
« Reply #10 on: January 09, 2010, 01:26:08 pm »

yeah, this is all good stuff. I'm for using creature extracts and alchemy to make a variety of wonderful procedurally generated potions and stuff, so that you know roughly the effect, but not the exact stats. I created a topic on alchemy a while ago which might be applicable here.

http://www.bay12games.com/forum/index.php?topic=44938.0

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Felblood

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Re: Extra stuff for weapons
« Reply #11 on: January 09, 2010, 07:19:32 pm »

Poisoned or flaming arrows I like. They have the potential to add a lot of cool effects.

With poison being designed to be so versatile, the ability to extract it and put it on weapons is practically a given. however, that doesn't mean I can waste an opportunity to point out how awesome that would be.

Barbed spears and arrows or spikes/hooks on swords are kicked around every now and then. I only found one link, but I'm sure there are more.
http://www.bay12games.com/forum/index.php?topic=46274.0
One thing that always seems to come up in these threads: How many edges are on a standard short-sword? Is it curved? Should there be any difference between the various shapes of swords, beyond what sort of customizations they can support?

Flaming weapons have a lot of awesome potential, but anything more cumbersome than a flaming arrow should require a lot of skill not to set your own beard on fire. Not that that isn't awesome in it's own way, but dwarves need to have a firmer understanding of being on fire fire and dealing with flaming enemies for that to work.
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Funk

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Re: Extra stuff for weapons
« Reply #12 on: January 10, 2010, 12:45:54 pm »

as a arrow or a bolt cant take any more than a light coating but as hollow shot can take a lot more slings have alot of opportunity's to use poison/flammable stuff gas's as well.

note that the shot can be made to keep 2 or more things a part till it hits and mixes them.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Pilsu

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Re: Extra stuff for weapons
« Reply #13 on: January 10, 2010, 05:12:32 pm »

As much as people like burning swords, there's no way you can make liquid fire stick and give off infinite, significant heat and flames without going off the deep end magic-wise and making the weapon extremely impractical. Hollow catapult and sling ammo is more.. "realistic" of a use

I'd like the substance expanded. It'd need to be stored in airtight containers and even then it'd cool off in a matter of months. The snakes probably shouldn't react to meat laden traps either, it creates an implication that they have to eat meat to sustain themselves and that raises a lot of questions. Actually, I'd like to call to question whether liquid fire actually burns at all. Seems like it'd be a orange, reddish flowing glowy substance the snakes absorb heat with to sustain themselves. There's nothing else in there to eat after all and it'd tie in with the whole underground flora thing. All these things have to get sustenance from somewhere. Treating clothing with the stuff would provide protection against firemen and the massive heat of magma forges. Mind you, magma should probably be made hotter if it's going to be usable for smelting more than tin


For the record, you don't use fire arrows for combat. That rag makes it really hard to actually kill targets. Fire arrows are for lighting buildings and oil slicks on fire
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Neonivek

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Re: Extra stuff for weapons
« Reply #14 on: January 10, 2010, 05:18:34 pm »

Well not to mention a Burning Sword may actually be less deadly then an ordinary sword since it would close wounds it opens depending on how hot it is. Though even if you had a sword with a pernament oil coating that eternally burned, it wouldn't really be hot enough to make a difference, you could hit someone with the sword harder then the sword could burn them.

As for Fire arrows, Pilsu is right, Fire Arrows are for lighting stationary objects on fire (like Forests, Encampments, Buildings, or Siege weapons.

There are other styles of Fire arrows that I am slightly aware of. I just don't know if they are real or fantastic (basically launching pots of oil) if anyone knows off by hand.
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