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Author Topic: Personal Gardens  (Read 1793 times)

Chthonic

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Personal Gardens
« on: January 08, 2010, 02:29:30 pm »

Small farm plots should be designable as "owned by x dwarf" in the same way that statue gardens and so forth are.  If a dwarf is of a gardening bent ("enjoys being outdoors") or likes fisherberries and the like, the dwarf could spend his/her breaks and other spare time planting his garden to personal taste without necessarily having the farming labor enabled or being a designated planter.

When the economy gets going (and Toady makes it functional) dwarves might buy and sell seeds or produce.
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Mephansteras

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Re: Personal Gardens
« Reply #1 on: January 08, 2010, 02:35:04 pm »

I really like that idea. Perhaps allow farm plots to be designated as available for dwarves to claim, the same way bedrooms are now?
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Geb

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Re: Personal Gardens
« Reply #2 on: January 08, 2010, 06:29:57 pm »

Alongside functional gardens, I'd like to see decorative ones as well. It could be done using the same farm plot building by adding a plant that doesn't wither so rapidly when left unharvested, and which only yields seeds for the next planting.
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Footkerchief

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Re: Personal Gardens
« Reply #3 on: January 08, 2010, 06:38:00 pm »

For context, gardens as a game concept have been discussed several times.  The part that hasn't come up much is the personal aspect.
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Morrigi

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Re: Personal Gardens
« Reply #4 on: January 08, 2010, 07:11:13 pm »

Oh god, more stuff for nobles to tantrum over. Why? WHY??
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lucusLoC

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Re: Personal Gardens
« Reply #5 on: January 08, 2010, 08:32:38 pm »

a mechanic for owned workshops has also been discussed before, though it never realy got into recreational aspects. i think i will update my previous thread.

http://www.bay12games.com/forum/index.php?topic=40667.0
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Felblood

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Re: Personal Gardens
« Reply #6 on: January 09, 2010, 07:50:04 am »

I think the recreational aspect of gardens is the most important part of this suggestion.

It has benefits for players of a wide variety of profiles.

Hobbies make dwarves more interesting for storytelling. They say that Sun Tsu retired to grow cabbages in his garden, and refused a summons from the emperor, because it would disrupt his gardening time. I don't know if that's true, but it makes for a great story, which is of great interest to many players.

Players who just want heir dwarves to be busy little worker ants, that never tire or complain, will be happy to see another way to make dwarves productive, even during their leisure time.

A dwarf should consider the distance to his garden, and the distance from his garden to his bed, before he decides to garden on a given day. We don't want him passing out on the way home, because he decided to plant some berries after work.
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Safe-Keeper

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Re: Personal Gardens
« Reply #7 on: January 09, 2010, 08:26:31 am »

Quote
Oh god, more stuff for nobles to tantrum over. Why? WHY??
Watching a noble tantrum and pelt some unfortunate liaison with potatoes would be a sight for gods ;D.

Better yet, picture a tantrum spiral in a vegetable garden, a food fight gone Dwarf Fortress.

Quote
Hobbies make dwarves more interesting for storytelling. They say that Sun Tsu retired to grow cabbages in his garden, and refused a summons from the emperor, because it would disrupt his gardening time.
Sounds very much like a DF moment...

Quote
Alongside functional gardens, I'd like to see decorative ones as well. It could be done using the same farm plot building by adding a plant that doesn't wither so rapidly when left unharvested, and which only yields seeds for the next planting.
I like this. I don't exactly see dwarves plant flower beds, but it should be something you should come across in adventurer mode or when embarking at some human site.
« Last Edit: January 09, 2010, 08:28:47 am by Safe-Keeper »
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Warlord255

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Re: Personal Gardens
« Reply #8 on: January 09, 2010, 02:31:36 pm »

Alongside functional gardens, I'd like to see decorative ones as well. It could be done using the same farm plot building by adding a plant that doesn't wither so rapidly when left unharvested, and which only yields seeds for the next planting.

It seems to me that it'd make sense for these to be workable/visible in the worldmap; I.E. fields of flowers with little red *'s everywhere.
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Felblood

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Re: Personal Gardens
« Reply #9 on: January 09, 2010, 07:35:47 pm »

If the player wants to engage in a little landscaping around the trade depot, I don't see why a mixture of statues and flower beds wouldn't be acceptable.

Plus, some flowers might be useful for extracting poisons or medicines.

I'm not saying that I'm ready to embrace the idea of dwarven florists shops, that sell overpriced gifts to lovestruck dwarven nobles, but It wouldn't have to be so boldly whimsical.
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Draco18s

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Re: Personal Gardens
« Reply #10 on: January 10, 2010, 01:24:50 am »

I like this idea.  Makes Hanging Gardens type megastructures all that more interesting to look at once completed.
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Pilsu

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Re: Personal Gardens
« Reply #11 on: January 10, 2010, 07:21:44 am »

Would all dwarves like this or just the ones that like to work outdoors?

Useless plants like flowers should get priority over another plump helmet farm. If the game somehow supported it, vines are pretty dwarfy. That is, outdoor vines. The concept of an underground vine is pretty dumb if you think about it


Grower should probably be renamed Gardener
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Mel_Vixen

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Re: Personal Gardens
« Reply #12 on: January 23, 2010, 03:48:14 pm »

I like the idea. Towns and Buildings look to me a bit dead.

Planting pots of any size (or sandbafs as improvised plantpots) could count as a "minigarden" in and on Building so that a dwarf that likes gardening can do it even if he is in a damn ice-desert or a green(glass)-house.

"Personalated gardens" could also have use for Farmers in ADV-mode so the Ai can distinguish between the fields of farmer Urist and farmer Bomrek.
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silhouette

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Re: Personal Gardens
« Reply #13 on: January 23, 2010, 07:58:50 pm »

I like it.

And definitly have some of the flowers be able to have things extracted from them... prehaps finally a cure for those damn cave spider bites.
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